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Convert from GDNative to GDExtension
Work in progress.
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25 changed files with 408 additions and 304 deletions
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@ -1,23 +1,23 @@
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// SPDX-FileCopyrightText: 2021-2022 Leroy Hopson <godot-xterm@leroy.geek.nz>
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// SPDX-License-Identifier: MIT
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#include "libuv_utils.h"
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#include <godot_cpp/classes/global_constants.hpp>
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#include <uv.h>
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using namespace godot;
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void LibuvUtils::_register_methods() {
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register_method("_init", &LibuvUtils::_init);
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void LibuvUtils::_bind_methods() {
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ClassDB::bind_static_method("LibuvUtils", D_METHOD("get_os_environ"), &LibuvUtils::get_os_environ);
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ClassDB::bind_static_method("LibuvUtils", D_METHOD("get_os_release"), &LibuvUtils::get_os_release);
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ClassDB::bind_static_method("LibuvUtils", D_METHOD("get_cwd"), &LibuvUtils::get_cwd);
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register_method("get_os_environ", &LibuvUtils::get_os_environ);
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register_method("get_os_release", &LibuvUtils::get_os_release);
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register_method("get_cwd", &LibuvUtils::get_cwd);
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register_method("kill", &LibuvUtils::kill);
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ClassDB::bind_static_method("LibuvUtils", D_METHOD("kill", "pid", "signum"), &LibuvUtils::kill);
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}
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LibuvUtils::LibuvUtils() {}
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LibuvUtils::~LibuvUtils() {}
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void LibuvUtils::_init() {}
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Dictionary LibuvUtils::get_os_environ() {
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Dictionary result;
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@ -63,50 +63,50 @@ String LibuvUtils::get_cwd() {
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return result;
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}
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godot_error LibuvUtils::kill(int pid, int signum) {
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Error LibuvUtils::kill(int pid, int signum) {
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RETURN_UV_ERR(uv_kill(pid, signum));
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}
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godot_error LibuvUtils::translate_uv_errno(int uv_err) {
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Error LibuvUtils::translate_uv_errno(int uv_err) {
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if (uv_err >= 0)
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return GODOT_OK;
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return OK;
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// Rough translation of libuv error to godot error.
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// Not necessarily accurate.
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switch (uv_err) {
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case UV_EEXIST: // file already exists
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return GODOT_ERR_ALREADY_EXISTS;
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return ERR_ALREADY_EXISTS;
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case UV_EADDRINUSE: // address already in use
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return GODOT_ERR_ALREADY_IN_USE;
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return ERR_ALREADY_IN_USE;
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case UV_EBUSY: // resource busy or locked
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case UV_ETXTBSY: // text file is busy
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return GODOT_ERR_BUSY;
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return ERR_BUSY;
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case UV_ECONNREFUSED: // connection refused
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return GODOT_ERR_CANT_CONNECT;
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return ERR_CANT_CONNECT;
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case UV_ECONNABORTED: // software caused connection abort
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case UV_ECONNRESET: // connection reset by peer
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case UV_EISCONN: // socket is already connected
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case UV_ENOTCONN: // socket is not connected
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return GODOT_ERR_CONNECTION_ERROR;
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return ERR_CONNECTION_ERROR;
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case UV_ENODEV: // no such device
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case UV_ENXIO: // no such device or address
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case UV_ESRCH: // no such process
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return GODOT_ERR_DOES_NOT_EXIST;
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return ERR_DOES_NOT_EXIST;
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case UV_EROFS: // read-only file system
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return GODOT_ERR_FILE_CANT_WRITE;
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return ERR_FILE_CANT_WRITE;
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case UV_EOF: // end of file
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return GODOT_ERR_FILE_EOF;
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return ERR_FILE_EOF;
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case UV_ENOENT: // no such file or directory
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return GODOT_ERR_FILE_NOT_FOUND;
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return ERR_FILE_NOT_FOUND;
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case UV_EAI_BADFLAGS: // bad ai_flags value
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case UV_EAI_BADHINTS: // invalid value for hints
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@ -115,13 +115,13 @@ godot_error LibuvUtils::translate_uv_errno(int uv_err) {
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case UV_EINVAL: // invalid argument
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case UV_ENOTTY: // inappropriate ioctl for device
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case UV_EPROTOTYPE: // protocol wrong type for socket
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return GODOT_ERR_INVALID_PARAMETER; // Parameter passed is invalid
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return ERR_INVALID_PARAMETER; // Parameter passed is invalid
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case UV_ENOSYS: // function not implemented
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return GODOT_ERR_METHOD_NOT_FOUND;
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return ERR_METHOD_NOT_FOUND;
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case UV_EAI_MEMORY: // out of memory
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return GODOT_ERR_OUT_OF_MEMORY;
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return ERR_OUT_OF_MEMORY;
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case UV_E2BIG: // argument list too long
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case UV_EFBIG: // file too large
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case UV_ENAMETOOLONG: // name too long
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case UV_EOVERFLOW: // value too large for defined data type
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case UV_ERANGE: // result too large
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return GODOT_ERR_PARAMETER_RANGE_ERROR; // Parameter given out of range
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return ERR_PARAMETER_RANGE_ERROR; // Parameter given out of range
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case UV_ETIMEDOUT:
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return GODOT_ERR_TIMEOUT; // connection timed out
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return ERR_TIMEOUT; // connection timed out
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case UV_EACCES: // permission denied
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case UV_EPERM: // operation not permitted
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case UV_EXDEV: // cross-device link not permitted
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return GODOT_ERR_UNAUTHORIZED;
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return ERR_UNAUTHORIZED;
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case UV_EADDRNOTAVAIL: // address not available
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case UV_EAFNOSUPPORT: // address family not supported
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case UV_ENOTSUP: // operation not supported on socket
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case UV_EPROTONOSUPPORT: // protocol not supported
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case UV_ESOCKTNOSUPPORT: // socket type not supported
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return GODOT_ERR_UNAVAILABLE; // What is requested is
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return ERR_UNAVAILABLE; // What is requested is
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// unsupported/unavailable
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case UV_EAI_NODATA: // no address
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case UV_EDESTADDRREQ: // destination address required
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return GODOT_ERR_UNCONFIGURED;
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return ERR_UNCONFIGURED;
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case UV_EAI_AGAIN: // temporary failure
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case UV_EAI_CANCELED: // request canceled
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@ -191,6 +191,6 @@ godot_error LibuvUtils::translate_uv_errno(int uv_err) {
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case UV_ESPIPE: // invalid seek
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case UV_UNKNOWN: // unknown error
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default:
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return GODOT_FAILED; // Generic fail error
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return FAILED; // Generic fail error
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}
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}
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}
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