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https://github.com/lihop/godot-xterm.git
synced 2024-11-21 17:20:25 +01:00
Handle multiple font styles
Adds support for font styles other than normal, such as bold, italics, and bold italics.
This commit is contained in:
parent
fb3fb6855c
commit
3f24fa9bf0
2 changed files with 30 additions and 10 deletions
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@ -232,15 +232,16 @@ int Terminal::_draw_cb(struct tsm_screen *con,
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// Erase any previous character in the cell.
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term->rs->canvas_item_add_rect(term->char_canvas_item, cell_rect, Color(1, 1, 1, 0));
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term->font->draw_char(
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FontType font_type = static_cast<FontType>((attr->bold ? 1 : 0) | (attr->italic ? 2 : 0));
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Ref<Font> font = term->fonts[font_type];
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font->draw_char(
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term->char_canvas_item,
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Vector2i(cell_position.x, cell_position.y + term->font->get_height(
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term->font_size /
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1.25)),
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Vector2i(cell_position.x, cell_position.y + term->font_offset),
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String((char *)ch).unicode_at(0),
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term->font_size,
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fgcol
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);
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);
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return OK;
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}
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@ -347,9 +348,14 @@ void Terminal::update_sizes(bool force)
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uint prev_rows = rows;
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size = get_size();
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Ref<Font> font = fonts[FontType::NORMAL];
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font_size = get_theme_font_size("font_size");
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cell_size = get_theme_font("normal_font")->get_string_size(
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"W", HORIZONTAL_ALIGNMENT_LEFT, -1, get_theme_font_size("font_size"));
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font_offset = font->get_height(font_size / 1.25);
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cell_size = font->get_string_size(
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"W", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
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cols = floor(size.x / cell_size.x);
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rows = floor(size.y / cell_size.y);
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@ -439,6 +445,7 @@ void Terminal::initialize_rendering() {
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}
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void Terminal::update_theme() {
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// Update colors.
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palette.resize(TSM_COLOR_NUM);
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for (int i = 0; i < TSM_COLOR_NUM; i++) {
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tsm_vte_color color = static_cast<tsm_vte_color>(i);
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@ -446,8 +453,11 @@ void Terminal::update_theme() {
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}
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back_material->set_shader_parameter("background_color", palette[TSM_COLOR_BACKGROUND]);
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// TODO: Default to mono font and handle other styles.
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font = get_theme_font("normal_font");
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// Update fonts.
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for (int i = FontType::NORMAL; i <= FontType::BOLD_ITALICS; i++) {
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FontType type = static_cast<FontType>(i);
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fonts[type] = has_theme_font(FONT_TYPES[type]) ? get_theme_font(FONT_TYPES[type]) : get_theme_font(FONT_TYPES[FontType::NORMAL]);
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}
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refresh();
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}
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@ -3,6 +3,8 @@
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#pragma once
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#include<map>
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#include <godot_cpp/classes/control.hpp>
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#include <godot_cpp/classes/image_texture.hpp>
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#include <godot_cpp/classes/rendering_server.hpp>
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@ -27,6 +29,13 @@ namespace godot
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"normal_font", "bold_font", "italics_font", "bold_italics_font",
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};
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enum FontType {
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NORMAL,
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BOLD,
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ITALICS,
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BOLD_ITALICS,
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};
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public:
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enum AttrFlag
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{
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@ -92,8 +101,9 @@ namespace godot
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tsm_age_t age, void *data);
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PackedColorArray palette;
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Ref<Font> font;
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std::map<FontType, Ref<Font>> fonts;
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int32_t font_size;
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double font_offset;
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Vector2 size;
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Vector2 cell_size;
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