Reverse most obvious mistakes from Godot 4 automatic changes

This commit is contained in:
Daniel Inkpen 2022-11-09 21:52:54 +00:00
parent cdbf3f2adc
commit 099100d3e0
27 changed files with 122 additions and 122 deletions

View file

@ -25,7 +25,7 @@ func _ready():
# Get colors from TextEdit theme. Created using the default (Adaptive) theme # Get colors from TextEdit theme. Created using the default (Adaptive) theme
# for reference, but will probably cause strange results if using another theme # for reference, but will probably cause strange results if using another theme
# better to use a dedicated terminal theme, rather than relying checked this. # better to use a dedicated terminal theme, rather than relying on this.
_set_terminal_colors( _set_terminal_colors(
{ {
"black": "caret_background_color", "black": "caret_background_color",

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@ -23,7 +23,7 @@ enum TerminalPopupMenuOptions {
} }
# Has access to the EditorSettings singleton so it can dynamically generate the # Has access to the EditorSettings singleton so it can dynamically generate the
# terminal color scheme based checked editor theme settings. # terminal color scheme based on editor theme settings.
var editor_plugin: EditorPlugin var editor_plugin: EditorPlugin
var editor_interface: EditorInterface var editor_interface: EditorInterface
@ -108,7 +108,7 @@ func _update_terminal_tabs():
await get_tree().idle_frame await get_tree().idle_frame
if tabs.get_offset_buttons_visible(): if tabs.get_offset_buttons_visible():
# Move add button to fixed position checked the tabbar. # Move add button to fixed position on the tabbar.
if add_button.get_parent() == tabs: if add_button.get_parent() == tabs:
add_button.position = Vector2.ZERO add_button.position = Vector2.ZERO
tabs.remove_child(add_button) tabs.remove_child(add_button)

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@ -20,5 +20,5 @@ func _not_implemented() -> int:
if stack.size() >= 2 and "function" in stack[1]: if stack.size() >= 2 and "function" in stack[1]:
method = "%s()" % stack[1].function method = "%s()" % stack[1].function
push_error("Method %s not implemented checked the current platform (%s)." % [method, OS.get_name()]) push_error("Method %s not implemented on the current platform (%s)." % [method, OS.get_name()])
return ERR_METHOD_NOT_FOUND return ERR_METHOD_NOT_FOUND

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@ -18,7 +18,7 @@ const DEFAULT_ENV := {TERM = DEFAULT_NAME, COLORTERM = "truecolor"}
const FALLBACK_FILE = "sh" const FALLBACK_FILE = "sh"
## Default messages to indicate PAUSE/RESUME for automatic flow control. ## Default messages to indicate PAUSE/RESUME for automatic flow control.
## To avoid conflicts with rebound XON/XOFF control codes (such as checked-my-zsh), ## To avoid conflicts with rebound XON/XOFF control codes (such as on-my-zsh),
## the sequences can be customized in IPtyForkOptions. ## the sequences can be customized in IPtyForkOptions.
#const FLOW_CONTROL_PAUSE = char(0x13) # defaults to XOFF #const FLOW_CONTROL_PAUSE = char(0x13) # defaults to XOFF
#const FLOW_CONTROL_RESUME = char(0x11) # defaults to XON #const FLOW_CONTROL_RESUME = char(0x11) # defaults to XON
@ -35,7 +35,7 @@ enum Signal {
SIGFPE = 8, # Erroneous arithmetic operation SIGFPE = 8, # Erroneous arithmetic operation
SIGKILL = 9, # Kill (cannot be caught or ignored) SIGKILL = 9, # Kill (cannot be caught or ignored)
SIGSEGV = 11, # Invalid memory reference SIGSEGV = 11, # Invalid memory reference
SIGPIPE = 13, # Write checked a pipe with no one to read it SIGPIPE = 13, # Write on a pipe with no one to read it
SIGALRM = 14, # Alarm clock SIGALRM = 14, # Alarm clock
SIGTERM = 15, # Termination signal SIGTERM = 15, # Termination signal
} }
@ -126,7 +126,7 @@ func fork(
file = FALLBACK_FILE file = FALLBACK_FILE
# Environment variables. # Environment variables.
# If we are using OS env vars, sanitize them to remove_at variables that might confuse our terminal. # If we are using OS env vars, sanitize them to remove variables that might confuse our terminal.
var final_env := _sanitize_env(LibuvUtils.get_os_environ()) if use_os_env else {} var final_env := _sanitize_env(LibuvUtils.get_os_environ()) if use_os_env else {}
for key in env.keys(): for key in env.keys():
final_env[key] = env[key] final_env[key] = env[key]

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@ -68,7 +68,7 @@ func _init():
"X11", "Server", "OSX": "X11", "Server", "OSX":
_pty_native = _PTYUnix.new() _pty_native = _PTYUnix.new()
_: _:
push_error("PTY is not support checked current platform (%s)." % os_name) push_error("PTY is not support on current platform (%s)." % os_name)
_pty_native.connect("data_received",Callable(self,"_on_pty_native_data_received")) _pty_native.connect("data_received",Callable(self,"_on_pty_native_data_received"))
_pty_native.connect("exited",Callable(self,"_on_pty_native_exited")) _pty_native.connect("exited",Callable(self,"_on_pty_native_exited"))
@ -154,7 +154,7 @@ func resizev(size: Vector2) -> void:
# Kill the pty. # Kill the pty.
# sigint: The signal to send. By default this is SIGHUP. # sigint: The signal to send. By default this is SIGHUP.
# This is not supported checked Windows. # This is not supported on Windows.
func kill(signum: int = Signal.SIGHUP) -> void: func kill(signum: int = Signal.SIGHUP) -> void:
_pty_native.kill(signum) _pty_native.kill(signum)

View file

@ -62,7 +62,7 @@ func write_string(string: String, color: Color = Color.WHITE) -> void:
terminal.write("\u001b[0m".to_utf8_buffer()) terminal.write("\u001b[0m".to_utf8_buffer())
# tput_* functions based checked the tput command. # tput_* functions based on the tput command.
# See: https://man7.org/linux/man-pages/man1/tput.1.html for more info. # See: https://man7.org/linux/man-pages/man1/tput.1.html for more info.

View file

@ -74,7 +74,7 @@ func _invalidate():
differences = null differences = null
func _init(v1,v2,diff_type = DEEP): func _init(v1, v2 ,diff_type = DEEP):
_value_1 = v1 _value_1 = v1
_value_2 = v2 _value_2 = v2
_diff_type = diff_type _diff_type = diff_type

View file

@ -120,7 +120,7 @@ class ObjectInfo:
var _singleton_instance = null var _singleton_instance = null
var _singleton_name = null var _singleton_name = null
func _init(path,subpath = null): func _init(path, subpath = null):
_path = path _path = path
if subpath != null: if subpath != null:
_subpaths = Array(subpath.split("/")) _subpaths = Array(subpath.split("/"))
@ -723,7 +723,7 @@ func clear_output_directory():
var d = Directory.new() var d = Directory.new()
var result = d.open(_output_dir) var result = d.open(_output_dir)
# BIG GOTCHA HERE. If it cannot open the dir w/ erro 31, then the # BIG GOTCHA HERE. If it cannot open the dir w/ erro 31, then the
# directory becomes res:// and things go checked normally and gut clears out # directory becomes res:// and things go on normally and gut clears out
# out res:// which is SUPER BAD. # out res:// which is SUPER BAD.
if result == OK: if result == OK:
d.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547 d.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547

View file

@ -24,8 +24,8 @@ func _ready():
_gut_config = GutConfig.new() _gut_config = GutConfig.new()
_gut_config.load_options(RUNNER_JSON_PATH) _gut_config.load_options(RUNNER_JSON_PATH)
# The command line will call run_tests checked its own. When used from the panel # The command line will call run_tests on its own. When used from the panel
# we have to kick unchecked the tests ourselves b/c there's no way I know of to # we have to kick off the tests ourselves b/c there's no way I know of to
# interact with the scene that was run via play_custom_scene. # interact with the scene that was run via play_custom_scene.
if !_cmdln_mode: if !_cmdln_mode:
call_deferred("run_tests") call_deferred("run_tests")
@ -58,7 +58,7 @@ func run_tests():
func _write_results(): func _write_results():
# text appears to be empty. I'm not 100% sure why. Until that is # bbcode_text appears to be empty. I'm not 100% sure why. Until that is
# figured out we have to just get the text which stinks. # figured out we have to just get the text which stinks.
var content = _gut.get_gui().get_text_box().text var content = _gut.get_gui().get_text_box().text

View file

@ -183,14 +183,14 @@ const SIGNAL_STOP_YIELD_BEFORE_TEARDOWN = "stop_yield_before_teardown"
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
var _should_print_versions = true # used to cut down checked output in tests. var _should_print_versions = true # used to cut down on output in tests.
func _init(): func _init():
_before_all_test_obj.name = "before_all" _before_all_test_obj.name = "before_all"
_after_all_test_obj.name = "after_all" _after_all_test_obj.name = "after_all"
# When running tests for GUT itself, _utils has been setup to always return # When running tests for GUT itself, _utils has been setup to always return
# a new logger so this does not set the gut instance checked the base logger # a new logger so this does not set the gut instance on the base logger
# when creating test instances of GUT. # when creating test instances of GUT.
_lgr.set_gut(self) _lgr.set_gut(self)
@ -204,7 +204,7 @@ func _init():
_doubler.set_spy(_spy) _doubler.set_spy(_spy)
_doubler.set_gut(self) _doubler.set_gut(self)
# TODO remove_at these, universal logger should fix this. # TODO remove these, universal logger should fix this.
_doubler.set_logger(_lgr) _doubler.set_logger(_lgr)
_spy.set_logger(_lgr) _spy.set_logger(_lgr)
_stubber.set_logger(_lgr) _stubber.set_logger(_lgr)
@ -369,8 +369,8 @@ func _on_log_level_changed(value):
# with set_yield_time() # with set_yield_time()
# #
# signal_watcher._on_watched_signal supports up to 9 additional arguments. # signal_watcher._on_watched_signal supports up to 9 additional arguments.
# This is the most number of parameters GUT supports checked signals. The comment # This is the most number of parameters GUT supports on signals. The comment
# checked _on_watched_signal explains reasoning. # on _on_watched_signal explains reasoning.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
func _yielding_callback( func _yielding_callback(
from_obj = false, from_obj = false,
@ -640,7 +640,7 @@ func _print_script_heading(script):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Just gets more logic out of _test_the_scripts. Decides if we should yield after # Just gets more logic out of _test_the_scripts. Decides if we should yield after
# this test based checked flags and counters. # this test based on flags and counters.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
func _should_yield_now(): func _should_yield_now():
var should = ( var should = (
@ -762,7 +762,7 @@ func _run_parameterized_test(test_script, test_name):
_lgr.warn("Test did not assert") _lgr.warn("Test did not assert")
if _is_function_state(script_result): if _is_function_state(script_result):
# _run_tests does _wait_for_done so just wait checked it to complete # _run_tests does _wait_for_done so just wait on it to complete
await script_result.COMPLETED await script_result.COMPLETED
if _parameter_handler == null: if _parameter_handler == null:
@ -785,7 +785,7 @@ func _run_parameterized_test(test_script, test_name):
var cur_assert_count = _current_test.assert_count var cur_assert_count = _current_test.assert_count
script_result = _run_test(test_script, test_name) script_result = _run_test(test_script, test_name)
if _is_function_state(script_result): if _is_function_state(script_result):
# _run_tests does _wait_for_done so just wait checked it to complete # _run_tests does _wait_for_done so just wait on it to complete
await script_result.COMPLETED await script_result.COMPLETED
if _current_test.assert_count == cur_assert_count and !_current_test.pending: if _current_test.assert_count == cur_assert_count and !_current_test.pending:
@ -850,7 +850,7 @@ func _run_test(script_inst, test_name):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Calls after_all checked the passed in test script and takes care of settings so all # Calls after_all on the passed in test script and takes care of settings so all
# logger output appears indented and with a proper heading # logger output appears indented and with a proper heading
# #
# Calls both pre-all-tests methods until prerun_setup is removed # Calls both pre-all-tests methods until prerun_setup is removed
@ -874,7 +874,7 @@ func _call_before_all(test_script):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Calls after_all checked the passed in test script and takes care of settings so all # Calls after_all on the passed in test script and takes care of settings so all
# logger output appears indented and with a proper heading # logger output appears indented and with a proper heading
# #
# Calls both post-all-tests methods until postrun_teardown is removed. # Calls both post-all-tests methods until postrun_teardown is removed.
@ -1146,7 +1146,7 @@ func _get_files(path, prefix, suffix):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Conditionally prints the text to the console/results variable based checked the # Conditionally prints the text to the console/results variable based on the
# current log level and what level is passed in. Whenever currently in a test, # current log level and what level is passed in. Whenever currently in a test,
# the text will be indented under the test. It can be further indented if # the text will be indented under the test. It can be further indented if
# desired. # desired.
@ -1461,7 +1461,7 @@ func get_yield_between_tests():
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Call _process or _fixed_process, if they exist, checked obj and all it's children # Call _process or _fixed_process, if they exist, on obj and all it's children
# and their children and so and so forth. Delta will be passed through to all # and their children and so and so forth. Delta will be passed through to all
# the _process or _fixed_process methods. # the _process or _fixed_process methods.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
@ -1479,7 +1479,7 @@ func simulate(obj, times, delta):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Starts an internal timer with a timeout of the passed in time. A 'timeout' # Starts an internal timer with a timeout of the passed in time. A 'timeout'
# signal will be sent when the timer ends. Returns itself so that it can be # signal will be sent when the timer ends. Returns itself so that it can be
# used in a call to yield...cutting down checked lines of code. # used in a call to yield...cutting down on lines of code.
# #
# Example, yield to the Gut object for 10 seconds: # Example, yield to the Gut object for 10 seconds:
# await gut.set_yield_time(10).timeout # await gut.set_yield_time(10).timeout

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@ -122,7 +122,7 @@ class OptionResolver:
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Here starts the actual script that uses the Options class to kick unchecked Gut # Here starts the actual script that uses the Options class to kick off Gut
# and run your tests. # and run your tests.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
var _utils = load("res://addons/gut/utils.gd").get_instance() var _utils = load("res://addons/gut/utils.gd").get_instance()
@ -293,7 +293,7 @@ option (option priority: command-line, super.gutconfig, default)."""
resolved.erase("show_help") resolved.erase("show_help")
print( print(
"Here's a config with all the properties set based unchecked of your current command and config." "Here's a config with all the properties set based off of your current command and config."
) )
print(JSON.stringify(resolved, " ")) print(JSON.stringify(resolved, " "))
@ -332,7 +332,7 @@ func _run_gut():
( (
"All command line options and where they are specified. " "All command line options and where they are specified. "
+ 'The "final" value shows which value will actually be used ' + 'The "final" value shows which value will actually be used '
+ "based checked order of precedence (default < super.gutconfig < cmd line)." + "based on order of precedence (default < super.gutconfig < cmd line)."
+ "\n" + "\n"
) )
) )

View file

@ -2,7 +2,7 @@ var Gut = load("res://addons/gut/gut.gd")
# Do not want a ref to _utils here due to use by editor plugin. # Do not want a ref to _utils here due to use by editor plugin.
# _utils needs to be split so that constants and what not do not # _utils needs to be split so that constants and what not do not
# have to rely checked the weird singleton thing I made. # have to rely on the weird singleton thing I made.
enum DOUBLE_STRATEGY { FULL, PARTIAL } enum DOUBLE_STRATEGY { FULL, PARTIAL }
var valid_fonts = ["AnonymousPro", "CourierPro", "LobsterTwo", "Default"] var valid_fonts = ["AnonymousPro", "CourierPro", "LobsterTwo", "Default"]

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@ -71,7 +71,7 @@ class InputQueueItem:
if _waited_frames >= frame_delay: if _waited_frames >= frame_delay:
emit_signal("event_ready") emit_signal("event_ready")
func _init(t_delay,f_delay): func _init(t_delay, f_delay):
time_delay = t_delay time_delay = t_delay
frame_delay = f_delay frame_delay = f_delay
_is_ready = time_delay == 0 and frame_delay == 0 _is_ready = time_delay == 0 and frame_delay == 0

View file

@ -90,7 +90,7 @@ func _init():
_printers.console = _utils.Printers.ConsolePrinter.new() _printers.console = _utils.Printers.ConsolePrinter.new()
# There were some problems in the timing of disabling this at the right # There were some problems in the timing of disabling this at the right
# time in gut_cmdln so it is disabled by default. This is enabled # time in gut_cmdln so it is disabled by default. This is enabled
# by plugin_control.gd based checked settings. # by plugin_control.gd based on settings.
_printers.console.set_disabled(true) _printers.console.set_disabled(true)

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@ -2,13 +2,13 @@ class CallParameters:
var p_name = null var p_name = null
var default = null var default = null
func _init(n,d): func _init(n, d):
p_name = n p_name = n
default = d default = d
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# This class will generate method declaration lines based checked method meta # This class will generate method declaration lines based on method meta
# data. It will create defaults that match the method data. # data. It will create defaults that match the method data.
# #
# -------------------- # --------------------
@ -253,7 +253,7 @@ func _get_spy_call_parameters_text(args):
# ############### # ###############
# Creates a delceration for a function based unchecked of function metadata. All # Creates a delceration for a function based off of function metadata. All
# types whose defaults are supported will have their values. If a datatype # types whose defaults are supported will have their values. If a datatype
# is not supported and the parameter has a default, a warning message will be # is not supported and the parameter has a default, a warning message will be
# printed and the declaration will return null. # printed and the declaration will return null.

View file

@ -40,7 +40,7 @@
#------------------------------------------------------------------------------- #-------------------------------------------------------------------------------
# Parses the command line arguments supplied into an array that can then be # Parses the command line arguments supplied into an array that can then be
# examined and parsed based checked how the gut options work. # examined and parsed based on how the gut options work.
#------------------------------------------------------------------------------- #-------------------------------------------------------------------------------
class CmdLineParser: class CmdLineParser:
var _used_options = [] var _used_options = []
@ -149,7 +149,7 @@ class Option:
var default = null var default = null
var description = "" var description = ""
func _init(name,default_value,desc = ""): func _init(name, default_value, desc = ""):
option_name = name option_name = name
default = default_value default = default_value
description = desc description = desc

View file

@ -52,7 +52,7 @@ extends Control
@export var _inner_class_name: String = "" @export var _inner_class_name: String = ""
# Start running tests when the scene finishes loading # Start running tests when the scene finishes loading
@export var _run_on_load = false @export var _run_on_load = false
# Maximize the GUT control checked startup # Maximize the GUT control on startup
@export var _should_maximize = false @export var _should_maximize = false
# Print output to the consol as well # Print output to the consol as well
@export var _should_print_to_console = true @export var _should_print_to_console = true
@ -244,7 +244,7 @@ func _is_ready_to_go(action):
str( str(
"GUT is not ready for ", "GUT is not ready for ",
action, action,
" yet. Perform actions checked GUT in/after the gut_ready signal." " yet. Perform actions on GUT in/after the gut_ready signal."
) )
) )
return _gut != null return _gut != null

View file

@ -25,7 +25,7 @@
# ############################################################################## # ##############################################################################
# Some arbitrary string that should never show up by accident. If it does, then # Some arbitrary string that should never show up by accident. If it does, then
# shame checked you. # shame on you.
const ARG_NOT_SET = "_*_argument_*_is_*_not_set_*_" const ARG_NOT_SET = "_*_argument_*_is_*_not_set_*_"
# This hash holds the objects that are being watched, the signals that are being # This hash holds the objects that are being watched, the signals that are being
@ -46,11 +46,11 @@ const ARG_NOT_SET = "_*_argument_*_is_*_not_set_*_"
# } # }
# #
# In this sample: # In this sample:
# - signal1 checked the ref1 object was emitted 3 times and each time, zero # - signal1 on the ref1 object was emitted 3 times and each time, zero
# parameters were passed. # parameters were passed.
# - signal3 checked ref1 was emitted once and passed a single parameter # - signal3 on ref1 was emitted once and passed a single parameter
# - some_signal checked ref2 was never emitted. # - some_signal on ref2 was never emitted.
# - other_signal checked ref2 was emitted 3 times, each time with 3 parameters. # - other_signal on ref2 was emitted 3 times, each time with 3 parameters.
var _watched_signals = {} var _watched_signals = {}
var _utils = load("res://addons/gut/utils.gd").get_instance() var _utils = load("res://addons/gut/utils.gd").get_instance()
@ -73,7 +73,7 @@ func _add_watched_signal(obj, name):
# parameters when dynamically calling a method via call (per the Godot # parameters when dynamically calling a method via call (per the Godot
# documentation, i.e. some_object.call('some_method', 1, 2, 3...)). # documentation, i.e. some_object.call('some_method', 1, 2, 3...)).
# #
# Based checked the documentation of emit_signal, it appears you can only pass up # Based on the documentation of emit_signal, it appears you can only pass up
# to 4 parameters when firing a signal. I haven't verified this, but this should # to 4 parameters when firing a signal. I haven't verified this, but this should
# future proof this some if the value ever grows. # future proof this some if the value ever grows.
func _on_watched_signal( func _on_watched_signal(
@ -91,7 +91,7 @@ func _on_watched_signal(
): ):
var args = [arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11] var args = [arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11]
# strip unchecked any unused vars. # strip off any unused vars.
var idx = args.size() - 1 var idx = args.size() - 1
while str(args[idx]) == ARG_NOT_SET: while str(args[idx]) == ARG_NOT_SET:
args.remove_at(idx) args.remove_at(idx)

View file

@ -82,7 +82,7 @@ func _get_obj_filename(thing):
pass pass
elif NativeScriptClass != null and thing.get_script() is NativeScriptClass: elif NativeScriptClass != null and thing.get_script() is NativeScriptClass:
# Work with GDNative scripts: # Work with GDNative scripts:
# inst_to_dict fails with "Not a script with an instance" checked GDNative script instances # inst_to_dict fails with "Not a script with an instance" on GDNative script instances
filename = _get_filename(thing.get_script().resource_path) filename = _get_filename(thing.get_script().resource_path)
elif !_utils.is_native_class(thing): elif !_utils.is_native_class(thing):
var dict = inst_to_dict(thing) var dict = inst_to_dict(thing)

View file

@ -1,7 +1,7 @@
var return_val = null var return_val = null
var stub_target = null var stub_target = null
var target_subpath = null var target_subpath = null
# the parameter values to match method call checked. # the parameter values to match method call on.
var parameters = null var parameters = null
var stub_method = null var stub_method = null
var call_super = false var call_super = false

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@ -28,7 +28,7 @@ func _make_key_from_metadata(doubled):
return to_return return to_return
# Creates they key for the returns hash based checked the type of object passed in # Creates they key for the returns hash based on the type of object passed in
# obj could be a string of a path to a script with an optional subpath or # obj could be a string of a path to a script with an optional subpath or
# it could be an instance of a doubled object. # it could be an instance of a doubled object.
func _make_key_from_variant(obj, subpath = null): func _make_key_from_variant(obj, subpath = null):

View file

@ -62,7 +62,7 @@ class DoubleInfo:
# (object_to_double, subpath) # (object_to_double, subpath)
# (object_to_double, strategy) # (object_to_double, strategy)
# (object_to_double, subpath, strategy) # (object_to_double, subpath, strategy)
func _init(thing,p2 = null,p3 = null): func _init(thing, p2 = null, p3 = null):
strategy = p2 strategy = p2
# short-circuit and ensure that is_valid # short-circuit and ensure that is_valid
@ -218,7 +218,7 @@ func _do_datatypes_match__fail_if_not(got, expected, text):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Create a string that lists all the methods that were called checked an spied # Create a string that lists all the methods that were called on an spied
# instance. # instance.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
func _get_desc_of_calls_to_instance(inst): func _get_desc_of_calls_to_instance(inst):
@ -228,7 +228,7 @@ func _get_desc_of_calls_to_instance(inst):
calls = BULLET + calls.replace("\n", "\n" + BULLET) calls = BULLET + calls.replace("\n", "\n" + BULLET)
# remove_at trailing newline and bullet # remove_at trailing newline and bullet
calls = calls.substr(0, calls.length() - BULLET.length() - 1) calls = calls.substr(0, calls.length() - BULLET.length() - 1)
return "Calls made checked " + str(inst) + "\n" + calls return "Calls made on " + str(inst) + "\n" + calls
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
@ -747,7 +747,7 @@ func _can_make_signal_assertions(object, signal_name):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Check if an object is connected to a signal checked another object. Returns True # Check if an object is connected to a signal on another object. Returns True
# if it is and false otherwise # if it is and false otherwise
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
func _is_connected(signaler_obj, connect_to_obj, signal_name, method_name = ""): func _is_connected(signaler_obj, connect_to_obj, signal_name, method_name = ""):
@ -770,10 +770,10 @@ func watch_signals(object):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Asserts that an object is connected to a signal checked another object # Asserts that an object is connected to a signal on another object
# #
# This will fail with specific messages if the target object is not connected # This will fail with specific messages if the target object is not connected
# to the specified signal checked the source object. # to the specified signal on the source object.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
func assert_connected(signaler_obj, connect_to_obj, signal_name, method_name = ""): func assert_connected(signaler_obj, connect_to_obj, signal_name, method_name = ""):
pass pass
@ -785,7 +785,7 @@ func assert_connected(signaler_obj, connect_to_obj, signal_name, method_name = "
_str(signaler_obj), _str(signaler_obj),
" to be connected to signal: [", " to be connected to signal: [",
signal_name, signal_name,
"] checked ", "] on ",
_str(connect_to_obj), _str(connect_to_obj),
method_disp method_disp
) )
@ -796,10 +796,10 @@ func assert_connected(signaler_obj, connect_to_obj, signal_name, method_name = "
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Asserts that an object is not connected to a signal checked another object # Asserts that an object is not connected to a signal on another object
# #
# This will fail with specific messages if the target object is connected # This will fail with specific messages if the target object is connected
# to the specified signal checked the source object. # to the specified signal on the source object.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
func assert_not_connected(signaler_obj, connect_to_obj, signal_name, method_name = ""): func assert_not_connected(signaler_obj, connect_to_obj, signal_name, method_name = ""):
var method_disp = "" var method_disp = ""
@ -810,7 +810,7 @@ func assert_not_connected(signaler_obj, connect_to_obj, signal_name, method_name
_str(signaler_obj), _str(signaler_obj),
" to not be connected to signal: [", " to not be connected to signal: [",
signal_name, signal_name,
"] checked ", "] on ",
_str(connect_to_obj), _str(connect_to_obj),
method_disp method_disp
) )
@ -1116,21 +1116,21 @@ func assert_string_ends_with(text, search, match_case = true):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Assert that a method was called checked an instance of a doubled class. If # Assert that a method was called on an instance of a doubled class. If
# parameters are supplied then the params passed in when called must match. # parameters are supplied then the params passed in when called must match.
# TODO make 3rd parameter "param_or_text" and add fourth parameter of "text" and # TODO make 3rd parameter "param_or_text" and add fourth parameter of "text" and
# then work some magic so this can have a "text" parameter without being # then work some magic so this can have a "text" parameter without being
# annoying. # annoying.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
func assert_called(inst, method_name, parameters = null): func assert_called(inst, method_name, parameters = null):
var disp = str("Expected [", method_name, "] to have been called checked ", _str(inst)) var disp = str("Expected [", method_name, "] to have been called on ", _str(inst))
if _fail_if_parameters_not_array(parameters): if _fail_if_parameters_not_array(parameters):
return return
if !_utils.is_double(inst): if !_utils.is_double(inst):
_fail( _fail(
"You must pass a doubled instance to assert_called. Check the wiki for info checked using double." "You must pass a doubled instance to assert_called. Check the wiki for info on using double."
) )
else: else:
if gut.get_spy().was_called(inst, method_name, parameters): if gut.get_spy().was_called(inst, method_name, parameters):
@ -1142,19 +1142,19 @@ func assert_called(inst, method_name, parameters = null):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Assert that a method was not called checked an instance of a doubled class. If # Assert that a method was not called on an instance of a doubled class. If
# parameters are specified then this will only fail if it finds a call that was # parameters are specified then this will only fail if it finds a call that was
# sent matching parameters. # sent matching parameters.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
func assert_not_called(inst, method_name, parameters = null): func assert_not_called(inst, method_name, parameters = null):
var disp = str("Expected [", method_name, "] to NOT have been called checked ", _str(inst)) var disp = str("Expected [", method_name, "] to NOT have been called on ", _str(inst))
if _fail_if_parameters_not_array(parameters): if _fail_if_parameters_not_array(parameters):
return return
if !_utils.is_double(inst): if !_utils.is_double(inst):
_fail( _fail(
"You must pass a doubled instance to assert_not_called. Check the wiki for info checked using double." "You must pass a doubled instance to assert_not_called. Check the wiki for info on using double."
) )
else: else:
if gut.get_spy().was_called(inst, method_name, parameters): if gut.get_spy().was_called(inst, method_name, parameters):
@ -1166,7 +1166,7 @@ func assert_not_called(inst, method_name, parameters = null):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Assert that a method checked an instance of a doubled class was called a number # Assert that a method on an instance of a doubled class was called a number
# of times. If parameters are specified then only calls with matching # of times. If parameters are specified then only calls with matching
# parameter values will be counted. # parameter values will be counted.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
@ -1179,12 +1179,12 @@ func assert_call_count(inst, method_name, expected_count, parameters = null):
var param_text = "" var param_text = ""
if parameters: if parameters:
param_text = " with parameters " + str(parameters) param_text = " with parameters " + str(parameters)
var disp = "Expected [%s] checked %s to be called [%s] times%s. It was called [%s] times." var disp = "Expected [%s] on %s to be called [%s] times%s. It was called [%s] times."
disp = disp % [method_name, _str(inst), expected_count, param_text, count] disp = disp % [method_name, _str(inst), expected_count, param_text, count]
if !_utils.is_double(inst): if !_utils.is_double(inst):
_fail( _fail(
"You must pass a doubled instance to assert_call_count. Check the wiki for info checked using double." "You must pass a doubled instance to assert_call_count. Check the wiki for info on using double."
) )
else: else:
if count == expected_count: if count == expected_count:
@ -1698,7 +1698,7 @@ func ignore_method_when_doubling(thing, method_name):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
func stub(thing, p2, p3 = null): func stub(thing, p2, p3 = null):
if _utils.is_instance(thing) and !_utils.is_double(thing): if _utils.is_instance(thing) and !_utils.is_double(thing):
_lgr.error(str("You cannot use stub checked ", _str(thing), " because it is not a double.")) _lgr.error(str("You cannot use stub on ", _str(thing), " because it is not a double."))
return _utils.StubParams.new() return _utils.StubParams.new()
var method_name = p2 var method_name = p2
@ -1791,7 +1791,7 @@ func autofree(thing):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Works the same as autofree except queue_free will be called checked the object # Works the same as autofree except queue_free will be called on the object
# instead. This also imparts a brief pause after the test finishes so that # instead. This also imparts a brief pause after the test finishes so that
# the queued object has time to free. # the queued object has time to free.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
@ -1869,7 +1869,7 @@ func fail_test(text):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Peforms a deep compare checked both values, a CompareResult instnace is returned. # Peforms a deep compare on both values, a CompareResult instnace is returned.
# The optional max_differences paramter sets the max_differences to be displayed. # The optional max_differences paramter sets the max_differences to be displayed.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
func compare_deep(v1, v2, max_differences = null): func compare_deep(v1, v2, max_differences = null):
@ -1880,7 +1880,7 @@ func compare_deep(v1, v2, max_differences = null):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Peforms a shallow compare checked both values, a CompareResult instnace is returned. # Peforms a shallow compare on both values, a CompareResult instnace is returned.
# The optional max_differences paramter sets the max_differences to be displayed. # The optional max_differences paramter sets the max_differences to be displayed.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
func compare_shallow(v1, v2, max_differences = null): func compare_shallow(v1, v2, max_differences = null):

View file

@ -31,7 +31,7 @@ class TestScript:
var _utils = null var _utils = null
var _lgr = null var _lgr = null
func _init(utils = null,logger = null): func _init(utils = null, logger = null):
_utils = utils _utils = utils
_lgr = logger _lgr = logger

View file

@ -108,7 +108,7 @@ var req_godot = [3, 2, 0]
# Used for doing file manipulation stuff so as to not keep making File instances. # Used for doing file manipulation stuff so as to not keep making File instances.
# could be a bit of overkill but who cares. # could be a bit of overkill but who cares.
var _file_checker = File.new() var _file_checker = File.new()
# Online fetch of the latest version available checked github # Online fetch of the latest version available on github
var latest_version = null var latest_version = null
var should_display_latest_version = false var should_display_latest_version = false
@ -280,7 +280,7 @@ func is_gdscript(obj):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Returns an array of values by calling get(property) checked each element in source # Returns an array of values by calling get(property) on each element in source
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
func extract_property_from_array(source, property): func extract_property_from_array(source, property):
var to_return = [] var to_return = []
@ -354,7 +354,7 @@ func get_file_as_text(path):
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------
# Loops through an array of things and calls a method or checks a property checked # Loops through an array of things and calls a method or checks a property on
# each element until it finds the returned value. The item in the array is # each element until it finds the returned value. The item in the array is
# returned or null if it is not found. # returned or null if it is not found.
# ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------

View file

@ -148,9 +148,9 @@ func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void:
( (
"Psuedoterminal node currently" "Psuedoterminal node currently"
+ " uses pty.h but needs to use either winpty or conpty" + " uses pty.h but needs to use either winpty or conpty"
+ " to work checked Windows." + " to work on Windows."
), ),
"Terminal not Supported checked Windows" "Terminal not Supported on Windows"
) )
var scene = item.scene.instantiate() var scene = item.scene.instantiate()
var pty = scene if OS.has_feature("JavaScript") else scene.get_node("PTY") var pty = scene if OS.has_feature("JavaScript") else scene.get_node("PTY")

View file

@ -20,14 +20,14 @@ shader_type canvas_item;
// - If you are using this shader as an overlay, and want the shader to affect the nodes below in the Scene hierarchy, // - If you are using this shader as an overlay, and want the shader to affect the nodes below in the Scene hierarchy,
// set 'overlay' to true (checked in the inspector). // set 'overlay' to true (checked in the inspector).
// On Mac there is potentially a bug causing this to not work properly. If that is the case and you want to use the shader as an overlay // On Mac there is potentially a bug causing this to not work properly. If that is the case and you want to use the shader as an overlay
// change all \"overlay ? SCREEN_TEXTURE : TEXTURE\" to only \"SCREEN_TEXTURE\" checked lines 129-140, and \"vec2 uv = overlay ? warp(SCREEN_UV) : warp(UV);\" // change all \"overlay ? SCREEN_TEXTURE : TEXTURE\" to only \"SCREEN_TEXTURE\" on lines 129-140, and \"vec2 uv = overlay ? warp(SCREEN_UV) : warp(UV);\"
// to \"vec2 uv = warp(SCREEN_UV);\" checked line 98. // to \"vec2 uv = warp(SCREEN_UV);\" on line 98.
uniform bool overlay = false; uniform bool overlay = false;
uniform float scanlines_opacity : hint_range(0.0, 1.0) = 0.4; uniform float scanlines_opacity : hint_range(0.0, 1.0) = 0.4;
uniform float scanlines_width : hint_range(0.0, 0.5) = 0.25; uniform float scanlines_width : hint_range(0.0, 0.5) = 0.25;
uniform float grille_opacity : hint_range(0.0, 1.0) = 0.3; uniform float grille_opacity : hint_range(0.0, 1.0) = 0.3;
uniform vec2 resolution = vec2(640.0, 480.0); // Set the number of rows and columns the texture will be divided in. Scanlines and grille will make a square based checked these values uniform vec2 resolution = vec2(640.0, 480.0); // Set the number of rows and columns the texture will be divided in. Scanlines and grille will make a square based on these values
uniform bool pixelate = true; // Fill each square (\"pixel\") with a sampled color, creating a pixel look and a more accurate representation of how a CRT monitor would work. uniform bool pixelate = true; // Fill each square (\"pixel\") with a sampled color, creating a pixel look and a more accurate representation of how a CRT monitor would work.
@ -42,7 +42,7 @@ uniform float noise_speed = 5.0; // There is a movement in the noise pattern tha
uniform float static_noise_intensity : hint_range(0.0, 1.0) = 0.06; uniform float static_noise_intensity : hint_range(0.0, 1.0) = 0.06;
uniform float aberration : hint_range(-1.0, 1.0) = 0.03; // Chromatic aberration, a distortion checked each color channel. uniform float aberration : hint_range(-1.0, 1.0) = 0.03; // Chromatic aberration, a distortion on each color channel.
uniform float brightness = 1.4; // When adding scanline gaps and grille the image can get very dark. Brightness tries to compensate for that. uniform float brightness = 1.4; // When adding scanline gaps and grille the image can get very dark. Brightness tries to compensate for that.
uniform bool discolor = true; // Add a discolor effect simulating a VHS uniform bool discolor = true; // Add a discolor effect simulating a VHS
@ -107,7 +107,7 @@ void fragment()
float time = roll ? TIME : 0.0; float time = roll ? TIME : 0.0;
// Pixelate the texture based checked the given resolution. // Pixelate the texture based on the given resolution.
if (pixelate) if (pixelate)
{ {
text_uv = ceil(uv * resolution) / resolution; text_uv = ceil(uv * resolution) / resolution;
@ -174,7 +174,7 @@ void fragment()
text.g = clamp(g * brightness, 0.0, 1.0); text.g = clamp(g * brightness, 0.0, 1.0);
text.b = clamp(b * brightness, 0.0, 1.0); text.b = clamp(b * brightness, 0.0, 1.0);
// Scanlines are the horizontal lines that make up the image checked a CRT monitor. // Scanlines are the horizontal lines that make up the image on a CRT monitor.
// Here we are actual setting the black gap between each line, which I guess is not the right definition of the word, but you get the idea // Here we are actual setting the black gap between each line, which I guess is not the right definition of the word, but you get the idea
float scanlines = 0.5; float scanlines = 0.5;
if (scanlines_opacity > 0.0) if (scanlines_opacity > 0.0)
@ -190,13 +190,13 @@ void fragment()
// Generate a noise pattern that is very stretched horizontally, and animate it with noise_speed // Generate a noise pattern that is very stretched horizontally, and animate it with noise_speed
float noise = smoothstep(0.4, 0.5, noise(uv * vec2(2.0, 200.0) + vec2(10.0, (TIME * (noise_speed))) ) ); float noise = smoothstep(0.4, 0.5, noise(uv * vec2(2.0, 200.0) + vec2(10.0, (TIME * (noise_speed))) ) );
// We use roll_line (set above) to define how big the noise should be vertically (multiplying cuts unchecked all black parts). // We use roll_line (set above) to define how big the noise should be vertically (multiplying cuts off all black parts).
// We also add in some basic noise with random() to break up the noise pattern above. The noise is sized according to // We also add in some basic noise with random() to break up the noise pattern above. The noise is sized according to
// the resolution value set in the inspector. If you don't like this look you can // the resolution value set in the inspector. If you don't like this look you can
// change \"ceil(uv * resolution) / resolution\" to only \"uv\" to make it less pixelated. Or multiply resolution with som value // change \"ceil(uv * resolution) / resolution\" to only \"uv\" to make it less pixelated. Or multiply resolution with som value
// greater than 1.0 to make them smaller. // greater than 1.0 to make them smaller.
roll_line *= noise * scanlines * clamp(random((ceil(uv * resolution) / resolution) + vec2(TIME * 0.8, 0.0)).x + 0.8, 0.0, 1.0); roll_line *= noise * scanlines * clamp(random((ceil(uv * resolution) / resolution) + vec2(TIME * 0.8, 0.0)).x + 0.8, 0.0, 1.0);
// Add it to the texture based checked noise_opacity // Add it to the texture based on noise_opacity
text.rgb = clamp(mix(text.rgb, text.rgb + roll_line, noise_opacity), vec3(0.0), vec3(1.0)); text.rgb = clamp(mix(text.rgb, text.rgb + roll_line, noise_opacity), vec3(0.0), vec3(1.0));
} }
@ -210,7 +210,7 @@ void fragment()
// Also apply the vignette // Also apply the vignette
text.rgb *= border(uv); text.rgb *= border(uv);
text.rgb *= vignette(uv); text.rgb *= vignette(uv);
// Hides the black border and make that area transparent. Good if you want to add the the texture checked top an image of a TV or monitor. // Hides the black border and make that area transparent. Good if you want to add the the texture on top an image of a TV or monitor.
if (clip_warp) if (clip_warp)
{ {
text.a = border(uv); text.a = border(uv);

View file

@ -42,7 +42,7 @@ func _on_Terminal_key_pressed(_data, event: InputEventKey):
if not event: if not event:
return return
# For some reason, data String is malformed checked HTML5, so only use event.unicode. # For some reason, data String is malformed on HTML5, so only use event.unicode.
var data = char(event.unicode) var data = char(event.unicode)
match event.scancode: match event.scancode: