Enable compiling 64-bit on Windows using MSVC

Closes #5
This commit is contained in:
Leroy Hopson 2020-11-10 10:04:08 +07:00 committed by Leroy Hopson
parent 399acf00c7
commit 007182b117
11 changed files with 56 additions and 97 deletions

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@ -63,8 +63,12 @@ addons/godot_xterm/native/build.sh
#### Other Linux Distributions
Will probably be similar to the above. When in doubt check the documentation in the submodule repos, the [build.sh] script, and the [SConstruct] file.
### Windows
Compiling on Windows for 64-bit is supported using [Visual Studio Community](https://visualstudio.microsoft.com/vs/community/) version 2019, although other versions might work. See the [Godot documentation](https://docs.godotengine.org/en/stable/development/compiling/compiling_for_windows.html) for more information on setting up the development environment.
See the [github workflow file](.github/workflows/main.yml) for the commands that can be used to build the native libraries.
### Other Operating Systems
This plugin is not currently supported for other operating systems (e.g. MacOS, Windows). If you manage to build it on one of these platforms, please submit a PR for this readme.
This plugin is not currently supported for other operating systems (i.e. MacOS). If you manage to build it on a different platform, please submit a PR for this readme.
## Usage