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fix(ci): exclude godot-cpp and libtsm from cache
The godot-cpp and libtsm dependecies are built via the SConstruct file and therefore can be handled by the SCons cache. By caching the seperately, changes to the submodules were being overwritten.
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1 changed files with 2 additions and 3 deletions
5
.github/actions/cache-submodules/action.yml
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5
.github/actions/cache-submodules/action.yml
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@ -17,11 +17,10 @@ runs:
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working-directory: addons/godot_xterm/native/thirdparty
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shell: bash
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run: |
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godot_cpp_rev=$(git ls-tree HEAD godot-cpp --object-only)
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libuv_rev=$(git ls-tree HEAD libuv --object-only)
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libtsm_rev=$(git ls-tree HEAD libtsm --object-only)
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node_pty_rev=$(git ls-tree HEAD node-pty --object-only)
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hash_cmd=$([[ $RUNNER_OS == 'Windows' ]] && echo 'sha1sum' || echo 'shasum')
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hash_of_hashes=$(echo -n "$godot_cpp_rev$libuv_rev$libtsm_rev" | $hash_cmd | head -c 40)
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hash_of_hashes=$(echo -n "$libuv_rev$node_pty_rev" | $hash_cmd | head -c 40)
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echo "hash=$hash_of_hashes" >> $GITHUB_OUTPUT
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build_files_hash=${{ hashFiles('**/build.sh', '**/*.Dockerfile', '**/SConstruct', '**/*.yml') }}
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echo "build-files-hash=$build_files_hash" >> $GITHUB_OUTPUT
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