Add new PTY node (replaces Pseudoterminal node)

Uses fork of node-pty native code for forking pseudoterminals.
Uses libuv pipe handle to communicate with the child process.

- Paves the way for cross-platform (Linux, macOS and Windows) support.
- Renames Pseudoterminal to PTY (which is much easier to type and spell :D).
- Better performance than the old Pseudoterminal node. Especially when
  streaming large amounts of data such as running the `yes` command.
- Allows setting custom file, args, initial window size, cwd, env vars
  (including important ones such as TERM and COLORTERM) and uid/gid
  on Linux and macOS.
- Returns process exit code and terminating signal.
This commit is contained in:
Leroy Hopson 2021-07-03 00:27:34 +07:00 committed by Leroy Hopson
parent bfa561357e
commit 0dd2378387
36 changed files with 1268 additions and 442 deletions

View file

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// Copyright (c) 2021, Leroy Hopson (MIT License).
#ifndef GODOT_XTERM_PTY_H
#define GODOT_XTERM_PTY_H
#include <FuncRef.hpp>
#include <Godot.hpp>
namespace godot {
class PTYUnix : public Reference {
GODOT_CLASS(PTYUnix, Reference)
public:
Array fork(String file,
int _ignored, /* FIXME: For some reason Pipe throws
ENOTSOCK in read callback if args (or another non-empty,
non-zero) value is in this position. */
PoolStringArray args, PoolStringArray env, String cwd, int cols,
int rows, int uid, int gid, bool utf8, Ref<FuncRef> on_exit);
Array open(int cols, int rows);
godot_error resize(int fd, int cols, int rows);
String process(int fd, String tty);
void _init();
static void _register_methods();
};
} // namespace godot
#endif // GODOT_XTERM_PTY_H