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Add namespace
Adds a globally unique namespace `GDXterm` that can be used to conveniently access scripts.
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4 changed files with 20 additions and 7 deletions
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@ -8,6 +8,16 @@
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config_version=4
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_global_script_classes=[ {
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"base": "Reference",
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"class": "GDXterm",
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"language": "GDScript",
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"path": "res://addons/godot_xterm/namespace.gd"
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} ]
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_global_script_class_icons={
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"GDXterm": ""
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}
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[application]
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config/name="Godot Xterm"
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@ -20,7 +30,7 @@ window/vsync/use_vsync=false
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/godot_xterm/plugin.cfg", "res://addons/gut/plugin.cfg" )
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enabled=PoolStringArray( "res://addons/godot_xterm/plugin.cfg" )
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[rendering]
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