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https://github.com/lihop/godot-xterm.git
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fix(pty): create a loop per pty
Prevents segmentation faults due to several threads trying to run the same (default) loop.
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parent
a0c9777264
commit
481a1cb04a
2 changed files with 9 additions and 6 deletions
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@ -86,8 +86,9 @@ PTY::PTY() {
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env["COLORTERM"] = "truecolor";
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#if defined(__linux__) || defined(__APPLE__)
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uv_async_init(uv_default_loop(), &async_handle, [](uv_async_t *handle) {});
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uv_pipe_init(uv_default_loop(), &pipe, false);
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uv_loop_init(&loop);
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uv_async_init(&loop, &async_handle, [](uv_async_t *handle) {});
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uv_pipe_init(&loop, &pipe, false);
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pipe.data = this;
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#endif
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}
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@ -214,7 +215,7 @@ void PTY::write(const Variant &data) const {
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uv_write_t *req = (uv_write_t *)malloc(sizeof(uv_write_t));
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req->data = (void *)buf.base;
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uv_write(req, (uv_stream_t *)&pipe, &buf, 1, _write_cb);
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uv_run(uv_default_loop(), UV_RUN_NOWAIT);
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uv_run((uv_loop_t*)&loop, UV_RUN_NOWAIT);
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#endif
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}
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}
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@ -225,7 +226,7 @@ void PTY::_notification(int p_what) {
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case NOTIFICATION_INTERNAL_PROCESS:
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{
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#if defined(__linux__) || defined(__APPLE__)
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if (!use_threads) uv_run(uv_default_loop(), UV_RUN_NOWAIT);
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if (!use_threads) uv_run(&loop, UV_RUN_NOWAIT);
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#endif
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buffer_write_mutex->lock();
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@ -248,7 +249,7 @@ void PTY::_thread_func() {
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while (!stop_thread.is_set()) {
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if (buffer.size() < BUFFER_LIMIT) {
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#if defined(__linux__) || defined(__APPLE__)
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uv_run(uv_default_loop(), UV_RUN_ONCE);
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uv_run(&loop, UV_RUN_ONCE);
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#endif
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} else {
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buffer_cleared->wait();
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@ -276,7 +277,8 @@ void PTY::_close() {
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uv_close((uv_handle_t *)&async_handle, _close_cb);
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}
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uv_run(uv_default_loop(), UV_RUN_NOWAIT);
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uv_run(&loop, UV_RUN_NOWAIT);
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uv_loop_close(&loop);
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if (fd > 0) close(fd);
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if (pid > 0) kill(SIGNAL_SIGHUP);
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@ -100,6 +100,7 @@ namespace godot
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void _thread_func();
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#if defined(__linux__) || defined(__APPLE__)
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uv_loop_t loop;
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uv_pipe_t pipe;
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Error _pipe_open(const int fd);
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#endif
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