Re-enable native builds

This commit is contained in:
Leroy Hopson 2024-02-13 15:22:16 +13:00
parent 4b7408a4d1
commit 420c774a43
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GPG key ID: D2747312A6DB51AA
4 changed files with 56 additions and 65 deletions

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@ -12,7 +12,14 @@ jobs:
strategy:
fail-fast: false
matrix:
os: [ubuntu-22.04]
platform: [linux, macos, windows]
include:
- platform: linux
os: ubuntu-22.04
- platform: macos
os: macos-12
- platform: windows
os: windows-2022
steps:
- uses: actions/checkout@v4
- name: Import assets
@ -26,13 +33,13 @@ jobs:
path: .godot/
build_docker:
name: "Build Docker"
name: Build Docker (linux, ${{ matrix.arch }}, ${{ matrix.target }})
runs-on: ubuntu-22.04
strategy:
fail-fast: false
matrix:
target: [release, debug]
arch: [x86_64, x86_32]
target: [release, debug]
steps:
- uses: actions/checkout@v4
with:
@ -42,8 +49,8 @@ jobs:
id: cache-submodules
with:
platform: linux
target: ${{ matrix.target }}
arch: ${{ matrix.arch }}
target: ${{ matrix.target }}
- name: Pull docker images
run: docker-compose pull
working-directory: addons/godot_xterm/native
@ -67,27 +74,36 @@ jobs:
addons/godot_xterm/native/bin/*.so
build_native:
if: false # Temporarily disabled.
name: "Build Native"
name: Build Native (${{ matrix.platform }}, ${{ matrix.arch }}, ${{ matrix.target}})
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
platform: [javascript, osx, windows]
platform: [web, macos, windows]
target: [release, debug]
bits: [64, 32]
exclude:
- platform: web
bits: 64
- platform: macos
bits: 32
include:
- platform: javascript
- platform: web
os: ubuntu-22.04
- platform: osx
- platform: macos
os: macos-12
- platform: windows
os: windows-2022
exclude:
- platform: javascript
bits: 64 # Currently only wasm32 is supported.
- platform: osx
bits: 32 # Only 64-bit supported on macOS.
- platform: web
arch: wasm32
- platform: macos
arch: universal
- platform: windows
bits: 64
arch: x86_64
- platform: windows
bits: 32
arch: x86_32
steps:
- uses: actions/checkout@v4
with:
@ -98,9 +114,9 @@ jobs:
with:
platform: ${{ matrix.platform }}
target: ${{ matrix.target }}
bits: ${{ matrix.bits }}
arch: ${{ matrix.arch }}
- name: Cache emscripten
if: ${{ matrix.platform == 'javascript' }}
if: ${{ matrix.platform == 'web' }}
uses: actions/cache@v3
env:
cache-name: cache-emscripten
@ -109,14 +125,14 @@ jobs:
key: emsdk-cache-${{ matrix.target }}-${{ hashFiles('**/*.c*', '**/*.h*') }}
restore-keys: |
emsdk-cache-${{ matrix.target }}-
- name: Install javascript build dependencies
if: ${{ matrix.platform == 'javascript' }}
- name: Install web build dependencies
if: ${{ matrix.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v11
with:
version: 3.1.14
actions-cache-folder: emsdk-cache-${{ matrix.target }}
- name: Install additional javascript build dependencies
if: ${{ matrix.platform == 'javascript' }}
- name: Install additional web build dependencies
if: ${{ matrix.platform == 'web' }}
run: sudo apt-get update && sudo apt-get install -y scons gcc-multilib g++-multilib
- name: Install additional macos build dependencies
if: ${{ matrix.os == 'macos-12' }}
@ -129,11 +145,6 @@ jobs:
if: ${{ matrix.os == 'windows-2022' }}
with:
arch: win${{ matrix.bits }}
- name: Build godot-cpp bindings
if: steps.cache-submodules.outputs.cache-hit != 'true'
run: |
cd addons/godot_xterm/native/thirdparty/godot-cpp
scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} generate_bindings=yes -j2
- name: Setup cmake
if: steps.cache-submodules.outputs.cache-hit != 'true'
uses: jwlawson/actions-setup-cmake@v2
@ -166,10 +177,15 @@ jobs:
cd ..
fi
cmake --build build --config $TARGET
- name: Ensure scons cache exists
run: mkdir -p ${{github.workspace}}/.scons-cache
shell: bash
- name: Build libgodot-xterm
env:
SCONS_CACHE: ${{github.workspace}}/.scons-cache
run: |
cd addons/godot_xterm/native
scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} -j2
scons platform=${{ matrix.platform }} target=template_${{ matrix.target }} arch=${{ matrix.arch }} -j2
- name: Upload binaries
uses: actions/upload-artifact@v3
with:
@ -236,11 +252,18 @@ jobs:
strategy:
fail-fast: false
matrix:
os: [ubuntu-22.04] #, macos-12, windows-2022 ] Temporarily disabled.
platform: [linux, macos, windows]
bits: [64, 32]
godot_version: ["v4.2.1-stable"]
include:
- platform: linux
os: ubuntu-22.04
- platform: macos
os: macos-12
- platform: windows
os: windows-2022
exclude:
- os: macos-12
- platform: macos
bits: 32
steps:
- uses: actions/checkout@v4
@ -253,7 +276,7 @@ jobs:
uses: fountainhead/action-wait-for-check@v1.1.0
with:
token: ${{ secrets.GITHUB_TOKEN }}
checkName: Import Assets (${{ matrix.os }})
checkName: Import Assets (${{ matrix.platform }})
ref: ${{ github.event.pull_request.head.sha || github.sha }}
- name: Download imports
uses: actions/download-artifact@v3
@ -264,7 +287,7 @@ jobs:
uses: fountainhead/action-wait-for-check@v1.1.0
with:
token: ${{ secrets.GITHUB_TOKEN }}
checkName: Build Docker (debug, x86_${{ matrix.bits }})
checkName: Build Docker (linux, x86_${{ matrix.bits }}, debug)
ref: ${{ github.event.pull_request.head.sha || github.sha }}
- name: Install debug binary build artifacts
uses: actions/download-artifact@v3