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feat(pty): use process internal, not _process
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2 changed files with 19 additions and 5 deletions
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@ -63,7 +63,8 @@ namespace godot
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void resizev(const Vector2i &size) const { resize(size.x, size.y); };
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void write(const Variant &data) const;
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void _process(double delta) override;
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void _notification(int p_what);
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void _run(uv_run_mode mode);
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protected:
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static void _bind_methods();
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