feat(theme)!: set a default theme

Adds 'Terminal' type to the default theme. Sets values to those similar
to CodeEdit and TextEdit. Colors default to Xterm defaults.
This commit is contained in:
Leroy Hopson 2024-04-01 20:08:39 +13:00
parent 6c8be30e7f
commit 60e1d3d515
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GPG key ID: D2747312A6DB51AA
6 changed files with 108 additions and 14 deletions

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@ -45,6 +45,7 @@ myst_substitutions = {
# Godot classes.
'AudioStream': '[AudioStream](' + godot_class.format('audiostream.html') + ')',
'CanvasItem': '[CanvasItem](' + godot_class.format('canvasitem.html') + ')',
'CodeEdit': '[CodeEdit](' + godot_class.format('code_edit.html') + ')',
'Color': '[Color](' + godot_class.format('color.html') + ')',
'Control': '[Control](' + godot_class.format('control.html') + ')',
'Error': '[Error](' + godot_class.format('%40globalscope.html#enum-globalscope-error') + ')',
@ -57,6 +58,7 @@ myst_substitutions = {
'PoolByteArray': '[PoolByteArray](' + godot_class.format('poolbytearray.html') + ')',
'PoolStringArray': '[PoolStringArray](' + godot_class.format('poolstringarray.html') + ')',
'String': '[String](' + godot_class.format('string.html') + ')',
'TextEdit': '[TextEdit](' + godot_class.format('text_edit.html') + ')',
'Vector2': '[Vector2](' + godot_class.format('vector2.html') + ')',
'bool': '[bool](' + godot_class.format('bool.html') + ')',
'float': '[float](' + godot_class.format('float.html') + ')',