Reverse most obvious mistakes from Godot 4 automatic changes

This commit is contained in:
Daniel Inkpen 2022-11-09 21:52:54 +00:00
parent cdbf3f2adc
commit 099100d3e0
27 changed files with 122 additions and 122 deletions

View file

@ -25,13 +25,13 @@ signal exited(exit_code, signum)
@export var terminal_path: NodePath := NodePath() :
get:
return terminal_path # TODOConverter40 Non existent get function
return terminal_path # TODOConverter40 Non existent get function
set(mod_value):
mod_value # TODOConverter40 Copy here content of set_terminal_path
var _terminal: _Terminal = null :
get:
return _terminal # TODOConverter40 Non existent get function
return _terminal # TODOConverter40 Non existent get function
set(mod_value):
mod_value # TODOConverter40 Copy here content of _set_terminal
@ -68,7 +68,7 @@ func _init():
"X11", "Server", "OSX":
_pty_native = _PTYUnix.new()
_:
push_error("PTY is not support checked current platform (%s)." % os_name)
push_error("PTY is not support on current platform (%s)." % os_name)
_pty_native.connect("data_received",Callable(self,"_on_pty_native_data_received"))
_pty_native.connect("exited",Callable(self,"_on_pty_native_exited"))
@ -154,7 +154,7 @@ func resizev(size: Vector2) -> void:
# Kill the pty.
# sigint: The signal to send. By default this is SIGHUP.
# This is not supported checked Windows.
# This is not supported on Windows.
func kill(signum: int = Signal.SIGHUP) -> void:
_pty_native.kill(signum)