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Move documentation from wiki to main repo
Makes it easier to keep documentation up to date and can deploy with GitHub pages. README.md moved to docs/README.md and is shared with GitHub Pages home page.
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docs/setup/precompiled_binaries.md
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docs/setup/precompiled_binaries.md
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---
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layout: default
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title: Precompiled Binaries
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parent: Setup
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nav_order: 1
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permalink: /setup/precompiled-binaries
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---
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# Precompiled Binaries
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{: .no_toc }
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Installing GodotXterm using precompiled binaries means that you wont be required
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to use a C/C++ compiler to build the project from source. It is simply a matter
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of copying files to the correct location in your project. These files can be
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installed from several sources:
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1. TOC
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{:toc}
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**Note:** precompiled binaries will only work with certain versions of Godot
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(usually the current stable release). If you need binaries for a different or
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custom Godot version, or want to make modifications to the C/C++ code, please
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refer to the section on [Building From Source](/setup/building-from-source).
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## Godot Asset Library
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GodotXterm can be installed from the [Godot Asset Library](https://godotengine.org/asset-library/asset/1007).
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See the [Godot Asset Library documentation](https://docs.godotengine.org/en/stable/community/asset_library/using_assetlib.html) for more info on how to use it.
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## Gd-plug Plugin Manager
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If you are using the gd-plug plugin manager you can add the following line to your `plug.gd` file:
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```
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plug("lihop/godot-xterm-dist", {commit = "a1131a562e8e8f0c57b0ddf61de7fa015d463ba0", include = ["addons/godot_xterm"]})
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```
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Replace the commit hash with the hash of the GodotXterm version you wish to install.
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See [tags](https://github.com/lihop/godot-xterm-dist/tags) for a list of versions and their corresponding commit hashes.
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See the [gd-plug documentation](https://github.com/imjp94/gd-plug/blob/master/README.md) for more info on how to use it.
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## Manual Installation
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Alternatively, GodotXterm can be installed manually in two steps:
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1. Copy the [`addons/godot_xterm`](https://github.com/lihop/godot-xterm/tree/stable/addons/godot_xterm) directory to the `addons` directory of your Godot project.
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2. Copy the GDNative binaries into `addons/godot_xterm/native/bin` directory.
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The easiest way to obtain the GDNative binaries is to download them from [the Releases page](https://github.com/lihop/godot-xterm/releases).
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Download the zip archive named `libgodot-xterm-release.zip` and extract its contents into the `/addons/godot_xterm/native/bin` directory of your project.
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After this your `addons/godot_xterm/native/bin` directory should contain the following files:
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- `libgodot-xterm.javascript.32.wasm`
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- `libgodot-xterm.linux.32.so`
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- `libgodot-xterm.linux.64.so`
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- `libgodot-xterm.osx.64.dylib`
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- `libgodot-xterm.windows.32.dll`
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- `libgodot-xterm.windows.64.dll`
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Debug builds are also available on the Releases page if required.
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Download and unzip `libgodot-xterm-debug.zip` instead of `libgodot-xterm-release.zip` to the same location.
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