Add support for Windows 64-bit

Tested on NixOS, Ubuntu and Arch Linux. Not yet able to compile for
Windows 32-bit on NixOS or on Windows itself.

Part of #5
This commit is contained in:
Leroy Hopson 2020-11-05 15:42:00 +07:00 committed by Leroy Hopson
parent fc60c366e6
commit 630e0104d5
10 changed files with 328 additions and 110 deletions

View file

@ -13,6 +13,17 @@ Terminal emulator for Godot using GDNative and [libtsm](https://github.com/Aetf/
![Screenshot of Main Menu Scene](./docs/screenshot.png)
## Supported Platforms
### Confirmed:
- Linux 64-bit (primarily developed/tested on this platform)
- Windows 64-bit
### Planned/untested:
- Linux 32-bit
- Windows 32-bit
- MacOS 64-bit
## Building
**Important**: It is recommended that you build the native binaries before opening this demo project, otherwise the Godot editor will automatically modify the example scenes when it can't find the native libs, such that they won't work when the files _are_ in place.