Enable compiling Pipe and LibuvUtils on Windows

Currently only works when building with debug target. On GitHub actions
target release results in linking errors. So disable PTY for release
builds.

Part of #25.
This commit is contained in:
Leroy Hopson 2021-07-16 14:31:13 +07:00
parent 88e5320a83
commit 84243cd824
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GPG key ID: D2747312A6DB51AA
8 changed files with 145 additions and 101 deletions

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@ -98,29 +98,38 @@ jobs:
cd addons/godot_xterm/native/thirdparty/godot-cpp
scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} generate_bindings=yes -j2
- name: Build libuv
if: ${{ matrix.bits == 64 && steps.cache-libuv.outputs.cache-hit != 'true' }}
uses: lukka/run-cmake@v3
- name: Setup cmake
if: steps.cache-libuv.outputs.cache-hit != 'true'
uses: jwlawson/actions-setup-cmake@v1.9
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/addons/godot_xterm/native/thirdparty/libuv/CMakeLists.txt'
useVcpkgToolchainFile: true
cmakeAppendedArgs: '-DCMAKE_BUILD_TYPE=${{ matrix.target }} -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE'
buildDirectory: '${{ github.workspace }}/addons/godot_xterm/native/thirdparty/libuv/build'
- name: Build libuv 32 bit
if: ${{ matrix.bits == 32 && steps.cache-libuv.outputs.cache-hit != 'true' }}
uses: lukka/run-cmake@v3
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/addons/godot_xterm/native/thirdparty/libuv/CMakeLists.txt'
useVcpkgToolchainFile: true
cmakeAppendedArgs: '-DCMAKE_BUILD_TYPE=${{ matrix.target }} -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32'
buildDirectory: '${{ github.workspace }}/addons/godot_xterm/native/thirdparty/libuv/build'
cmake-version: '3.15.4'
use-32bit: ${{ matrix.bits == 32 && matrix.os == 'windows-latest' }}
- name: Build libuv
if: steps.cache-libuv.outputs.cache-hit != 'true'
shell: bash
env:
TARGET: ${{ matrix.target }}
BITS: ${{ matrix.bits }}
OS: ${{ matrix.os }}
run: |
cd addons/godot_xterm/native/thirdparty/libuv
args="-DCMAKE_BUILD_TYPE=$TARGET -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE"
if [ "$BITS" -eq 32 -a "$OS" == "windows-latest" ]; then
cmake -G "Visual Studio 16 2019" -A Win32 -S $(pwd) -B "build" $args
else
mkdir build || true
cd build
if [ "$BITS" -eq 32 ]; then args="$args -DCMAKE_SYSTEM_PROCESSOR=i686 -DCMAKE_C_FLAGS=-m32"; fi
cmake .. $args
cd ..
fi
cmake --build build --config $TARGET
- name: Build libgodot-xterm
run: |
cd addons/godot_xterm/native
scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} -j2
# Disable PTY on release windows builds as it has linking errors when built on GithHub actions.
scons platform=${{ matrix.platform }} target=${{ matrix.target }} bits=${{ matrix.bits }} disable_pty=${{ matrix.target == 'release' && matrix.platform == 'windows' && 'yes' || 'no' }} -j2
- name: Upload build artifacts
uses: actions/upload-artifact@v2