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Change write method to accept both String and PoolByteArray
Will print a warning if neither of these types is used as an argument.
Former-commit-id: 57aed28a0e
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3 changed files with 30 additions and 3 deletions
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@ -58,7 +58,7 @@ namespace godot
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void _gui_input(Variant event);
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void _draw();
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void write(PoolByteArray bytes);
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void write(Variant data);
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int rows;
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int cols;
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