feat(pty): use process internal, not _process

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Leroy Hopson 2024-03-01 20:25:51 +13:00
parent 91aee43a30
commit 39b5614f61
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2 changed files with 19 additions and 5 deletions

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@ -63,7 +63,8 @@ namespace godot
void resizev(const Vector2i &size) const { resize(size.x, size.y); };
void write(const Variant &data) const;
void _process(double delta) override;
void _notification(int p_what);
void _run(uv_run_mode mode);
protected:
static void _bind_methods();