mirror of
https://github.com/lihop/godot-xterm.git
synced 2025-05-05 04:34:23 +02:00
parent
54cb343b3c
commit
7b42b97610
10 changed files with 71 additions and 44 deletions
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@ -1,28 +1,37 @@
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#! /usr/bin/env nix-shell
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#! nix-shell -i bash --pure -p binutils.bintools cmake scons
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#!/bin/sh
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set -e
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# Make sure we are in the addons/godot_xterm directory
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cd ${BASH_SOURCE%/*}
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# Get the absolute path to the directory this script is in.
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NATIVE_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
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# Initialize godot-cpp
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if [ ! -d "external/godot-cpp/bin" ]
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then
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cd external/godot-cpp
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scons platform=linux generate_bindings=yes -j12
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cd ../..
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# Run script inside a nix shell if it is available.
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if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then
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cd ${NATIVE_DIR}
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nix-shell shell.nix --pure --run "./build.sh"
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exit
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fi
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# Build libtsm
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if [ ! -f "external/libtsm/build/src/tsm/libtsm.a" ]
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then
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cd external/libtsm
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mkdir -p build
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cd build
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cmake -DBUILD_SHARED_LIBS=n ..
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make
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cd ../../..
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# Build libtsm.
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LIBTSM_DIR=${NATIVE_DIR}/external/libtsm
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if [ ! -d "$LIBTSM_DIR" ]; then
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cd ${NATIVE_DIR}
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git submodule update --init --recursive -- $LIBTSM_DIR
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fi
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cd $LIBTSM_DIR
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mkdir -p build
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cd build
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cmake -DBUILD_SHARED_LIBS=n ..
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make
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# Build godotxtermnative
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# Build godot-cpp.
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GODOT_CPP_DIR=${NATIVE_DIR}/external/godot-cpp
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if [ ! -d "${GODOT_CPP_DIR}" ]; then
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cd ${NATIVE_DIR}
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git submodule update --init --recursive -- $GODOT_CPP_DIR
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fi
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cd $GODOT_CPP_DIR
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scons platform=linux generate_bindings=yes -j12
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# Build godotxtermnative.
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cd ${NATIVE_DIR}
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scons platform=linux
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