Reverse most obvious mistakes from Godot 4 automatic changes

This commit is contained in:
Daniel Inkpen 2022-11-09 21:52:54 +00:00
parent cdbf3f2adc
commit 099100d3e0
27 changed files with 122 additions and 122 deletions

View file

@ -18,7 +18,7 @@ const DEFAULT_ENV := {TERM = DEFAULT_NAME, COLORTERM = "truecolor"}
const FALLBACK_FILE = "sh"
## Default messages to indicate PAUSE/RESUME for automatic flow control.
## To avoid conflicts with rebound XON/XOFF control codes (such as checked-my-zsh),
## To avoid conflicts with rebound XON/XOFF control codes (such as on-my-zsh),
## the sequences can be customized in IPtyForkOptions.
#const FLOW_CONTROL_PAUSE = char(0x13) # defaults to XOFF
#const FLOW_CONTROL_RESUME = char(0x11) # defaults to XON
@ -35,7 +35,7 @@ enum Signal {
SIGFPE = 8, # Erroneous arithmetic operation
SIGKILL = 9, # Kill (cannot be caught or ignored)
SIGSEGV = 11, # Invalid memory reference
SIGPIPE = 13, # Write checked a pipe with no one to read it
SIGPIPE = 13, # Write on a pipe with no one to read it
SIGALRM = 14, # Alarm clock
SIGTERM = 15, # Termination signal
}
@ -126,7 +126,7 @@ func fork(
file = FALLBACK_FILE
# Environment variables.
# If we are using OS env vars, sanitize them to remove_at variables that might confuse our terminal.
# If we are using OS env vars, sanitize them to remove variables that might confuse our terminal.
var final_env := _sanitize_env(LibuvUtils.get_os_environ()) if use_os_env else {}
for key in env.keys():
final_env[key] = env[key]