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Update build files and GitHub Actions workflow
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15 changed files with 172 additions and 429 deletions
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@ -1,4 +1,8 @@
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#!/bin/sh
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# SPDX-FileCopyrightText: 2020-2023 Leroy Hopson <godot-xterm@leroy.geek.nz>
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# SPDX-License-Identifier: MIT
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set -e
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# Parse args.
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@ -16,25 +20,21 @@ while [[ $# -gt 0 ]]; do
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shift
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;;
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*)
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echo "Usage: ./build.sh [-t|--target <release|editor>] [--disable_pty]";
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echo "Usage: ./build.sh [-t|--target <release|debug>] [--disable_pty]";
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exit 128
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shift
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;;
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esac
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done
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# Set defaults.
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target=${target:-editor}
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target=${target:-debug}
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disable_pty=${disable_pty:-no}
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nproc=$(nproc || sysctl -n hw.ncpu)
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#GODOT_DIR Get the absolute path to the directory this script is in.
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# Get the absolute path to the directory this script is in.
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NATIVE_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
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# Cache built files.
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export SCONS_CACHE=${NATIVE_DIR}/.cache
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# Run script inside a nix shell if it is available.
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if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then
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cd ${NATIVE_DIR}
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@ -42,7 +42,6 @@ if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then
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exit
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fi
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# Update git submodules.
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updateSubmodules() {
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eval $1=$2 # E.g LIBUV_DIR=${NATIVE_DIR}/thirdparty/libuv
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@ -57,11 +56,6 @@ updateSubmodules LIBUV_DIR ${NATIVE_DIR}/thirdparty/libuv
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updateSubmodules LIBTSM_DIR ${NATIVE_DIR}/thirdparty/libtsm
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updateSubmodules GODOT_CPP_DIR ${NATIVE_DIR}/thirdparty/godot-cpp
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# Build godot-cpp bindings.
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cd ${GODOT_CPP_DIR}
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scons generate_bindings=yes macos_arch=$(uname -m) target=$target -j$nproc
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# Build libuv as a static library.
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cd ${LIBUV_DIR}
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mkdir build || true
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@ -79,7 +73,7 @@ cmake --build build --config $target -j$nproc
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# Build libgodot-xterm.
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cd ${NATIVE_DIR}
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scons target=$target macos_arch=$(uname -m) disable_pty=$disable_pty -j$nproc
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scons target=template_$target arch=$(uname -m) disable_pty=$disable_pty
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# Use Docker to build libgodot-xterm javascript.
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#if [ -x "$(command -v docker-compose)" ]; then
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