mirror of
https://github.com/lihop/godot-xterm.git
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Build windows releases with /MT rather than /MD
When making a release export of a project, binaries built with the /MD flag do not work.
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4 changed files with 12 additions and 6 deletions
12
.github/workflows/main.yml
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12
.github/workflows/main.yml
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@ -7,11 +7,12 @@ on:
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branches: [ master ]
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branches: [ master ]
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jobs:
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jobs:
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release-build:
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build:
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runs-on: ${{ matrix.os }}
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runs-on: ${{ matrix.os }}
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strategy:
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strategy:
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matrix:
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matrix:
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platform: [ linux, osx, windows ]
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platform: [ linux, osx, windows ]
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target: [ release, debug ]
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bits: [ 64, 32 ]
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bits: [ 64, 32 ]
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include:
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include:
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- platform: linux
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- platform: linux
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@ -43,16 +44,19 @@ jobs:
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cache-name: cache-godot-cpp
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cache-name: cache-godot-cpp
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with:
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with:
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path: addons/godot_xterm/native/external/godot-cpp
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path: addons/godot_xterm/native/external/godot-cpp
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key: godot-cpp-${{ matrix.platform }}-release-${{ matrix.bits }}-${{ env.GODOT_CPP_COMMIT_HASH }}
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key: godot-cpp-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.bits }}-${{ env.GODOT_CPP_COMMIT_HASH }}
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# Ubuntu-specific steps.
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- name: Install ubuntu build dependencies
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- name: Install ubuntu build dependencies
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if: ${{ matrix.os == 'ubuntu-latest' }}
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if: ${{ matrix.os == 'ubuntu-latest' }}
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run: sudo apt-get install -y scons gcc-multilib g++-multilib
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run: sudo apt-get install -y scons gcc-multilib g++-multilib
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# MacOS-specific steps.
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- name: Install additional macos build dependencies
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- name: Install additional macos build dependencies
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if: ${{ matrix.os == 'macos-latest' }}
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if: ${{ matrix.os == 'macos-latest' }}
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run: brew install scons
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run: brew install scons
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# Windows-specific steps.
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- name: Install additional windows build dependencies
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- name: Install additional windows build dependencies
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if: ${{ matrix.os == 'windows-latest' }}
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if: ${{ matrix.os == 'windows-latest' }}
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run: choco install python3 && python -m pip install scons
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run: choco install python3 && python -m pip install scons
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@ -63,12 +67,12 @@ jobs:
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if: steps.cache.outputs.cache-hit != 'true'
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if: steps.cache.outputs.cache-hit != 'true'
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run: |
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run: |
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cd addons/godot_xterm/native/external/godot-cpp
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cd addons/godot_xterm/native/external/godot-cpp
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scons platform=${{ matrix.platform }} target=release bits=${{ matrix.bits }} generate_bindings=yes -j2
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scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} generate_bindings=yes -j2
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- name: Build libgodot-xterm
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- name: Build libgodot-xterm
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run: |
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run: |
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cd addons/godot_xterm/native
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cd addons/godot_xterm/native
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scons platform=${{ matrix.platform }} target=release bits=${{ matrix.bits }} -j2
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scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} -j2
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- name: Upload build artifacts
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- name: Upload build artifacts
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uses: actions/upload-artifact@v2
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uses: actions/upload-artifact@v2
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@ -6,6 +6,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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## [Unreleased]
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### Fixed
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- For windows release builds, use the /MT flag rather than /MD. When built with /MD the plugin does not work with exported projects.
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## [v1.2.0] - 2020-11-21
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## [v1.2.0] - 2020-11-21
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@ -128,7 +128,7 @@ elif env['platform'] == 'windows':
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if env['target'] == 'debug':
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if env['target'] == 'debug':
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env.Append(CCFLAGS=['/Z7', '/Od', '/EHsc', '/D_DEBUG', '/MDd'])
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env.Append(CCFLAGS=['/Z7', '/Od', '/EHsc', '/D_DEBUG', '/MDd'])
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elif env['target'] == 'release':
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elif env['target'] == 'release':
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env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MD'])
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env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MT'])
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# On Windows, Linux, or MacOS using MinGW.
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# On Windows, Linux, or MacOS using MinGW.
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elif host_platform == 'linux' or host_platform == 'osx':
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elif host_platform == 'linux' or host_platform == 'osx':
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2
addons/godot_xterm/native/external/godot-cpp
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2
addons/godot_xterm/native/external/godot-cpp
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@ -1 +1 @@
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Subproject commit 20d57e6cf5d0353de0905f4edd3697b6de32bc74
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Subproject commit 28853fd110dbbc70581ea0a257a0d89febef66aa
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