From 2a9ecb524e1009461b4733485034276144568d49 Mon Sep 17 00:00:00 2001 From: Leroy Hopson Date: Sun, 25 Jul 2021 23:27:21 +0700 Subject: [PATCH] Bump version to 2.0.0 How it started... ```gdscript extends TextEdit ``` How it's going... ```c++ ``` --- CHANGELOG.md | 20 ++++++++++++++++---- addons/godot_xterm/plugin.cfg | 4 ++-- 2 files changed, 18 insertions(+), 6 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 3481387..185c959 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,22 +6,33 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ## [Unreleased] + + +## [v2.0.0] - 2021-07-25 ### Added +- Terminal editor plugin. Adds integrated terminal to Godot editor. +- Xresources import plugin. +- [#39][i39]: Support for the bell "\u0007" character. - HTML5 Support. -- Theme colors now support transparency. -- More themes: base16_dark, base16_light, default_dark, default_light, soft_black, solarized, solarized_black, solarized_white. -- Support for Windows 32-bit (Terminal node only). +- [#24][i24]: Support for Windows 32-bit (Terminal node only). ### Changed +- [#44][i44]: Default theme to match Godot's default theme. - Supported Godot version -> 3.3.2. - Set a default theme if no theme property has been set. - Changed default font from Cousine to Hack, which is the same as Godot's script editor, and reduced size from 16 to 14. - TPut no longer registered as a unique global class (i.e. removed `class_name TPut`). ### Fixed +- [#40][i40]: Vim related bugs, caused by incorrectly handled control sequences. - Don't swap red and blue channels of theme colors. - Use "Light Cyan" color from theme. Previously ignored. +[i24]: https://github.com/lihop/godot-xterm/issues/24 +[i39]: https://github.com/lihop/godot-xterm/issues/39 +[i40]: https://github.com/lihop/godot-xterm/issues/40 +[i44]: https://github.com/lihop/godot-xterm/issues/44 + ## [v1.2.1] - 2020-11-23 ### Changed @@ -58,7 +69,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - The Terminal `write()` method now accepts both String and PoolByteArray. -[Unreleased]: https://github.com/lihop/godot-xterm/compare/v1.2.1...HEAD +[Unreleased]: https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD +[v2.0.0]: https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0 [v1.2.1]: https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1 [v1.2.0]: https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0 [v1.0.0]: https://github.com/lihop/godot-xterm/releases/tag/v1.0.0 diff --git a/addons/godot_xterm/plugin.cfg b/addons/godot_xterm/plugin.cfg index 32c68d4..7646a23 100644 --- a/addons/godot_xterm/plugin.cfg +++ b/addons/godot_xterm/plugin.cfg @@ -2,6 +2,6 @@ name="GodotXterm" description="" -author="The GodotXterm authors" -version="1.2.1" +author="Leroy Hopson" +version="2.0.0" script="plugin.gd"