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Reverse most obvious mistakes from Godot 4 automatic changes
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27 changed files with 122 additions and 122 deletions
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@ -25,7 +25,7 @@ func _ready():
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# Get colors from TextEdit theme. Created using the default (Adaptive) theme
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# for reference, but will probably cause strange results if using another theme
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# better to use a dedicated terminal theme, rather than relying checked this.
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# better to use a dedicated terminal theme, rather than relying on this.
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_set_terminal_colors(
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{
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"black": "caret_background_color",
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@ -23,7 +23,7 @@ enum TerminalPopupMenuOptions {
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}
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# Has access to the EditorSettings singleton so it can dynamically generate the
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# terminal color scheme based checked editor theme settings.
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# terminal color scheme based on editor theme settings.
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var editor_plugin: EditorPlugin
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var editor_interface: EditorInterface
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@ -108,7 +108,7 @@ func _update_terminal_tabs():
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await get_tree().idle_frame
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if tabs.get_offset_buttons_visible():
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# Move add button to fixed position checked the tabbar.
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# Move add button to fixed position on the tabbar.
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if add_button.get_parent() == tabs:
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add_button.position = Vector2.ZERO
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tabs.remove_child(add_button)
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