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Remove visibility notifier from terminal
It seems unnecessary when testing outside of editor and causes the terminal to render the wrong colors in editor.
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1 changed files with 0 additions and 5 deletions
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@ -37,7 +37,6 @@ export (bool) var copy_on_selection
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var _viewport: Viewport = preload("./viewport.tscn").instance()
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var _native_terminal: Control = _viewport.get_node("Terminal")
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var _screen := TextureRect.new()
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var _visibility_notifier := VisibilityNotifier2D.new()
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var _selecting := false
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var _selecting_mode: int = SelectionMode.NONE
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@ -98,14 +97,11 @@ func _ready():
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_screen.set_anchors_preset(PRESET_WIDE)
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_screen.texture = _viewport.get_texture()
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_visibility_notifier.connect("screen_entered", self, "_refresh")
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_selection_timer.wait_time = 0.05
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_selection_timer.connect("timeout", self, "_on_selection_held")
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add_child(_viewport)
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add_child(_screen)
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add_child(_visibility_notifier)
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add_child(_selection_timer)
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_refresh()
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@ -185,7 +181,6 @@ func _notification(what: int) -> void:
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match what:
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NOTIFICATION_RESIZED:
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_viewport.size = rect_size
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_visibility_notifier.rect = get_rect()
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_refresh()
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NOTIFICATION_THEME_CHANGED:
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_native_terminal.theme = theme
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