Re-enable native builds

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Leroy Hopson 2024-02-13 15:22:16 +13:00
parent 4b7408a4d1
commit 420c774a43
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4 changed files with 56 additions and 65 deletions

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@ -1,32 +0,0 @@
name: Cache dependencies
inputs:
platform:
required: true
target:
required: true
bits:
required: true
outputs:
cache-hit:
value: ${{ steps.cache.outputs.cache-hit }}
runs:
using: "composite"
steps:
- name: Hash submodule revisions
id: hash
working-directory: addons/godot_xterm/native/thirdparty
shell: bash
run: |
cache_version=1 # Increment this number to invalidate the cache.
godot_cpp_rev=$(git ls-tree HEAD godot-cpp --object-only)
libuv_rev=$(git ls-tree HEAD libuv --object-only)
libtsm_rev=$(git ls-tree HEAD libtsm --object-only)
hash_cmd=$([[ $RUNNER_OS == 'Windows' ]] && echo 'sha1sum' || echo 'shasum')
hash_of_hashes=$(echo -n "$godot_cpp_rev$libuv_rev$libtsm_rev$cache_version" | $hash_cmd | head -c 40)
echo "name=hash::$hash_of_hashes" >> $GITHUB_OUTPUT
- name: Cache submodules
uses: actions/cache@v3
id: cache
with:
path: addons/godot_xterm/native/thirdparty
key: thirdparty-${{ inputs.platform }}-${{ inputs.bits }}-${{ inputs.target }}-${{ steps.hash.outputs.hash }}