Support universal (x86_64/arm64) builds for macOS

The macOS binary (libgodot-xterm.osx.64.dylib) is now a universal binary
that runs natively on both x86_64 and arm64.
This commit is contained in:
Leroy Hopson 2022-05-31 20:14:41 +07:00
parent 9e50171d04
commit 57dadf7db2
No known key found for this signature in database
GPG key ID: D2747312A6DB51AA
4 changed files with 23 additions and 13 deletions

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@ -130,7 +130,8 @@ jobs:
OS: ${{ matrix.os }} OS: ${{ matrix.os }}
run: | run: |
cd addons/godot_xterm/native/thirdparty/libuv cd addons/godot_xterm/native/thirdparty/libuv
args="-DCMAKE_BUILD_TYPE=$TARGET -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE" args="-DCMAKE_BUILD_TYPE=$TARGET -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
-DCMAKE_OSX_ARCHITECTURES=x86_64;arm64"
if [ "$TARGET" == "release" ]; then if [ "$TARGET" == "release" ]; then
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL" args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
else else

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@ -6,7 +6,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased](https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD) ## [Unreleased](https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD)
### Added
- Support for macOS universal (x86_64/arm64) binaries. The macOS binary
`libgodot-xterm.osx.64.dylib` is now a universal binary that runs natively
on both x86_64 and arm64.
## [v2.0.0](https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0) - 2021-07-25 ## [v2.0.0](https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0) - 2021-07-25
### Added ### Added

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@ -62,6 +62,8 @@ opts.Add(EnumVariable(
allowed_values=('debug', 'release'), allowed_values=('debug', 'release'),
ignorecase=2 ignorecase=2
)) ))
opts.Add(EnumVariable("macos_arch", "Target macOS architecture",
"universal", ["universal", "x86_64", "arm64"]))
opts.Add(BoolVariable( opts.Add(BoolVariable(
'disable_pty', 'disable_pty',
'Disables the PTY and its dependencies (LibuvUtils and Pipe). Has no effect on platforms where PTY is not supported', 'Disables the PTY and its dependencies (LibuvUtils and Pipe). Has no effect on platforms where PTY is not supported',
@ -139,15 +141,17 @@ elif env['platform'] == 'osx':
if env['bits'] == '32': if env['bits'] == '32':
raise ValueError( raise ValueError(
'Only 64-bit builds are supported for the macOS target.' 'Only 64-bit builds are supported for the osx platform.'
) )
env.Append(CCFLAGS=['-arch', 'x86_64']) if env["macos_arch"] == "universal":
env.Append(LINKFLAGS=[ env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
'-arch', env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
'x86_64', else:
'-Wl,-undefined,dynamic_lookup', env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
]) env.Append(CCFLAGS=["-arch", env["macos_arch"]])
env.Append(LINKFLAGS=['-Wl,-undefined,dynamic_lookup'])
if env['target'] == 'debug': if env['target'] == 'debug':
env.Append(CCFLAGS=['-Og', '-g']) env.Append(CCFLAGS=['-Og', '-g'])
@ -249,7 +253,8 @@ env.Append(LIBS=[
env.File('thirdparty/godot-cpp/bin/libgodot-cpp.{}.{}.{}{}'.format( env.File('thirdparty/godot-cpp/bin/libgodot-cpp.{}.{}.{}{}'.format(
env['platform'], env['platform'],
env['target'], env['target'],
'wasm' if env['platform'] == 'javascript' else env['bits'], 'wasm' if env['platform'] == 'javascript' else env['macos_arch'] if (
env['macos_arch'] != 'universal' and env['platform'] == 'osx') else env['bits'],
env['LIBSUFFIX'], env['LIBSUFFIX'],
)), )),
env.File('thirdparty/libtsm/build/bin/libtsm.{}.{}.{}{}'.format( env.File('thirdparty/libtsm/build/bin/libtsm.{}.{}.{}{}'.format(

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@ -58,13 +58,14 @@ updateSubmodules GODOT_CPP_DIR ${NATIVE_DIR}/thirdparty/godot-cpp
# Build godot-cpp bindings. # Build godot-cpp bindings.
cd ${GODOT_CPP_DIR} cd ${GODOT_CPP_DIR}
echo "scons generate_bindings=yes target=$target -j$nproc" echo "scons generate_bindings=yes target=$target -j$nproc"
scons generate_bindings=yes target=$target -j$nproc scons generate_bindings=yes macos_arch=$(uname -m) target=$target -j$nproc
# Build libuv as a static library. # Build libuv as a static library.
cd ${LIBUV_DIR} cd ${LIBUV_DIR}
mkdir build || true mkdir build || true
cd build cd build
args="-DCMAKE_BUILD_TYPE=$target -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE" args="-DCMAKE_BUILD_TYPE=$target -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
-DCMAKE_OSX_ARCHITECTURES=$(uname -m)"
if [ "$target" == "release" ]; then if [ "$target" == "release" ]; then
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL" args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
else else
@ -76,7 +77,7 @@ cmake --build build --config $target -j$nproc
# Build libgodot-xterm. # Build libgodot-xterm.
cd ${NATIVE_DIR} cd ${NATIVE_DIR}
scons target=$target disable_pty=$disable_pty -j$nproc scons target=$target macos_arch=$(uname -m) disable_pty=$disable_pty -j$nproc
# Use Docker to build libgodot-xterm javascript. # Use Docker to build libgodot-xterm javascript.
if [ -x "$(command -v docker-compose)" ]; then if [ -x "$(command -v docker-compose)" ]; then