mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-22 01:30:25 +01:00
Reverse most obvious mistakes from Godot 4 automatic changes
This commit is contained in:
parent
cdbf3f2adc
commit
099100d3e0
27 changed files with 122 additions and 122 deletions
|
@ -25,7 +25,7 @@ func _ready():
|
|||
|
||||
# Get colors from TextEdit theme. Created using the default (Adaptive) theme
|
||||
# for reference, but will probably cause strange results if using another theme
|
||||
# better to use a dedicated terminal theme, rather than relying checked this.
|
||||
# better to use a dedicated terminal theme, rather than relying on this.
|
||||
_set_terminal_colors(
|
||||
{
|
||||
"black": "caret_background_color",
|
||||
|
|
|
@ -23,7 +23,7 @@ enum TerminalPopupMenuOptions {
|
|||
}
|
||||
|
||||
# Has access to the EditorSettings singleton so it can dynamically generate the
|
||||
# terminal color scheme based checked editor theme settings.
|
||||
# terminal color scheme based on editor theme settings.
|
||||
var editor_plugin: EditorPlugin
|
||||
var editor_interface: EditorInterface
|
||||
|
||||
|
@ -108,7 +108,7 @@ func _update_terminal_tabs():
|
|||
await get_tree().idle_frame
|
||||
|
||||
if tabs.get_offset_buttons_visible():
|
||||
# Move add button to fixed position checked the tabbar.
|
||||
# Move add button to fixed position on the tabbar.
|
||||
if add_button.get_parent() == tabs:
|
||||
add_button.position = Vector2.ZERO
|
||||
tabs.remove_child(add_button)
|
||||
|
|
|
@ -20,5 +20,5 @@ func _not_implemented() -> int:
|
|||
if stack.size() >= 2 and "function" in stack[1]:
|
||||
method = "%s()" % stack[1].function
|
||||
|
||||
push_error("Method %s not implemented checked the current platform (%s)." % [method, OS.get_name()])
|
||||
push_error("Method %s not implemented on the current platform (%s)." % [method, OS.get_name()])
|
||||
return ERR_METHOD_NOT_FOUND
|
||||
|
|
|
@ -18,7 +18,7 @@ const DEFAULT_ENV := {TERM = DEFAULT_NAME, COLORTERM = "truecolor"}
|
|||
const FALLBACK_FILE = "sh"
|
||||
|
||||
## Default messages to indicate PAUSE/RESUME for automatic flow control.
|
||||
## To avoid conflicts with rebound XON/XOFF control codes (such as checked-my-zsh),
|
||||
## To avoid conflicts with rebound XON/XOFF control codes (such as on-my-zsh),
|
||||
## the sequences can be customized in IPtyForkOptions.
|
||||
#const FLOW_CONTROL_PAUSE = char(0x13) # defaults to XOFF
|
||||
#const FLOW_CONTROL_RESUME = char(0x11) # defaults to XON
|
||||
|
@ -35,7 +35,7 @@ enum Signal {
|
|||
SIGFPE = 8, # Erroneous arithmetic operation
|
||||
SIGKILL = 9, # Kill (cannot be caught or ignored)
|
||||
SIGSEGV = 11, # Invalid memory reference
|
||||
SIGPIPE = 13, # Write checked a pipe with no one to read it
|
||||
SIGPIPE = 13, # Write on a pipe with no one to read it
|
||||
SIGALRM = 14, # Alarm clock
|
||||
SIGTERM = 15, # Termination signal
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ func fork(
|
|||
file = FALLBACK_FILE
|
||||
|
||||
# Environment variables.
|
||||
# If we are using OS env vars, sanitize them to remove_at variables that might confuse our terminal.
|
||||
# If we are using OS env vars, sanitize them to remove variables that might confuse our terminal.
|
||||
var final_env := _sanitize_env(LibuvUtils.get_os_environ()) if use_os_env else {}
|
||||
for key in env.keys():
|
||||
final_env[key] = env[key]
|
||||
|
|
|
@ -68,7 +68,7 @@ func _init():
|
|||
"X11", "Server", "OSX":
|
||||
_pty_native = _PTYUnix.new()
|
||||
_:
|
||||
push_error("PTY is not support checked current platform (%s)." % os_name)
|
||||
push_error("PTY is not support on current platform (%s)." % os_name)
|
||||
|
||||
_pty_native.connect("data_received",Callable(self,"_on_pty_native_data_received"))
|
||||
_pty_native.connect("exited",Callable(self,"_on_pty_native_exited"))
|
||||
|
@ -154,7 +154,7 @@ func resizev(size: Vector2) -> void:
|
|||
|
||||
# Kill the pty.
|
||||
# sigint: The signal to send. By default this is SIGHUP.
|
||||
# This is not supported checked Windows.
|
||||
# This is not supported on Windows.
|
||||
func kill(signum: int = Signal.SIGHUP) -> void:
|
||||
_pty_native.kill(signum)
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ func write_string(string: String, color: Color = Color.WHITE) -> void:
|
|||
terminal.write("\u001b[0m".to_utf8_buffer())
|
||||
|
||||
|
||||
# tput_* functions based checked the tput command.
|
||||
# tput_* functions based on the tput command.
|
||||
# See: https://man7.org/linux/man-pages/man1/tput.1.html for more info.
|
||||
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ func _invalidate():
|
|||
differences = null
|
||||
|
||||
|
||||
func _init(v1,v2,diff_type = DEEP):
|
||||
func _init(v1, v2 ,diff_type = DEEP):
|
||||
_value_1 = v1
|
||||
_value_2 = v2
|
||||
_diff_type = diff_type
|
||||
|
|
|
@ -120,7 +120,7 @@ class ObjectInfo:
|
|||
var _singleton_instance = null
|
||||
var _singleton_name = null
|
||||
|
||||
func _init(path,subpath = null):
|
||||
func _init(path, subpath = null):
|
||||
_path = path
|
||||
if subpath != null:
|
||||
_subpaths = Array(subpath.split("/"))
|
||||
|
@ -723,7 +723,7 @@ func clear_output_directory():
|
|||
var d = Directory.new()
|
||||
var result = d.open(_output_dir)
|
||||
# BIG GOTCHA HERE. If it cannot open the dir w/ erro 31, then the
|
||||
# directory becomes res:// and things go checked normally and gut clears out
|
||||
# directory becomes res:// and things go on normally and gut clears out
|
||||
# out res:// which is SUPER BAD.
|
||||
if result == OK:
|
||||
d.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547
|
||||
|
|
|
@ -24,8 +24,8 @@ func _ready():
|
|||
_gut_config = GutConfig.new()
|
||||
_gut_config.load_options(RUNNER_JSON_PATH)
|
||||
|
||||
# The command line will call run_tests checked its own. When used from the panel
|
||||
# we have to kick unchecked the tests ourselves b/c there's no way I know of to
|
||||
# The command line will call run_tests on its own. When used from the panel
|
||||
# we have to kick off the tests ourselves b/c there's no way I know of to
|
||||
# interact with the scene that was run via play_custom_scene.
|
||||
if !_cmdln_mode:
|
||||
call_deferred("run_tests")
|
||||
|
@ -58,7 +58,7 @@ func run_tests():
|
|||
|
||||
|
||||
func _write_results():
|
||||
# text appears to be empty. I'm not 100% sure why. Until that is
|
||||
# bbcode_text appears to be empty. I'm not 100% sure why. Until that is
|
||||
# figured out we have to just get the text which stinks.
|
||||
var content = _gut.get_gui().get_text_box().text
|
||||
|
||||
|
|
|
@ -183,14 +183,14 @@ const SIGNAL_STOP_YIELD_BEFORE_TEARDOWN = "stop_yield_before_teardown"
|
|||
|
||||
# ------------------------------------------------------------------------------
|
||||
# ------------------------------------------------------------------------------
|
||||
var _should_print_versions = true # used to cut down checked output in tests.
|
||||
var _should_print_versions = true # used to cut down on output in tests.
|
||||
|
||||
|
||||
func _init():
|
||||
_before_all_test_obj.name = "before_all"
|
||||
_after_all_test_obj.name = "after_all"
|
||||
# When running tests for GUT itself, _utils has been setup to always return
|
||||
# a new logger so this does not set the gut instance checked the base logger
|
||||
# a new logger so this does not set the gut instance on the base logger
|
||||
# when creating test instances of GUT.
|
||||
_lgr.set_gut(self)
|
||||
|
||||
|
@ -204,7 +204,7 @@ func _init():
|
|||
_doubler.set_spy(_spy)
|
||||
_doubler.set_gut(self)
|
||||
|
||||
# TODO remove_at these, universal logger should fix this.
|
||||
# TODO remove these, universal logger should fix this.
|
||||
_doubler.set_logger(_lgr)
|
||||
_spy.set_logger(_lgr)
|
||||
_stubber.set_logger(_lgr)
|
||||
|
@ -369,8 +369,8 @@ func _on_log_level_changed(value):
|
|||
# with set_yield_time()
|
||||
#
|
||||
# signal_watcher._on_watched_signal supports up to 9 additional arguments.
|
||||
# This is the most number of parameters GUT supports checked signals. The comment
|
||||
# checked _on_watched_signal explains reasoning.
|
||||
# This is the most number of parameters GUT supports on signals. The comment
|
||||
# on _on_watched_signal explains reasoning.
|
||||
# ------------------------------------------------------------------------------
|
||||
func _yielding_callback(
|
||||
from_obj = false,
|
||||
|
@ -640,7 +640,7 @@ func _print_script_heading(script):
|
|||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Just gets more logic out of _test_the_scripts. Decides if we should yield after
|
||||
# this test based checked flags and counters.
|
||||
# this test based on flags and counters.
|
||||
# ------------------------------------------------------------------------------
|
||||
func _should_yield_now():
|
||||
var should = (
|
||||
|
@ -762,7 +762,7 @@ func _run_parameterized_test(test_script, test_name):
|
|||
_lgr.warn("Test did not assert")
|
||||
|
||||
if _is_function_state(script_result):
|
||||
# _run_tests does _wait_for_done so just wait checked it to complete
|
||||
# _run_tests does _wait_for_done so just wait on it to complete
|
||||
await script_result.COMPLETED
|
||||
|
||||
if _parameter_handler == null:
|
||||
|
@ -785,7 +785,7 @@ func _run_parameterized_test(test_script, test_name):
|
|||
var cur_assert_count = _current_test.assert_count
|
||||
script_result = _run_test(test_script, test_name)
|
||||
if _is_function_state(script_result):
|
||||
# _run_tests does _wait_for_done so just wait checked it to complete
|
||||
# _run_tests does _wait_for_done so just wait on it to complete
|
||||
await script_result.COMPLETED
|
||||
|
||||
if _current_test.assert_count == cur_assert_count and !_current_test.pending:
|
||||
|
@ -850,7 +850,7 @@ func _run_test(script_inst, test_name):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Calls after_all checked the passed in test script and takes care of settings so all
|
||||
# Calls after_all on the passed in test script and takes care of settings so all
|
||||
# logger output appears indented and with a proper heading
|
||||
#
|
||||
# Calls both pre-all-tests methods until prerun_setup is removed
|
||||
|
@ -874,7 +874,7 @@ func _call_before_all(test_script):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Calls after_all checked the passed in test script and takes care of settings so all
|
||||
# Calls after_all on the passed in test script and takes care of settings so all
|
||||
# logger output appears indented and with a proper heading
|
||||
#
|
||||
# Calls both post-all-tests methods until postrun_teardown is removed.
|
||||
|
@ -1146,7 +1146,7 @@ func _get_files(path, prefix, suffix):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Conditionally prints the text to the console/results variable based checked the
|
||||
# Conditionally prints the text to the console/results variable based on the
|
||||
# current log level and what level is passed in. Whenever currently in a test,
|
||||
# the text will be indented under the test. It can be further indented if
|
||||
# desired.
|
||||
|
@ -1461,7 +1461,7 @@ func get_yield_between_tests():
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Call _process or _fixed_process, if they exist, checked obj and all it's children
|
||||
# Call _process or _fixed_process, if they exist, on obj and all it's children
|
||||
# and their children and so and so forth. Delta will be passed through to all
|
||||
# the _process or _fixed_process methods.
|
||||
# ------------------------------------------------------------------------------
|
||||
|
@ -1479,7 +1479,7 @@ func simulate(obj, times, delta):
|
|||
# ------------------------------------------------------------------------------
|
||||
# Starts an internal timer with a timeout of the passed in time. A 'timeout'
|
||||
# signal will be sent when the timer ends. Returns itself so that it can be
|
||||
# used in a call to yield...cutting down checked lines of code.
|
||||
# used in a call to yield...cutting down on lines of code.
|
||||
#
|
||||
# Example, yield to the Gut object for 10 seconds:
|
||||
# await gut.set_yield_time(10).timeout
|
||||
|
|
|
@ -122,7 +122,7 @@ class OptionResolver:
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Here starts the actual script that uses the Options class to kick unchecked Gut
|
||||
# Here starts the actual script that uses the Options class to kick off Gut
|
||||
# and run your tests.
|
||||
# ------------------------------------------------------------------------------
|
||||
var _utils = load("res://addons/gut/utils.gd").get_instance()
|
||||
|
@ -293,7 +293,7 @@ option (option priority: command-line, super.gutconfig, default)."""
|
|||
resolved.erase("show_help")
|
||||
|
||||
print(
|
||||
"Here's a config with all the properties set based unchecked of your current command and config."
|
||||
"Here's a config with all the properties set based off of your current command and config."
|
||||
)
|
||||
print(JSON.stringify(resolved, " "))
|
||||
|
||||
|
@ -332,7 +332,7 @@ func _run_gut():
|
|||
(
|
||||
"All command line options and where they are specified. "
|
||||
+ 'The "final" value shows which value will actually be used '
|
||||
+ "based checked order of precedence (default < super.gutconfig < cmd line)."
|
||||
+ "based on order of precedence (default < super.gutconfig < cmd line)."
|
||||
+ "\n"
|
||||
)
|
||||
)
|
||||
|
|
|
@ -2,7 +2,7 @@ var Gut = load("res://addons/gut/gut.gd")
|
|||
|
||||
# Do not want a ref to _utils here due to use by editor plugin.
|
||||
# _utils needs to be split so that constants and what not do not
|
||||
# have to rely checked the weird singleton thing I made.
|
||||
# have to rely on the weird singleton thing I made.
|
||||
enum DOUBLE_STRATEGY { FULL, PARTIAL }
|
||||
|
||||
var valid_fonts = ["AnonymousPro", "CourierPro", "LobsterTwo", "Default"]
|
||||
|
|
|
@ -71,7 +71,7 @@ class InputQueueItem:
|
|||
if _waited_frames >= frame_delay:
|
||||
emit_signal("event_ready")
|
||||
|
||||
func _init(t_delay,f_delay):
|
||||
func _init(t_delay, f_delay):
|
||||
time_delay = t_delay
|
||||
frame_delay = f_delay
|
||||
_is_ready = time_delay == 0 and frame_delay == 0
|
||||
|
|
|
@ -90,7 +90,7 @@ func _init():
|
|||
_printers.console = _utils.Printers.ConsolePrinter.new()
|
||||
# There were some problems in the timing of disabling this at the right
|
||||
# time in gut_cmdln so it is disabled by default. This is enabled
|
||||
# by plugin_control.gd based checked settings.
|
||||
# by plugin_control.gd based on settings.
|
||||
_printers.console.set_disabled(true)
|
||||
|
||||
|
||||
|
|
|
@ -2,13 +2,13 @@ class CallParameters:
|
|||
var p_name = null
|
||||
var default = null
|
||||
|
||||
func _init(n,d):
|
||||
func _init(n, d):
|
||||
p_name = n
|
||||
default = d
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# This class will generate method declaration lines based checked method meta
|
||||
# This class will generate method declaration lines based on method meta
|
||||
# data. It will create defaults that match the method data.
|
||||
#
|
||||
# --------------------
|
||||
|
@ -253,7 +253,7 @@ func _get_spy_call_parameters_text(args):
|
|||
# ###############
|
||||
|
||||
|
||||
# Creates a delceration for a function based unchecked of function metadata. All
|
||||
# Creates a delceration for a function based off of function metadata. All
|
||||
# types whose defaults are supported will have their values. If a datatype
|
||||
# is not supported and the parameter has a default, a warning message will be
|
||||
# printed and the declaration will return null.
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
|
||||
#-------------------------------------------------------------------------------
|
||||
# Parses the command line arguments supplied into an array that can then be
|
||||
# examined and parsed based checked how the gut options work.
|
||||
# examined and parsed based on how the gut options work.
|
||||
#-------------------------------------------------------------------------------
|
||||
class CmdLineParser:
|
||||
var _used_options = []
|
||||
|
@ -149,7 +149,7 @@ class Option:
|
|||
var default = null
|
||||
var description = ""
|
||||
|
||||
func _init(name,default_value,desc = ""):
|
||||
func _init(name, default_value, desc = ""):
|
||||
option_name = name
|
||||
default = default_value
|
||||
description = desc
|
||||
|
|
|
@ -52,7 +52,7 @@ extends Control
|
|||
@export var _inner_class_name: String = ""
|
||||
# Start running tests when the scene finishes loading
|
||||
@export var _run_on_load = false
|
||||
# Maximize the GUT control checked startup
|
||||
# Maximize the GUT control on startup
|
||||
@export var _should_maximize = false
|
||||
# Print output to the consol as well
|
||||
@export var _should_print_to_console = true
|
||||
|
@ -244,7 +244,7 @@ func _is_ready_to_go(action):
|
|||
str(
|
||||
"GUT is not ready for ",
|
||||
action,
|
||||
" yet. Perform actions checked GUT in/after the gut_ready signal."
|
||||
" yet. Perform actions on GUT in/after the gut_ready signal."
|
||||
)
|
||||
)
|
||||
return _gut != null
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
# ##############################################################################
|
||||
|
||||
# Some arbitrary string that should never show up by accident. If it does, then
|
||||
# shame checked you.
|
||||
# shame on you.
|
||||
const ARG_NOT_SET = "_*_argument_*_is_*_not_set_*_"
|
||||
|
||||
# This hash holds the objects that are being watched, the signals that are being
|
||||
|
@ -46,11 +46,11 @@ const ARG_NOT_SET = "_*_argument_*_is_*_not_set_*_"
|
|||
# }
|
||||
#
|
||||
# In this sample:
|
||||
# - signal1 checked the ref1 object was emitted 3 times and each time, zero
|
||||
# - signal1 on the ref1 object was emitted 3 times and each time, zero
|
||||
# parameters were passed.
|
||||
# - signal3 checked ref1 was emitted once and passed a single parameter
|
||||
# - some_signal checked ref2 was never emitted.
|
||||
# - other_signal checked ref2 was emitted 3 times, each time with 3 parameters.
|
||||
# - signal3 on ref1 was emitted once and passed a single parameter
|
||||
# - some_signal on ref2 was never emitted.
|
||||
# - other_signal on ref2 was emitted 3 times, each time with 3 parameters.
|
||||
var _watched_signals = {}
|
||||
var _utils = load("res://addons/gut/utils.gd").get_instance()
|
||||
|
||||
|
@ -73,7 +73,7 @@ func _add_watched_signal(obj, name):
|
|||
# parameters when dynamically calling a method via call (per the Godot
|
||||
# documentation, i.e. some_object.call('some_method', 1, 2, 3...)).
|
||||
#
|
||||
# Based checked the documentation of emit_signal, it appears you can only pass up
|
||||
# Based on the documentation of emit_signal, it appears you can only pass up
|
||||
# to 4 parameters when firing a signal. I haven't verified this, but this should
|
||||
# future proof this some if the value ever grows.
|
||||
func _on_watched_signal(
|
||||
|
@ -91,7 +91,7 @@ func _on_watched_signal(
|
|||
):
|
||||
var args = [arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11]
|
||||
|
||||
# strip unchecked any unused vars.
|
||||
# strip off any unused vars.
|
||||
var idx = args.size() - 1
|
||||
while str(args[idx]) == ARG_NOT_SET:
|
||||
args.remove_at(idx)
|
||||
|
|
|
@ -82,7 +82,7 @@ func _get_obj_filename(thing):
|
|||
pass
|
||||
elif NativeScriptClass != null and thing.get_script() is NativeScriptClass:
|
||||
# Work with GDNative scripts:
|
||||
# inst_to_dict fails with "Not a script with an instance" checked GDNative script instances
|
||||
# inst_to_dict fails with "Not a script with an instance" on GDNative script instances
|
||||
filename = _get_filename(thing.get_script().resource_path)
|
||||
elif !_utils.is_native_class(thing):
|
||||
var dict = inst_to_dict(thing)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
var return_val = null
|
||||
var stub_target = null
|
||||
var target_subpath = null
|
||||
# the parameter values to match method call checked.
|
||||
# the parameter values to match method call on.
|
||||
var parameters = null
|
||||
var stub_method = null
|
||||
var call_super = false
|
||||
|
|
|
@ -28,7 +28,7 @@ func _make_key_from_metadata(doubled):
|
|||
return to_return
|
||||
|
||||
|
||||
# Creates they key for the returns hash based checked the type of object passed in
|
||||
# Creates they key for the returns hash based on the type of object passed in
|
||||
# obj could be a string of a path to a script with an optional subpath or
|
||||
# it could be an instance of a doubled object.
|
||||
func _make_key_from_variant(obj, subpath = null):
|
||||
|
|
|
@ -62,7 +62,7 @@ class DoubleInfo:
|
|||
# (object_to_double, subpath)
|
||||
# (object_to_double, strategy)
|
||||
# (object_to_double, subpath, strategy)
|
||||
func _init(thing,p2 = null,p3 = null):
|
||||
func _init(thing, p2 = null, p3 = null):
|
||||
strategy = p2
|
||||
|
||||
# short-circuit and ensure that is_valid
|
||||
|
@ -218,7 +218,7 @@ func _do_datatypes_match__fail_if_not(got, expected, text):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Create a string that lists all the methods that were called checked an spied
|
||||
# Create a string that lists all the methods that were called on an spied
|
||||
# instance.
|
||||
# ------------------------------------------------------------------------------
|
||||
func _get_desc_of_calls_to_instance(inst):
|
||||
|
@ -228,7 +228,7 @@ func _get_desc_of_calls_to_instance(inst):
|
|||
calls = BULLET + calls.replace("\n", "\n" + BULLET)
|
||||
# remove_at trailing newline and bullet
|
||||
calls = calls.substr(0, calls.length() - BULLET.length() - 1)
|
||||
return "Calls made checked " + str(inst) + "\n" + calls
|
||||
return "Calls made on " + str(inst) + "\n" + calls
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
|
@ -747,7 +747,7 @@ func _can_make_signal_assertions(object, signal_name):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Check if an object is connected to a signal checked another object. Returns True
|
||||
# Check if an object is connected to a signal on another object. Returns True
|
||||
# if it is and false otherwise
|
||||
# ------------------------------------------------------------------------------
|
||||
func _is_connected(signaler_obj, connect_to_obj, signal_name, method_name = ""):
|
||||
|
@ -770,10 +770,10 @@ func watch_signals(object):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Asserts that an object is connected to a signal checked another object
|
||||
# Asserts that an object is connected to a signal on another object
|
||||
#
|
||||
# This will fail with specific messages if the target object is not connected
|
||||
# to the specified signal checked the source object.
|
||||
# to the specified signal on the source object.
|
||||
# ------------------------------------------------------------------------------
|
||||
func assert_connected(signaler_obj, connect_to_obj, signal_name, method_name = ""):
|
||||
pass
|
||||
|
@ -785,7 +785,7 @@ func assert_connected(signaler_obj, connect_to_obj, signal_name, method_name = "
|
|||
_str(signaler_obj),
|
||||
" to be connected to signal: [",
|
||||
signal_name,
|
||||
"] checked ",
|
||||
"] on ",
|
||||
_str(connect_to_obj),
|
||||
method_disp
|
||||
)
|
||||
|
@ -796,10 +796,10 @@ func assert_connected(signaler_obj, connect_to_obj, signal_name, method_name = "
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Asserts that an object is not connected to a signal checked another object
|
||||
# Asserts that an object is not connected to a signal on another object
|
||||
#
|
||||
# This will fail with specific messages if the target object is connected
|
||||
# to the specified signal checked the source object.
|
||||
# to the specified signal on the source object.
|
||||
# ------------------------------------------------------------------------------
|
||||
func assert_not_connected(signaler_obj, connect_to_obj, signal_name, method_name = ""):
|
||||
var method_disp = ""
|
||||
|
@ -810,7 +810,7 @@ func assert_not_connected(signaler_obj, connect_to_obj, signal_name, method_name
|
|||
_str(signaler_obj),
|
||||
" to not be connected to signal: [",
|
||||
signal_name,
|
||||
"] checked ",
|
||||
"] on ",
|
||||
_str(connect_to_obj),
|
||||
method_disp
|
||||
)
|
||||
|
@ -1116,21 +1116,21 @@ func assert_string_ends_with(text, search, match_case = true):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Assert that a method was called checked an instance of a doubled class. If
|
||||
# Assert that a method was called on an instance of a doubled class. If
|
||||
# parameters are supplied then the params passed in when called must match.
|
||||
# TODO make 3rd parameter "param_or_text" and add fourth parameter of "text" and
|
||||
# then work some magic so this can have a "text" parameter without being
|
||||
# annoying.
|
||||
# ------------------------------------------------------------------------------
|
||||
func assert_called(inst, method_name, parameters = null):
|
||||
var disp = str("Expected [", method_name, "] to have been called checked ", _str(inst))
|
||||
var disp = str("Expected [", method_name, "] to have been called on ", _str(inst))
|
||||
|
||||
if _fail_if_parameters_not_array(parameters):
|
||||
return
|
||||
|
||||
if !_utils.is_double(inst):
|
||||
_fail(
|
||||
"You must pass a doubled instance to assert_called. Check the wiki for info checked using double."
|
||||
"You must pass a doubled instance to assert_called. Check the wiki for info on using double."
|
||||
)
|
||||
else:
|
||||
if gut.get_spy().was_called(inst, method_name, parameters):
|
||||
|
@ -1142,19 +1142,19 @@ func assert_called(inst, method_name, parameters = null):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Assert that a method was not called checked an instance of a doubled class. If
|
||||
# Assert that a method was not called on an instance of a doubled class. If
|
||||
# parameters are specified then this will only fail if it finds a call that was
|
||||
# sent matching parameters.
|
||||
# ------------------------------------------------------------------------------
|
||||
func assert_not_called(inst, method_name, parameters = null):
|
||||
var disp = str("Expected [", method_name, "] to NOT have been called checked ", _str(inst))
|
||||
var disp = str("Expected [", method_name, "] to NOT have been called on ", _str(inst))
|
||||
|
||||
if _fail_if_parameters_not_array(parameters):
|
||||
return
|
||||
|
||||
if !_utils.is_double(inst):
|
||||
_fail(
|
||||
"You must pass a doubled instance to assert_not_called. Check the wiki for info checked using double."
|
||||
"You must pass a doubled instance to assert_not_called. Check the wiki for info on using double."
|
||||
)
|
||||
else:
|
||||
if gut.get_spy().was_called(inst, method_name, parameters):
|
||||
|
@ -1166,7 +1166,7 @@ func assert_not_called(inst, method_name, parameters = null):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Assert that a method checked an instance of a doubled class was called a number
|
||||
# Assert that a method on an instance of a doubled class was called a number
|
||||
# of times. If parameters are specified then only calls with matching
|
||||
# parameter values will be counted.
|
||||
# ------------------------------------------------------------------------------
|
||||
|
@ -1179,12 +1179,12 @@ func assert_call_count(inst, method_name, expected_count, parameters = null):
|
|||
var param_text = ""
|
||||
if parameters:
|
||||
param_text = " with parameters " + str(parameters)
|
||||
var disp = "Expected [%s] checked %s to be called [%s] times%s. It was called [%s] times."
|
||||
var disp = "Expected [%s] on %s to be called [%s] times%s. It was called [%s] times."
|
||||
disp = disp % [method_name, _str(inst), expected_count, param_text, count]
|
||||
|
||||
if !_utils.is_double(inst):
|
||||
_fail(
|
||||
"You must pass a doubled instance to assert_call_count. Check the wiki for info checked using double."
|
||||
"You must pass a doubled instance to assert_call_count. Check the wiki for info on using double."
|
||||
)
|
||||
else:
|
||||
if count == expected_count:
|
||||
|
@ -1698,7 +1698,7 @@ func ignore_method_when_doubling(thing, method_name):
|
|||
# ------------------------------------------------------------------------------
|
||||
func stub(thing, p2, p3 = null):
|
||||
if _utils.is_instance(thing) and !_utils.is_double(thing):
|
||||
_lgr.error(str("You cannot use stub checked ", _str(thing), " because it is not a double."))
|
||||
_lgr.error(str("You cannot use stub on ", _str(thing), " because it is not a double."))
|
||||
return _utils.StubParams.new()
|
||||
|
||||
var method_name = p2
|
||||
|
@ -1791,7 +1791,7 @@ func autofree(thing):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Works the same as autofree except queue_free will be called checked the object
|
||||
# Works the same as autofree except queue_free will be called on the object
|
||||
# instead. This also imparts a brief pause after the test finishes so that
|
||||
# the queued object has time to free.
|
||||
# ------------------------------------------------------------------------------
|
||||
|
@ -1869,7 +1869,7 @@ func fail_test(text):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Peforms a deep compare checked both values, a CompareResult instnace is returned.
|
||||
# Peforms a deep compare on both values, a CompareResult instnace is returned.
|
||||
# The optional max_differences paramter sets the max_differences to be displayed.
|
||||
# ------------------------------------------------------------------------------
|
||||
func compare_deep(v1, v2, max_differences = null):
|
||||
|
@ -1880,7 +1880,7 @@ func compare_deep(v1, v2, max_differences = null):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Peforms a shallow compare checked both values, a CompareResult instnace is returned.
|
||||
# Peforms a shallow compare on both values, a CompareResult instnace is returned.
|
||||
# The optional max_differences paramter sets the max_differences to be displayed.
|
||||
# ------------------------------------------------------------------------------
|
||||
func compare_shallow(v1, v2, max_differences = null):
|
||||
|
|
|
@ -31,7 +31,7 @@ class TestScript:
|
|||
var _utils = null
|
||||
var _lgr = null
|
||||
|
||||
func _init(utils = null,logger = null):
|
||||
func _init(utils = null, logger = null):
|
||||
_utils = utils
|
||||
_lgr = logger
|
||||
|
||||
|
|
|
@ -108,7 +108,7 @@ var req_godot = [3, 2, 0]
|
|||
# Used for doing file manipulation stuff so as to not keep making File instances.
|
||||
# could be a bit of overkill but who cares.
|
||||
var _file_checker = File.new()
|
||||
# Online fetch of the latest version available checked github
|
||||
# Online fetch of the latest version available on github
|
||||
var latest_version = null
|
||||
var should_display_latest_version = false
|
||||
|
||||
|
@ -280,7 +280,7 @@ func is_gdscript(obj):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Returns an array of values by calling get(property) checked each element in source
|
||||
# Returns an array of values by calling get(property) on each element in source
|
||||
# ------------------------------------------------------------------------------
|
||||
func extract_property_from_array(source, property):
|
||||
var to_return = []
|
||||
|
@ -354,7 +354,7 @@ func get_file_as_text(path):
|
|||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Loops through an array of things and calls a method or checks a property checked
|
||||
# Loops through an array of things and calls a method or checks a property on
|
||||
# each element until it finds the returned value. The item in the array is
|
||||
# returned or null if it is not found.
|
||||
# ------------------------------------------------------------------------------
|
||||
|
|
|
@ -148,9 +148,9 @@ func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void:
|
|||
(
|
||||
"Psuedoterminal node currently"
|
||||
+ " uses pty.h but needs to use either winpty or conpty"
|
||||
+ " to work checked Windows."
|
||||
+ " to work on Windows."
|
||||
),
|
||||
"Terminal not Supported checked Windows"
|
||||
"Terminal not Supported on Windows"
|
||||
)
|
||||
var scene = item.scene.instantiate()
|
||||
var pty = scene if OS.has_feature("JavaScript") else scene.get_node("PTY")
|
||||
|
|
|
@ -20,14 +20,14 @@ shader_type canvas_item;
|
|||
// - If you are using this shader as an overlay, and want the shader to affect the nodes below in the Scene hierarchy,
|
||||
// set 'overlay' to true (checked in the inspector).
|
||||
// On Mac there is potentially a bug causing this to not work properly. If that is the case and you want to use the shader as an overlay
|
||||
// change all \"overlay ? SCREEN_TEXTURE : TEXTURE\" to only \"SCREEN_TEXTURE\" checked lines 129-140, and \"vec2 uv = overlay ? warp(SCREEN_UV) : warp(UV);\"
|
||||
// to \"vec2 uv = warp(SCREEN_UV);\" checked line 98.
|
||||
// change all \"overlay ? SCREEN_TEXTURE : TEXTURE\" to only \"SCREEN_TEXTURE\" on lines 129-140, and \"vec2 uv = overlay ? warp(SCREEN_UV) : warp(UV);\"
|
||||
// to \"vec2 uv = warp(SCREEN_UV);\" on line 98.
|
||||
uniform bool overlay = false;
|
||||
|
||||
uniform float scanlines_opacity : hint_range(0.0, 1.0) = 0.4;
|
||||
uniform float scanlines_width : hint_range(0.0, 0.5) = 0.25;
|
||||
uniform float grille_opacity : hint_range(0.0, 1.0) = 0.3;
|
||||
uniform vec2 resolution = vec2(640.0, 480.0); // Set the number of rows and columns the texture will be divided in. Scanlines and grille will make a square based checked these values
|
||||
uniform vec2 resolution = vec2(640.0, 480.0); // Set the number of rows and columns the texture will be divided in. Scanlines and grille will make a square based on these values
|
||||
|
||||
uniform bool pixelate = true; // Fill each square (\"pixel\") with a sampled color, creating a pixel look and a more accurate representation of how a CRT monitor would work.
|
||||
|
||||
|
@ -42,7 +42,7 @@ uniform float noise_speed = 5.0; // There is a movement in the noise pattern tha
|
|||
|
||||
uniform float static_noise_intensity : hint_range(0.0, 1.0) = 0.06;
|
||||
|
||||
uniform float aberration : hint_range(-1.0, 1.0) = 0.03; // Chromatic aberration, a distortion checked each color channel.
|
||||
uniform float aberration : hint_range(-1.0, 1.0) = 0.03; // Chromatic aberration, a distortion on each color channel.
|
||||
uniform float brightness = 1.4; // When adding scanline gaps and grille the image can get very dark. Brightness tries to compensate for that.
|
||||
uniform bool discolor = true; // Add a discolor effect simulating a VHS
|
||||
|
||||
|
@ -107,7 +107,7 @@ void fragment()
|
|||
float time = roll ? TIME : 0.0;
|
||||
|
||||
|
||||
// Pixelate the texture based checked the given resolution.
|
||||
// Pixelate the texture based on the given resolution.
|
||||
if (pixelate)
|
||||
{
|
||||
text_uv = ceil(uv * resolution) / resolution;
|
||||
|
@ -174,7 +174,7 @@ void fragment()
|
|||
text.g = clamp(g * brightness, 0.0, 1.0);
|
||||
text.b = clamp(b * brightness, 0.0, 1.0);
|
||||
|
||||
// Scanlines are the horizontal lines that make up the image checked a CRT monitor.
|
||||
// Scanlines are the horizontal lines that make up the image on a CRT monitor.
|
||||
// Here we are actual setting the black gap between each line, which I guess is not the right definition of the word, but you get the idea
|
||||
float scanlines = 0.5;
|
||||
if (scanlines_opacity > 0.0)
|
||||
|
@ -190,13 +190,13 @@ void fragment()
|
|||
// Generate a noise pattern that is very stretched horizontally, and animate it with noise_speed
|
||||
float noise = smoothstep(0.4, 0.5, noise(uv * vec2(2.0, 200.0) + vec2(10.0, (TIME * (noise_speed))) ) );
|
||||
|
||||
// We use roll_line (set above) to define how big the noise should be vertically (multiplying cuts unchecked all black parts).
|
||||
// We use roll_line (set above) to define how big the noise should be vertically (multiplying cuts off all black parts).
|
||||
// We also add in some basic noise with random() to break up the noise pattern above. The noise is sized according to
|
||||
// the resolution value set in the inspector. If you don't like this look you can
|
||||
// change \"ceil(uv * resolution) / resolution\" to only \"uv\" to make it less pixelated. Or multiply resolution with som value
|
||||
// greater than 1.0 to make them smaller.
|
||||
roll_line *= noise * scanlines * clamp(random((ceil(uv * resolution) / resolution) + vec2(TIME * 0.8, 0.0)).x + 0.8, 0.0, 1.0);
|
||||
// Add it to the texture based checked noise_opacity
|
||||
// Add it to the texture based on noise_opacity
|
||||
text.rgb = clamp(mix(text.rgb, text.rgb + roll_line, noise_opacity), vec3(0.0), vec3(1.0));
|
||||
}
|
||||
|
||||
|
@ -210,7 +210,7 @@ void fragment()
|
|||
// Also apply the vignette
|
||||
text.rgb *= border(uv);
|
||||
text.rgb *= vignette(uv);
|
||||
// Hides the black border and make that area transparent. Good if you want to add the the texture checked top an image of a TV or monitor.
|
||||
// Hides the black border and make that area transparent. Good if you want to add the the texture on top an image of a TV or monitor.
|
||||
if (clip_warp)
|
||||
{
|
||||
text.a = border(uv);
|
||||
|
|
|
@ -42,7 +42,7 @@ func _on_Terminal_key_pressed(_data, event: InputEventKey):
|
|||
if not event:
|
||||
return
|
||||
|
||||
# For some reason, data String is malformed checked HTML5, so only use event.unicode.
|
||||
# For some reason, data String is malformed on HTML5, so only use event.unicode.
|
||||
var data = char(event.unicode)
|
||||
|
||||
match event.scancode:
|
||||
|
|
Loading…
Reference in a new issue