Update tests

- Enable tests for osx.universal platform.
- Export HTML5 (but skip upload as .cast files aren't exported
  properly).
- HACK: Use HTML5 export to generate .import directory for tests
  This way we don't get an error message even if using
  `continue-on-error` set to `true`.
This commit is contained in:
Leroy Hopson 2021-07-20 07:27:07 +07:00
parent 10983653c6
commit 16d231fc63
No known key found for this signature in database
GPG key ID: D2747312A6DB51AA
5 changed files with 231 additions and 98 deletions

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@ -13,37 +13,11 @@ _global_script_classes=[ {
"class": "GDXterm",
"language": "GDScript",
"path": "res://addons/godot_xterm/namespace.gd"
}, {
"base": "Reference",
"class": "WAT",
"language": "GDScript",
"path": "res://addons/WAT/namespace.gd"
}, {
"base": "Node",
"class": "WATTest",
"language": "GDScript",
"path": "res://addons/WAT/test/test.gd"
} ]
_global_script_class_icons={
"GDXterm": "",
"WAT": "",
"WATTest": ""
"GDXterm": ""
}
[WAT]
Test_Directory="res://test"
Results_Directory="res://test"
Test_Metadata_Directory="res://test"
Tags=PoolStringArray( "unit", "integration", "unix", "windows" )
Window_Size=Vector2( 1280, 720 )
Minimize_Window_When_Running_Tests=false
Port=6008
Run_All_Tests=Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"unicode":0,"echo":false,"script":null)
Auto_Refresh_Tests=false
Display=8
[application]
config/name="Godot Xterm"