mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-25 02:30:27 +01:00
Add Docker build for Linux
Adds support for building Linux binaries inside a docker container in order to target an older version of GLIBC. Updates GitHub Actions workflow to use it. As a result the minimum version of GLIBC that Linux users need to have installed on their system is 2.17 which was released in 2012.
This commit is contained in:
parent
3670856851
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6 changed files with 111 additions and 27 deletions
80
.github/workflows/main.yml
vendored
80
.github/workflows/main.yml
vendored
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@ -17,18 +17,59 @@ env:
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GODOT_CACHE_VERSION: 1
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jobs:
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build:
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name: 'Build'
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build_docker:
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name: 'Build Docker (linux, ${{ matrix.target }}, ${{ matrix.bits }})'
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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target: [ release, debug ]
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bits: [ 64, 32 ]
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Cache submodules
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uses: ./.github/actions/cache-submodules
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id: cache-submodules
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with:
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platform: linux
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target: ${{ matrix.target }}
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bits: ${{ matrix.bits }}
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- name: Pull docker images
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run: docker-compose pull
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working-directory: addons/godot_xterm/native
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- name: Cache docker image layers
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uses: satackey/action-docker-layer-caching@v0.0.11
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continue-on-error: true
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- name: Build godot-cpp bindings
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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working-directory: addons/godot_xterm/native
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run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e BITS=${{ matrix.bits }} godot-cpp-linux
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- name: Build libuv
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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working-directory: addons/godot_xterm/native
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run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e BITS=${{ matrix.bits }} libuv-linux
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- name: Build libgodot-xterm
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working-directory: addons/godot_xterm/native
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run: UID_GID="$(id -u):$(id -g)" docker-compose run -e TARGET=${{ matrix.target }} -e BITS=${{ matrix.bits }} libgodot-xterm-linux
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- name: Upload binaries
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uses: actions/upload-artifact@v2
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with:
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name: libgodot-xterm-${{ matrix.target }}
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path: |
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addons/godot_xterm/native/bin/*.so
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build_native:
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name: 'Build Native'
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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platform: [ linux, javascript, osx, windows ]
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platform: [ javascript, osx, windows ]
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target: [ release, debug ]
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bits: [ 64, 32 ]
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include:
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- platform: linux
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os: ubuntu-latest
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- platform: javascript
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os: ubuntu-latest
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- platform: osx
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@ -59,40 +100,31 @@ jobs:
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with:
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path: addons/godot_xterm/native/.emcache
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key: emsdk-cache-${{ matrix.target }}-v${{ env.EMSCRIPTEN_CACHE_VERSION }}
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# Ubuntu-specific steps.
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- name: Install ubuntu build dependencies
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if: ${{ matrix.os == 'ubuntu-latest' }}
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run: sudo apt-get update && sudo apt-get install -y scons gcc-multilib g++-multilib
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# JavaScript-specific steps.
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- name: Install javascript build dependencies
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if: ${{ matrix.platform == 'javascript' }}
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uses: mymindstorm/setup-emsdk@v11
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with:
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version: 3.1.5
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actions-cache-folder: emsdk-cache-${{ matrix.target }}
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# MacOS-specific steps.
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- name: Install additional javascript build dependencies
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if: ${{ matrix.platform == 'javascript' }}
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run: sudo apt-get update && sudo apt-get install -y scons gcc-multilib g++-multilib
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- name: Install additional macos build dependencies
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if: ${{ matrix.os == 'macos-latest' }}
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run: brew install scons
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# Windows-specific steps.
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- name: Install additional windows build dependencies
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if: ${{ matrix.os == 'windows-latest' }}
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run: python -m pip install scons
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- uses: ilammy/msvc-dev-cmd@v1.9.0
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- name: Setup MSVC command prompt
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uses: ilammy/msvc-dev-cmd@v1.9.0
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if: ${{ matrix.os == 'windows-latest' }}
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with:
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arch: win${{ matrix.bits }}
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- name: Build godot-cpp bindings
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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run: |
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cd addons/godot_xterm/native/thirdparty/godot-cpp
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scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} generate_bindings=yes -j2
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- name: Setup cmake
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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uses: jwlawson/actions-setup-cmake@v1.9
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cd ..
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fi
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cmake --build build --config $TARGET
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- name: Build libgodot-xterm
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run: |
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cd addons/godot_xterm/native
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scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} -j2
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- name: Upload build artifacts
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- name: Upload binaries
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uses: actions/upload-artifact@v2
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with:
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name: libgodot-xterm-${{ matrix.target }}
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path: |
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addons/godot_xterm/native/bin/*.so
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addons/godot_xterm/native/bin/*.wasm
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addons/godot_xterm/native/bin/*.dylib
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addons/godot_xterm/native/bin/*.dll
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# GDNative HTML5 export templates aren't provided so we must build them
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export_template:
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name: 'Export Template'
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html5_export:
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name: 'HTML5 Export'
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needs: [ build, export_template ]
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needs: [ build_docker, build_native, export_template ]
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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@ -233,7 +261,7 @@ jobs:
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test:
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name: 'Test'
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needs: [ install_plugins, build ]
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needs: [ install_plugins, build_docker, build_native ]
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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@ -11,6 +11,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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`libgodot-xterm.osx.64.dylib` is now a universal binary that runs natively
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on both x86_64 and arm64.
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### Changed
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- Linux binaries now support systems with older GLIBC versions. By building the
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binaries inside a docker container with an older GLIBC version, the minimum
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required GLIBC version is now 2.17 which was released in 2012.
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### Fixed
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- The `kill()` method of unix PTY node can now be called without error as the underlying
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`pipe.close()` method of the gdnative library is now registered.
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1
addons/godot_xterm/native/.dockerignore
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1
addons/godot_xterm/native/.dockerignore
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@ -0,0 +1 @@
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*
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@ -282,7 +282,7 @@ else:
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else:
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#sources.append('src/node_pty/win/conpty.cc')
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env.Append(LIBS=[
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env.File(f'thirdparty/libuv/build/{env["target"].capitalize()}/uv_a.lib'),
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env.File('thirdparty/libuv/build/{}/uv_a.lib'.format(env["target"].capitalize())),
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'Advapi32.lib',
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'Iphlpapi.lib',
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'user32.lib',
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@ -12,3 +12,46 @@ services:
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scons platform=javascript target=$${TARGET:-debug} -j$$(nproc)
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cd /src
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scons platform=javascript target=$${TARGET:-debug} -j$$(nproc)
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godot-cpp-linux:
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user: ${UID_GID}
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build:
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context: .
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dockerfile: linux.Dockerfile
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volumes:
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- ./thirdparty/godot-cpp:/godot-cpp
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working_dir: /godot-cpp
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libuv-linux:
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user: ${UID_GID}
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build:
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context: .
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dockerfile: linux.Dockerfile
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volumes:
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- ./thirdparty/libuv:/libuv
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working_dir: /libuv
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command:
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- /bin/bash
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- -c
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- |
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target=$${TARGET:-release}
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bits=$${BITS:-'64'}
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mkdir build 2>/dev/null ;
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args="-DCMAKE_BUILD_TYPE=$$target \
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-DBUILD_SHARED_LIBS=OFF \
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-DCMAKE_POSITION_INDEPENDENT_CODE=TRUE"
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if [[ $$bits -eq 32 ]]; then
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args="$$args -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32";
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else
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args="$$args -DCMAKE_SYSTEM_PROCESSOR=x86_64 -DCMAKE_C_FLAGS=";
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fi
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pushd build
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cmake .. $$args
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popd
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cmake --build build
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libgodot-xterm-linux:
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user: ${UID_GID}
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build:
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context: .
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dockerfile: linux.Dockerfile
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volumes:
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- .:/godot-xterm
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working_dir: /godot-xterm
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7
addons/godot_xterm/native/linux.Dockerfile
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7
addons/godot_xterm/native/linux.Dockerfile
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# Uses an old version of Ubuntu in order to target an old version of GLIBC so users
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# with older versions of GLIBC installed on their systems can use the library.
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FROM kroggen/ubuntu-16.04-gcc
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RUN apt-get update -y
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RUN apt-get install -y python3 python3-pip gcc-multilib g++-multilib
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RUN pip3 install scons
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CMD scons platform=linux generate_bindings=yes target=${TARGET:-release} bits=${BITS:-64} -j$(nproc)
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