feat(term): make cursor hollow when un-focused

Closes #29.
This commit is contained in:
Leroy Hopson 2024-04-28 22:56:55 +12:00 committed by Leroy Hopson
parent c4c0f9c90a
commit 4c4e61cf99
14 changed files with 52 additions and 20 deletions

View file

@ -209,6 +209,7 @@ void Terminal::_notification(int what)
case NOTIFICATION_FOCUS_ENTER:
case NOTIFICATION_FOCUS_EXIT:
{
set_shader_parameters("has_focus", has_focus());
refresh();
break;
}
@ -275,6 +276,9 @@ int Terminal::_draw_cb(struct tsm_screen *con,
attr_flags |= AttrFlag::INVERSE;
if (attr->blink)
attr_flags |= AttrFlag::BLINK;
if (term->cursor_position.x == posx && term->cursor_position.y == posy) {
attr_flags |= AttrFlag::CURSOR;
}
// Collect colors.
Color fgcol = std::min(attr->fccode, (int8_t)TSM_COLOR_FOREGROUND) >= 0
@ -471,8 +475,7 @@ void Terminal::update_sizes(bool force)
attr_image = Image::create(std::max(cols, 1u), std::max(rows, 1u), false, Image::FORMAT_L8);
attr_texture->set_image(attr_image);
update_shader_parameters(back_material);
update_shader_parameters(fore_material);
set_shader_parameters();
if (force || prev_cols != cols || prev_rows != rows)
emit_signal("size_changed", Vector2i(cols, rows));
@ -480,13 +483,18 @@ void Terminal::update_sizes(bool force)
refresh();
}
void Terminal::update_shader_parameters(Ref<ShaderMaterial> material)
void Terminal::set_shader_parameters(const String &param, const Variant &value)
{
material->set_shader_parameter("cols", cols);
material->set_shader_parameter("rows", rows);
material->set_shader_parameter("size", size);
material->set_shader_parameter("cell_size", cell_size);
material->set_shader_parameter("grid_size", Vector2(cols * cell_size.x, rows * cell_size.y));
if (param.is_empty()) {
set_shader_parameters("cols", cols);
set_shader_parameters("rows", rows);
set_shader_parameters("size", size);
set_shader_parameters("cell_size", cell_size);
set_shader_parameters("grid_size", Vector2(cols * cell_size.x, rows * cell_size.y));
} else {
back_material->set_shader_parameter(param, value);
fore_material->set_shader_parameter(param, value);
}
}
void Terminal::initialize_rendering() {
@ -614,6 +622,7 @@ void Terminal::draw_screen() {
}
rs->canvas_item_clear(char_canvas_item);
cursor_position = tsm_screen_get_flags(screen) & TSM_SCREEN_HIDE_CURSOR ? Vector2i(-1, -1) : get_cursor_pos();
framebuffer_age = tsm_screen_draw(screen, Terminal::_draw_cb, this);
attr_texture->update(attr_image);
back_texture->update(back_image);
@ -752,8 +761,7 @@ void Terminal::set_inverse_mode(const int mode) {
inverse_mode = static_cast<InverseMode>(mode);
bool inverse_enabled = inverse_mode == InverseMode::INVERSE_MODE_INVERT;
back_material->set_shader_parameter("inverse_enabled", inverse_enabled);
fore_material->set_shader_parameter("inverse_enabled", inverse_enabled);
set_shader_parameters("inverse_enabled", inverse_enabled);
refresh();
}

View file

@ -42,6 +42,7 @@ namespace godot
{
INVERSE = 1 << 0,
BLINK = 1 << 1,
CURSOR = 1 << 2,
};
enum InverseMode {
@ -130,6 +131,7 @@ namespace godot
double font_offset;
Vector2 size;
Vector2 cell_size;
Vector2i cursor_position;
Ref<Image> attr_image;
Ref<ImageTexture> attr_texture;
@ -157,7 +159,7 @@ namespace godot
void initialize_rendering();
void update_theme();
void update_sizes(bool force = false);
void update_shader_parameters(Ref<ShaderMaterial> material);
void set_shader_parameters(const String &name = "", const Variant &value = nullptr);
bool redraw_requested = false;
void _on_frame_post_draw();
void draw_screen();