Reverse most obvious mistakes from Godot 4 automatic changes

This commit is contained in:
Daniel Inkpen 2022-11-09 21:52:54 +00:00
parent cdbf3f2adc
commit 099100d3e0
27 changed files with 122 additions and 122 deletions

View file

@ -25,7 +25,7 @@ func _ready():
# Get colors from TextEdit theme. Created using the default (Adaptive) theme
# for reference, but will probably cause strange results if using another theme
# better to use a dedicated terminal theme, rather than relying checked this.
# better to use a dedicated terminal theme, rather than relying on this.
_set_terminal_colors(
{
"black": "caret_background_color",

View file

@ -23,7 +23,7 @@ enum TerminalPopupMenuOptions {
}
# Has access to the EditorSettings singleton so it can dynamically generate the
# terminal color scheme based checked editor theme settings.
# terminal color scheme based on editor theme settings.
var editor_plugin: EditorPlugin
var editor_interface: EditorInterface
@ -108,7 +108,7 @@ func _update_terminal_tabs():
await get_tree().idle_frame
if tabs.get_offset_buttons_visible():
# Move add button to fixed position checked the tabbar.
# Move add button to fixed position on the tabbar.
if add_button.get_parent() == tabs:
add_button.position = Vector2.ZERO
tabs.remove_child(add_button)