mirror of
https://github.com/lihop/godot-xterm.git
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Extract submodule cache steps to compound action
Creates a reusable action for caching submodules in the thirdparty directory.
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2 changed files with 43 additions and 31 deletions
40
.github/workflows/main.yml
vendored
40
.github/workflows/main.yml
vendored
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@ -15,8 +15,6 @@ env:
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EMSCRIPTEN_CACHE_VERSION: 1
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EXPORT_TEMPLATE_CACHE_VERSION: 1
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GODOT_CACHE_VERSION: 1
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GODOT_CPP_CACHE_VERSION: 1
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LIBUV_CACHE_VERSION: 1
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jobs:
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build:
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@ -46,33 +44,13 @@ jobs:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Get godot-cpp submodule commit hash
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shell: bash
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env:
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ACTIONS_ALLOW_UNSECURE_COMMANDS: true
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run: |
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echo ::set-env name=GODOT_CPP_COMMIT_HASH::$(git ls-tree HEAD addons/godot_xterm/native/thirdparty/godot-cpp -l | cut -d\ -f3)
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- name: Cache godot-cpp bindings
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uses: actions/cache@v2
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id: cache
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env:
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cache-name: cache-godot-cpp
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- name: Cache submodules
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uses: ./.github/actions/cache-submodules
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id: cache-submodules
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with:
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path: addons/godot_xterm/native/thirdparty/godot-cpp
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key: godot-cpp-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.bits }}-${{ env.GODOT_CPP_COMMIT_HASH }}-v${{ env.GODOT_CPP_CACHE_VERSION }}
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- name: Get libuv submodule commit hash
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shell: bash
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env:
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ACTIONS_ALLOW_UNSECURE_COMMANDS: true
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run: |
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echo ::set-env name=LIBUV_COMMIT_HASH::$(git ls-tree HEAD addons/godot_xterm/native/thirdparty/libuv -l | cut -d\ -f3)
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- name: Cache libuv
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uses: actions/cache@v2
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id: cache-libuv
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with:
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path: addons/godot_xterm/native/thirdparty/libuv
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key: libuv-cache-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.bits }}-${{ env.LIBUV_COMMIT_HASH }}-v${{ env.LIBUV_CACHE_VERSION }}
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platform: ${{ matrix.platform }}
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target: ${{ matrix.target }}
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bits: ${{ matrix.bits }}
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- name: Cache emscripten
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if: ${{ matrix.platform == 'javascript' }}
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uses: actions/cache@v2
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@ -110,19 +88,19 @@ jobs:
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arch: win${{ matrix.bits }}
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- name: Build godot-cpp bindings
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if: steps.cache.outputs.cache-hit != 'true'
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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run: |
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cd addons/godot_xterm/native/thirdparty/godot-cpp
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scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} generate_bindings=yes -j2
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- name: Setup cmake
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if: steps.cache-libuv.outputs.cache-hit != 'true'
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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uses: jwlawson/actions-setup-cmake@v1.9
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with:
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cmake-version: '3.15.4'
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use-32bit: ${{ matrix.bits == 32 && matrix.os == 'windows-latest' }}
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- name: Build libuv
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if: steps.cache-libuv.outputs.cache-hit != 'true'
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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shell: bash
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env:
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TARGET: ${{ matrix.target }}
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