Reverse most obvious mistakes from Godot 4 automatic changes

This commit is contained in:
Daniel Inkpen 2022-11-09 21:52:54 +00:00
parent cdbf3f2adc
commit 099100d3e0
27 changed files with 122 additions and 122 deletions

View file

@ -42,7 +42,7 @@ func _on_Terminal_key_pressed(_data, event: InputEventKey):
if not event:
return
# For some reason, data String is malformed checked HTML5, so only use event.unicode.
# For some reason, data String is malformed on HTML5, so only use event.unicode.
var data = char(event.unicode)
match event.scancode: