Update README with note about native branch

This commit is contained in:
Leroy Hopson 2020-07-20 11:30:30 +07:00 committed by GitHub
parent 0d4e10f5ab
commit 2b3e40d39e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -8,8 +8,9 @@
![License](https://img.shields.io/badge/license-MIT-green.svg) ![License](https://img.shields.io/badge/license-MIT-green.svg)
Xterm for Godot. **NOTE: The GDScript version of this project turned out to be very buggy and performed poorly. I have had much more success with a gdnative implementation using [libtsm](https://github.com/Aetf/libtsm) which can be viewed in the [native branch](https://github.com/lihop/godot-xterm/tree/native) of this repo.**
This is still very much a work in progress.
Xterm for Godot. This is still very much a work in progress.
Most of the credit goes to the authors of [xterm.js](https://github.com/xtermjs/xterm.js) as most of this code was taken from that project and translated to GDScript. Most of the credit goes to the authors of [xterm.js](https://github.com/xtermjs/xterm.js) as most of this code was taken from that project and translated to GDScript.
## Demo ## Demo