mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-13 22:10:25 +01:00
feat(theme)!: set a default theme
Adds 'Terminal' type to the default theme. Sets values to those similar to CodeEdit and TextEdit. Colors default to Xterm defaults.
This commit is contained in:
parent
e732712b55
commit
4bd25bb92c
6 changed files with 108 additions and 14 deletions
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@ -15,6 +15,8 @@ const char* Terminal::COLOR_NAMES[18] = {
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"foreground_color", "background_color",
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"foreground_color", "background_color",
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};
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};
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// These match the font names of RichTextLabel: https://docs.godotengine.org/en/4.2/classes/class_richtextlabel.html.
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// They are all expected to be monospace fonts.
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const char* Terminal::FONT_TYPES[4] = {
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const char* Terminal::FONT_TYPES[4] = {
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"normal_font", "bold_font", "italics_font", "bold_italics_font",
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"normal_font", "bold_font", "italics_font", "bold_italics_font",
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};
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};
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@ -14,6 +14,8 @@
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/shader_material.hpp>
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#include <godot_cpp/classes/shader_material.hpp>
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#include <godot_cpp/classes/timer.hpp>
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#include <godot_cpp/classes/timer.hpp>
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#include <godot_cpp/classes/theme.hpp>
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#include <godot_cpp/classes/theme_db.hpp>
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#include <libtsm.h>
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#include <libtsm.h>
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#include <xkbcommon/xkbcommon-keysyms.h>
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#include <xkbcommon/xkbcommon-keysyms.h>
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@ -87,6 +89,7 @@ void Terminal::_bind_methods()
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Terminal::Terminal()
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Terminal::Terminal()
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{
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{
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set_default_theme_items();
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set_focus_mode(FOCUS_ALL);
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set_focus_mode(FOCUS_ALL);
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max_scrollback = 1000;
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max_scrollback = 1000;
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@ -383,20 +386,6 @@ void Terminal::_get_property_list(List<PropertyInfo> *p_list) const
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{
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{
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p_list->push_back(PropertyInfo(Variant::INT, "cols", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY));
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p_list->push_back(PropertyInfo(Variant::INT, "cols", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY));
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p_list->push_back(PropertyInfo(Variant::INT, "rows", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY));
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p_list->push_back(PropertyInfo(Variant::INT, "rows", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY));
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p_list->push_back(PropertyInfo(Variant::NIL, "Theme Overrides", PROPERTY_HINT_NONE, "theme_override_", PROPERTY_USAGE_GROUP));
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p_list->push_back(PropertyInfo(Variant::NIL, "Colors", PROPERTY_HINT_NONE, "theme_override_colors/", PROPERTY_USAGE_SUBGROUP));
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for (int i = 0; i < TSM_COLOR_NUM; ++i)
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{
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p_list->push_back(PropertyInfo(Variant::COLOR, "theme_override_colors/" + String(COLOR_NAMES[i]), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE));
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}
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p_list->push_back(PropertyInfo(Variant::NIL, "Fonts", PROPERTY_HINT_NONE, "theme_override_fonts/", PROPERTY_USAGE_SUBGROUP));
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for (const String font_type : FONT_TYPES)
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{
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p_list->push_back(PropertyInfo(Variant::OBJECT, "theme_override_fonts/" + font_type, PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE));
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}
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p_list->push_back(PropertyInfo(Variant::NIL, "Font Sizes", PROPERTY_HINT_NONE, "theme_override_font_sizes/", PROPERTY_USAGE_SUBGROUP));
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p_list->push_back(PropertyInfo(Variant::INT, "theme_override_font_sizes/font_size", PROPERTY_HINT_RANGE, "1,256,1,or_greater,suffix:px", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE));
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}
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}
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bool Terminal::_is_valid_color_name(const String &p_name)
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bool Terminal::_is_valid_color_name(const String &p_name)
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@ -822,3 +811,46 @@ void Terminal::_on_selection_held() {
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queue_redraw();
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queue_redraw();
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selection_timer->start();
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selection_timer->start();
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}
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}
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// Add default theme items for the "Terminal" theme type if they don't exist.
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// These defaults match Godot's built-in default theme (note: this is different from the default editor theme).
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void Terminal::set_default_theme_items() {
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Ref<Theme> default_theme = ThemeDB::get_singleton()->get_default_theme();
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if (default_theme->get_type_list().has("Terminal")) return;
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// Default colors and font sizes from CodeEdit, TextEdit, et al.
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// A comment on the translucency of the default background color: https://github.com/godotengine/godot/pull/51159#issuecomment-891127783.
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "background_color", "Terminal", Color(0.1, 0.1, 0.1, 0.6));
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "foreground_color", "Terminal", Color(0.875, 0.875, 0.875, 1));
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default_theme->set_theme_item(Theme::DATA_TYPE_FONT_SIZE, "font_size", "Terminal", 16);
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// Default ANSI colors based on xterm defaults: https://en.wikipedia.org/wiki/ANSI_escape_code#Colors.
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// Some discussion about the slight difference of the blue colors: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=241717.
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_0_color" , "Terminal", Color::hex(0x000000FF)); // Black
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_1_color" , "Terminal", Color::hex(0xCD0000FF)); // Red
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_2_color" , "Terminal", Color::hex(0x00CD00FF)); // Green
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_3_color" , "Terminal", Color::hex(0xCDCD00FF)); // Yellow
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_4_color" , "Terminal", Color::hex(0x0000EEFF)); // Blue
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_5_color" , "Terminal", Color::hex(0xCD00CDFF)); // Magenta
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_6_color" , "Terminal", Color::hex(0x00CDCDFF)); // Cyan
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_7_color" , "Terminal", Color::hex(0xE5E5E5FF)); // White
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_8_color" , "Terminal", Color::hex(0x7F7F7FFF)); // Bright Black (Gray)
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_9_color" , "Terminal", Color::hex(0xFF0000FF)); // Bright Red
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_10_color", "Terminal", Color::hex(0x00FF00FF)); // Bright Green
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_11_color", "Terminal", Color::hex(0xFFFF00FF)); // Bright Yellow
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_12_color", "Terminal", Color::hex(0x5C5CFFFF)); // Bright Blue
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_13_color", "Terminal", Color::hex(0xFF00FFFF)); // Bright Magenta
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_14_color", "Terminal", Color::hex(0x00FFFFFF)); // Bright Cyan
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default_theme->set_theme_item(Theme::DATA_TYPE_COLOR, "ansi_15_color", "Terminal", Color::hex(0xFFFFFFFF)); // Bright White
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// No monospaced font in the default theme, so try to import our own. Will default to a non-monospace font otherwise.
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ResourceLoader* rl = ResourceLoader::get_singleton();
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String const font_path = "res://addons/godot_xterm/themes/fonts/regular.tres";
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if (rl->exists(font_path)) {
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Ref<Font> default_font = rl->load(font_path);
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for (int i = FontType::NORMAL; i <= FontType::BOLD_ITALICS; i++) {
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FontType type = static_cast<FontType>(i);
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default_theme->set_theme_item(Theme::DATA_TYPE_FONT, FONT_TYPES[type], "Terminal", default_font);
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}
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}
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}
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@ -177,6 +177,8 @@ namespace godot
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typedef std::function<int(struct tsm_screen*, char**)> ScreenCopyFunction;
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typedef std::function<int(struct tsm_screen*, char**)> ScreenCopyFunction;
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String _copy_screen(ScreenCopyFunction func);
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String _copy_screen(ScreenCopyFunction func);
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void set_default_theme_items();
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};
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};
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} // namespace godot
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} // namespace godot
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@ -45,6 +45,7 @@ myst_substitutions = {
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# Godot classes.
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# Godot classes.
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'AudioStream': '[AudioStream](' + godot_class.format('audiostream.html') + ')',
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'AudioStream': '[AudioStream](' + godot_class.format('audiostream.html') + ')',
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'CanvasItem': '[CanvasItem](' + godot_class.format('canvasitem.html') + ')',
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'CanvasItem': '[CanvasItem](' + godot_class.format('canvasitem.html') + ')',
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'CodeEdit': '[CodeEdit](' + godot_class.format('code_edit.html') + ')',
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'Color': '[Color](' + godot_class.format('color.html') + ')',
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'Color': '[Color](' + godot_class.format('color.html') + ')',
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'Control': '[Control](' + godot_class.format('control.html') + ')',
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'Control': '[Control](' + godot_class.format('control.html') + ')',
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'Error': '[Error](' + godot_class.format('%40globalscope.html#enum-globalscope-error') + ')',
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'Error': '[Error](' + godot_class.format('%40globalscope.html#enum-globalscope-error') + ')',
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@ -57,6 +58,7 @@ myst_substitutions = {
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'PoolByteArray': '[PoolByteArray](' + godot_class.format('poolbytearray.html') + ')',
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'PoolByteArray': '[PoolByteArray](' + godot_class.format('poolbytearray.html') + ')',
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'PoolStringArray': '[PoolStringArray](' + godot_class.format('poolstringarray.html') + ')',
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'PoolStringArray': '[PoolStringArray](' + godot_class.format('poolstringarray.html') + ')',
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'String': '[String](' + godot_class.format('string.html') + ')',
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'String': '[String](' + godot_class.format('string.html') + ')',
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'TextEdit': '[TextEdit](' + godot_class.format('text_edit.html') + ')',
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'Vector2': '[Vector2](' + godot_class.format('vector2.html') + ')',
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'Vector2': '[Vector2](' + godot_class.format('vector2.html') + ')',
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'bool': '[bool](' + godot_class.format('bool.html') + ')',
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'bool': '[bool](' + godot_class.format('bool.html') + ')',
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'float': '[float](' + godot_class.format('float.html') + ')',
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'float': '[float](' + godot_class.format('float.html') + ')',
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@ -24,6 +24,7 @@ Primarily developed and tested on Linux, it also supports macOS with partial sup
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:caption: Table of Contents
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:caption: Table of Contents
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introduction
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introduction
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themes
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setup/index
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setup/index
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api/index
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api/index
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CHANGELOG
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CHANGELOG
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55
docs/themes.md
Normal file
55
docs/themes.md
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@ -0,0 +1,55 @@
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# Themes
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This section explains how you can go about themeing the {{Terminal}} node.
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## Default
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If you add a {{Terminal}} node to your scene without any themes or theme overrides, then the default theme will apply.
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This default theme is based on the default theme that Godot uses for the {{TextEdit}} and {{CodeEdit}} nodes.
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### Font
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[JetBrains Mono](https://www.jetbrains.com/lp/mono/) is the default font.
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This is the same default font as the Godot code editor (since version 4).
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It is not included with the default theme, so we bundle it separately.
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:::{caution}
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Only the regular version of the font is included. The **bold**, _italic_, and **_bold italic_** variants are not.
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If you want these, you'll need to include them in a custom theme.
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:::
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:::{error}
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This font has support for ligatures (see: [Ligatures for Code](https://github.com/JetBrains/JetBrainsMono?tab=readme-ov-file#ligatures-for-code)).
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While the engine supports this feature, GodotXterm currently does not, and there are no immediate plans to support it.
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:::
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The default font size is 16.
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### Colors
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GodotXterm uses the same default font color and background color as Godot's {{TextEdit}} and {{CodeEdit}} nodes.
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:::{note}
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The default background color of Control nodes is intentionally traslucent.
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See [the discussion](https://github.com/godotengine/godot/pull/51159#issuecomment-891126656) on the Godot GitHub repo about this.
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:::
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The default ANSI colors are the same as [the xterm defaults](https://en.wikipedia.org/wiki/ANSI_escape_code#Colors).
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| FG | BG | Color Name | Theme Item Name | Hex Code Value | Color Block |
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| --- | --- | -------------- | --------------- | -------------- | -------------------------------------- |
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| 30 | 40 | Black | ansi_0_color | `#000000` | <span style="color: #000000">██</span> |
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| 31 | 41 | Red | ansi_1_color | `#CD0000` | <span style="color: #CD0000">██</span> |
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| 32 | 42 | Green | ansi_2_color | `#00CD00` | <span style="color: #00CD00">██</span> |
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| 33 | 43 | Yellow | ansi_3_color | `#CDCD00` | <span style="color: #CDCD00">██</span> |
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| 34 | 44 | Blue | ansi_4_color | `#0000EE` | <span style="color: #0000EE">██</span> |
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| 35 | 45 | Magenta | ansi_5_color | `#CD00CD` | <span style="color: #CD00CD">██</span> |
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| 36 | 46 | Cyan | ansi_6_color | `#00CDCD` | <span style="color: #00CDCD">██</span> |
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| 37 | 47 | White | ansi_7_color | `#E5E5E5` | <span style="color: #E5E5E5">██</span> |
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| 90 | 100 | Bright Black | ansi_8_color | `#7F7F7F` | <span style="color: #7F7F7F">██</span> |
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| 91 | 101 | Bright Red | ansi_9_color | `#FF0000` | <span style="color: #FF0000">██</span> |
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| 92 | 102 | Bright Green | ansi_10_color | `#00FF00` | <span style="color: #00FF00">██</span> |
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| 93 | 103 | Bright Yellow | ansi_11_color | `#FFFF00` | <span style="color: #FFFF00">██</span> |
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| 94 | 104 | Bright Blue | ansi_12_color | `#5C5CFF` | <span style="color: #5C5CFF">██</span> |
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| 95 | 105 | Bright Magenta | ansi_13_color | `#FF00FF` | <span style="color: #FF00FF">██</span> |
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| 96 | 106 | Bright Cyan | ansi_14_color | `#00FFFF` | <span style="color: #00FFFF">██</span> |
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| 97 | 107 | Bright White | ansi_15_color | `#FFFFFF` | <span style="color: #FFFFFF">██</span> |
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