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https://github.com/lihop/godot-xterm.git
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Move bell to main terminal
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parent
e8c27f2796
commit
6afaa55914
3 changed files with 29 additions and 31 deletions
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@ -34,10 +34,22 @@ var rows = 2
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# If true, text in the terminal will be copied to the clipboard when selected.
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export (bool) var copy_on_selection
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# Bell
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# If enabled, bell_sound will play when the ASCII BELL "\u0007" character is printed.
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export var bell_enabled := true
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export var bell_sound: AudioStream = preload("../../themes/audio/bell.wav")
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# Number of milliseconds that must pass before emitting a new bell sound.
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# This important in cases where the bell character is being printed frequently
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# such as `while true; do echo -e "\a"; done`, as adding additional AudioStreamPlayer
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# nodes too frequently has a negative performance impact.
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export var bell_cooldown_msec: int = 100
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var _viewport: Viewport = preload("./viewport.tscn").instance()
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var _native_terminal: Control = _viewport.get_node("Terminal")
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var _screen := TextureRect.new()
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var _bell_timer := Timer.new()
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var _selecting := false
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var _selecting_mode: int = SelectionMode.NONE
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var _selection_timer := Timer.new()
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@ -96,7 +108,6 @@ func _ready():
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_native_terminal.connect("data_sent", self, "_on_data_sent")
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_native_terminal.connect("key_pressed", self, "_on_key_pressed")
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_native_terminal.connect("size_changed", self, "_on_size_changed")
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_native_terminal.connect("bell", self, "_on_bell")
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_viewport.size = rect_size
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_viewport.render_target_update_mode = Viewport.UPDATE_ALWAYS
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@ -104,6 +115,10 @@ func _ready():
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_screen.set_anchors_preset(PRESET_WIDE)
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_screen.texture = _viewport.get_texture()
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_native_terminal.connect("bell", self, "_on_bell")
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_bell_timer.one_shot = true
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add_child(_bell_timer)
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_selection_timer.wait_time = 0.05
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_selection_timer.connect("timeout", self, "_on_selection_held")
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@ -214,9 +229,22 @@ func _on_size_changed(new_size: Vector2):
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func _on_bell():
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if bell_enabled and bell_sound and _bell_timer.time_left == 0:
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var player := AudioStreamPlayer.new()
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player.stream = bell_sound
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player.autoplay = true
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player.playing = true
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player.connect("finished", self, "_on_player_finished", [player])
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add_child(player)
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_bell_timer.start(0.001 * bell_cooldown_msec)
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emit_signal("bell")
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func _on_player_finished(player: AudioStreamPlayer):
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player.queue_free()
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func _mouse_to_cell(pos: Vector2) -> Vector2:
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return Vector2(pos / _native_terminal.cell_size)
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@ -2,31 +2,6 @@ extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"
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onready var pty = $PTY
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var _next_bell := true
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func _ready():
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pty.fork(OS.get_environment("SHELL"))
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func _on_Terminal_bell():
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# Limit the rate at which bells can be rung in case the user does something crazy such as
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# `while true; do echo -e "\a"; done`
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# which causes a real mess if we keep adding AudioStreamPlayers.
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if not _next_bell:
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return
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var player := AudioStreamPlayer.new()
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player.stream = preload("res://addons/godot_xterm/themes/audio/bell.wav")
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player.autoplay = true
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player.connect("finished", self, "_on_player_finished", [player])
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add_child(player)
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_next_bell = false
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func _on_player_finished(player: AudioStreamPlayer):
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player.queue_free()
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func _on_Timer_timeout():
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_next_bell = true
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@ -21,9 +21,4 @@ env = {
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"TERM": "xterm-256color"
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}
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.1
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autostart = true
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[connection signal="bell" from="." to="." method="_on_Terminal_bell"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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