Basics working, added pseudoterminal

Former-commit-id: 1187c9b7a3
This commit is contained in:
Leroy Hopson 2020-07-11 17:45:21 +07:00
parent f6bd5a11c8
commit 6e938f03bf
41 changed files with 1108 additions and 32 deletions

View file

@ -0,0 +1,21 @@
#include "terminal.h"
#include "pseudoterminal.h"
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o)
{
godot::Godot::gdnative_init(o);
}
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o)
{
godot::Godot::gdnative_terminate(o);
}
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
{
godot::Godot::nativescript_init(handle);
godot::register_class<godot::Terminal>();
godot::register_class<godot::Pseudoterminal>();
}

Binary file not shown.

View file

@ -0,0 +1,34 @@
#include "pseudoterminal.h"
using namespace godot;
void Pseudoterminal::_register_methods()
{
register_method("_init", &Pseudoterminal::_init);
register_method("_ready", &Pseudoterminal::_ready);
register_method("put_data", &Pseudoterminal::put_data);
register_signal<Pseudoterminal>((char *)"data_received", "data", GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY);
}
Pseudoterminal::Pseudoterminal()
{
}
Pseudoterminal::~Pseudoterminal()
{
}
void Pseudoterminal::_init()
{
}
void Pseudoterminal::_ready()
{
}
void Pseudoterminal::put_data(PoolByteArray data)
{
}

View file

@ -0,0 +1,27 @@
#ifndef PSEUDOTERMINAL_H
#define PSEUDOTERMINAL_H
#include <Godot.hpp>
#include <Node.hpp>
namespace godot
{
class Pseudoterminal : public Node
{
GODOT_CLASS(Pseudoterminal, Node)
public:
static void _register_methods();
Pseudoterminal();
~Pseudoterminal();
void _init();
void _ready();
void put_data(PoolByteArray data);
};
} // namespace godot
#endif // PSEUDOTERMINAL_H

Binary file not shown.

View file

@ -0,0 +1,290 @@
#include "terminal.h"
#include <Theme.hpp>
using namespace godot;
// Use xterm default for default color palette.
const uint8_t Terminal::default_color_palette[TSM_COLOR_NUM][3] = {
[TSM_COLOR_BLACK] = { 0x00, 0x00, 0x00 },
[TSM_COLOR_RED] = { 0x80, 0x00, 0x00 },
[TSM_COLOR_GREEN] = { 0x00, 0x80, 0x00 },
[TSM_COLOR_YELLOW] = { 0x80, 0x80, 0x00 },
[TSM_COLOR_BLUE] = { 0x00, 0x00, 0x80 },
[TSM_COLOR_MAGENTA] = { 0x80, 0x00, 0x80 },
[TSM_COLOR_CYAN] = { 0x00, 0x80, 0x80 },
[TSM_COLOR_LIGHT_GREY] = { 0xc0, 0xc0, 0xc0 },
[TSM_COLOR_DARK_GREY] = { 0x80, 0x80, 0x80 },
[TSM_COLOR_LIGHT_RED] = { 0xff, 0x00, 0x00 },
[TSM_COLOR_LIGHT_GREEN] = { 0x00, 0xff, 0x00 },
[TSM_COLOR_LIGHT_YELLOW] = { 0xff, 0xff, 0x00 },
[TSM_COLOR_LIGHT_BLUE] = { 0x00, 0x00, 0xff },
[TSM_COLOR_LIGHT_MAGENTA] = { 0xff, 0x00, 0xff },
[TSM_COLOR_LIGHT_CYAN] = { 0x00, 0xff, 0xff },
[TSM_COLOR_WHITE] = { 0xff, 0xff, 0xff },
[TSM_COLOR_FOREGROUND] = { 0xff, 0xff, 0xff },
[TSM_COLOR_BACKGROUND] = { 0x00, 0x00, 0x00 },
};
static struct {
Color col;
bool is_set;
} colours[16];
static void term_output(const char *s, size_t len, void *user) {
}
static void write_cb(struct tsm_vte *vte, const char *u8, size_t len, void *data) {
Terminal *term = static_cast<Terminal *>(data);
}
static int text_draw_cb(struct tsm_screen *con,
uint64_t id,
const uint32_t *ch,
size_t len,
unsigned int width,
unsigned int posx,
unsigned int posy,
const struct tsm_screen_attr *attr,
tsm_age_t age,
void *data) {
Terminal *terminal = static_cast<Terminal *>(data);
if (age <= terminal->framebuffer_age)
return 0;
size_t ulen;
char buf[5] = { 0 };
if (len > 0) {
char *utf8 = tsm_ucs4_to_utf8_alloc(ch, len, &ulen);
memcpy(terminal->cells[posy][posx].ch, utf8, ulen);
} else {
terminal->cells[posy][posx] = {};
}
memcpy(&terminal->cells[posy][posx].attr, attr, sizeof(tsm_screen_attr));
terminal->update();
return 0;
}
void Terminal::_register_methods() {
register_method("_init", &Terminal::_init);
register_method("_ready", &Terminal::_ready);
register_method("_input", &Terminal::_input);
register_method("_draw", &Terminal::_draw);
register_method("write", &Terminal::write);
register_property<Terminal, int>("rows", &Terminal::rows, 24);
register_property<Terminal, int>("cols", &Terminal::cols, 80);
}
Terminal::Terminal() {
}
Terminal::~Terminal() {
}
void Terminal::_init() {
rows = 24;
cols = 80;
for (int x = 0; x < rows; x++) {
Row row(cols);
for (int y = 0; y < cols; y++) {
row[y] = empty_cell;
}
cells.push_back(row);
}
cell_size = Vector2(12, 21); // TODO: Get proper cell_size based on font.
sleep = false;
int ret;
if (tsm_screen_new(&screen, NULL, NULL)) {
ERR_PRINT("Error creating new tsm screen");
}
tsm_screen_set_max_sb(screen, 1000); // TODO: Use config var for scrollback size.
if (tsm_vte_new(&vte, screen, write_cb, this, NULL, NULL)) {
ERR_PRINT("Error creating new tsm vte");
}
/* Set the color palette */
update_color_palette();
if (tsm_vte_set_custom_palette(vte, color_palette)) {
ERR_PRINT("Error setting custom palette");
}
if (tsm_vte_set_palette(vte, "custom")) {
ERR_PRINT("Error setting palette");
}
}
void Terminal::_ready() {
}
void Terminal::_input(Variant event) {
}
void Terminal::_draw() {
if (sleep)
return;
/* Draw the background */
// Draw the background first so subsequent rows don't overlap
// foreground characters such as y that may extend below the baseline.
for (int row = 0; row < rows; row++) {
for (int col = 0; col < cols; col++) {
draw_background(row, col, get_cell_colors(row, col).first);
}
}
/* Draw the foreground */
for (int row = 0; row < rows; row++) {
for (int col = 0; col < cols; col++) {
draw_foreground(row, col, get_cell_colors(row, col).second);
}
}
}
void Terminal::update_color_palette() {
// Start with a copy of the default color palette
memcpy(color_palette, Terminal::default_color_palette, sizeof(Terminal::default_color_palette));
/* Generate color palette based on theme */
// Converts a color from the Control's theme to one that can
// be used in a tsm color palette.
auto set_pallete_color = [this](tsm_vte_color color, String theme_color) -> void {
Color c = get_color(theme_color, "Terminal");
uint32_t argb32 = c.to_ARGB32();
color_palette[color][0] = (argb32 >> (8 * 0)) & 0xff;
color_palette[color][1] = (argb32 >> (8 * 1)) & 0xff;
color_palette[color][2] = (argb32 >> (8 * 2)) & 0xff;
};
set_pallete_color(TSM_COLOR_BLACK, "Black");
set_pallete_color(TSM_COLOR_RED, "Red");
set_pallete_color(TSM_COLOR_GREEN, "Green");
set_pallete_color(TSM_COLOR_YELLOW, "Yellow");
set_pallete_color(TSM_COLOR_BLUE, "Blue");
set_pallete_color(TSM_COLOR_MAGENTA, "Magenta");
set_pallete_color(TSM_COLOR_CYAN, "Cyan");
set_pallete_color(TSM_COLOR_LIGHT_GREY, "Light Grey");
set_pallete_color(TSM_COLOR_DARK_GREY, "Dark Grey");
set_pallete_color(TSM_COLOR_LIGHT_RED, "Light Red");
set_pallete_color(TSM_COLOR_LIGHT_GREEN, "Light Green");
set_pallete_color(TSM_COLOR_LIGHT_YELLOW, "Light Yellow");
set_pallete_color(TSM_COLOR_LIGHT_BLUE, "Light Blue");
set_pallete_color(TSM_COLOR_LIGHT_MAGENTA, "Light Magenta");
set_pallete_color(TSM_COLOR_WHITE, "White");
set_pallete_color(TSM_COLOR_BACKGROUND, "Background");
set_pallete_color(TSM_COLOR_FOREGROUND, "Foreground");
}
void Terminal::draw_background(int row, int col, Color bgcolor) {
/* Draw the background */
Vector2 background_pos = Vector2(col * cell_size.x, row * cell_size.y);
Rect2 background_rect = Rect2(background_pos, cell_size);
draw_rect(background_rect, bgcolor);
}
void Terminal::draw_foreground(int row, int col, Color fgcolor) {
struct cell cell = cells[row][col];
/* Set the font */
Ref<Font> fontref = get_font("");
if (cell.attr.bold && cell.attr.italic) {
fontref = get_font("Bold Italic", "Terminal");
} else if (cell.attr.bold) {
fontref = get_font("Bold", "Terminal");
} else if (cell.attr.italic) {
fontref = get_font("Italic", "Terminal");
} else {
fontref = get_font("Regular", "Terminal");
}
/* Draw the foreground */
if (cell.ch == nullptr)
return; // No foreground to draw
if (cell.attr.blink)
; // TODO: Handle blink
int font_height = fontref.ptr()->get_height();
Vector2 foreground_pos = Vector2(col * cell_size.x, row * cell_size.y + font_height);
draw_string(fontref, foreground_pos, cell.ch, fgcolor);
if (cell.attr.underline)
draw_string(fontref, foreground_pos, "_", fgcolor);
}
std::pair<Color, Color> Terminal::get_cell_colors(int row, int col) {
struct cell cell = cells[row][col];
Color fgcol, bgcol;
float fr = 1, fg = 1, fb = 1, br = 0, bg = 0, bb = 0;
Ref<Font> fontref = get_font("");
/* Get foreground color */
if (cell.attr.fccode && palette.count(cell.attr.fccode)) {
fgcol = palette[cell.attr.fccode];
} else {
fr = (float)cell.attr.fr / 255.0;
fg = (float)cell.attr.fg / 255.0;
fb = (float)cell.attr.fb / 255.0;
fgcol = Color(fr, fg, fb);
if (cell.attr.fccode) {
palette.insert(std::pair<int, Color>(cell.attr.fccode, Color(fr, fg, fb)));
}
}
/* Get background color */
if (cell.attr.bccode && palette.count(cell.attr.bccode)) {
bgcol = palette[cell.attr.bccode];
} else {
br = (float)cell.attr.br / 255.0;
bg = (float)cell.attr.bg / 255.0;
bb = (float)cell.attr.bb / 255.0;
bgcol = Color(br, bg, bb);
if (cell.attr.bccode) {
palette.insert(std::pair<int, Color>(cell.attr.bccode, Color(br, bg, bb)));
}
}
if (cell.attr.inverse)
std::swap(bgcol, fgcol);
return std::make_pair(bgcol, fgcol);
}
void Terminal::write(PoolByteArray data) {
tsm_vte_input(vte, (char *)data.read().ptr(), data.size());
framebuffer_age = tsm_screen_draw(screen, text_draw_cb, this);
}

View file

@ -0,0 +1,67 @@
#ifndef TERMINAL_H
#define TERMINAL_H
#include <libtsm.h>
#include <Control.hpp>
#include <Font.hpp>
#include <Godot.hpp>
#include <map>
#include <vector>
namespace godot {
class Terminal : public Control {
GODOT_CLASS(Terminal, Control)
public:
struct cell {
char ch[5];
struct tsm_screen_attr attr;
} empty_cell = { ch : { 0, 0, 0, 0, 0 }, attr : {} };
public:
typedef std::vector<std::vector<struct cell> > Cells;
typedef std::vector<struct cell> Row;
Cells cells;
protected:
tsm_screen *screen;
tsm_vte *vte;
private:
static const uint8_t default_color_palette[TSM_COLOR_NUM][3];
Vector2 cell_size;
std::map<int, Color> palette = {};
void update_color_palette();
std::pair<Color, Color> get_cell_colors(int row, int col);
void draw_background(int row, int col, Color bgcol);
void draw_foreground(int row, int col, Color fgcol);
public:
static void _register_methods();
Terminal();
~Terminal();
void _init();
void _ready();
void _input(Variant event);
void _draw();
void write(PoolByteArray bytes);
int rows;
int cols;
bool sleep;
uint8_t color_palette[TSM_COLOR_NUM][3];
tsm_age_t framebuffer_age;
};
} // namespace godot
#endif // TERMINAL_H

Binary file not shown.