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Convert from GDNative to GDExtension
Work in progress.
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commit
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25 changed files with 408 additions and 304 deletions
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@ -1,11 +1,13 @@
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// Copyright (c) 2021, Leroy Hopson (MIT License).
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// SPDX-FileCopyrightText: 2021-2022 Leroy Hopson <godot-xterm@leroy.geek.nz>
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// SPDX-License-Identifier: MIT
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#ifndef TERMINAL_H
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#define TERMINAL_H
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#include <Control.hpp>
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#include <Font.hpp>
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#include <Godot.hpp>
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#include <godot_cpp/classes/control.hpp>
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#include <godot_cpp/classes/font.hpp>
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#include <godot_cpp/classes/input_event_key.hpp>
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#include <godot_cpp/variant/packed_byte_array.hpp>
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#include <libtsm.h>
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#include <map>
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#include <vector>
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namespace godot {
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class Terminal : public Control {
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GODOT_CLASS(Terminal, Control)
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GDCLASS(Terminal, Control)
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public:
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Ref<InputEventKey> input_event_key;
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protected:
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static void _bind_methods();
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tsm_screen *screen;
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tsm_vte *vte;
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Color fgcol);
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public:
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static void _register_methods();
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Terminal();
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~Terminal();
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void _init();
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void _ready();
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void _notification(int what);
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void _gui_input(Variant event);
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void _draw();
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void write(PoolByteArray data);
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void write(PackedByteArray data);
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void sb_up(int num);
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void sb_down(int num);
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@ -72,11 +73,16 @@ public:
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ALL,
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ALL_NEXT_FRAME,
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};
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int update_mode = UpdateMode::AUTO;
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int get_update_mode();
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void set_update_mode(int update_mode);
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Vector2 cell_size;
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int rows;
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int cols;
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int update_mode;
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Vector2 cell_size = Vector2(0, 0);
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Vector2 get_cell_size();
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int rows = 24;
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int get_rows();
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int cols = 80;
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int get_cols();
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uint8_t color_palette[TSM_COLOR_NUM][3];
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