Pin GitHub-hosted runner versions

- ubuntu-latest -> ubuntu-22.04
- macos-latest -> macos-12
- windows-latest -> windows-2022
This commit is contained in:
Leroy Hopson 2022-08-27 20:32:03 +12:00
parent 6fce61364d
commit 8b5caafbc7
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@ -15,7 +15,7 @@ env:
jobs:
build_docker:
name: 'Build Docker (linux, ${{ matrix.target }}, ${{ matrix.bits }})'
runs-on: ubuntu-latest
runs-on: ubuntu-22.04
strategy:
fail-fast: false
matrix:
@ -69,11 +69,11 @@ jobs:
bits: [ 64, 32 ]
include:
- platform: javascript
os: ubuntu-latest
os: ubuntu-22.04
- platform: osx
os: macos-latest
os: macos-12
- platform: windows
os: windows-latest
os: windows-2022
exclude:
- platform: javascript
bits: 64 # Currently only wasm32 is supported.
@ -108,14 +108,14 @@ jobs:
if: ${{ matrix.platform == 'javascript' }}
run: sudo apt-get update && sudo apt-get install -y scons gcc-multilib g++-multilib
- name: Install additional macos build dependencies
if: ${{ matrix.os == 'macos-latest' }}
if: ${{ matrix.os == 'macos-12' }}
run: brew install scons
- name: Install additional windows build dependencies
if: ${{ matrix.os == 'windows-latest' }}
if: ${{ matrix.os == 'windows-2022' }}
run: python -m pip install scons
- name: Setup MSVC command prompt
uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.os == 'windows-latest' }}
if: ${{ matrix.os == 'windows-2022' }}
with:
arch: win${{ matrix.bits }}
- name: Build godot-cpp bindings
@ -128,7 +128,7 @@ jobs:
uses: jwlawson/actions-setup-cmake@v1
with:
cmake-version: '3.23.2'
use-32bit: ${{ matrix.bits == 32 && matrix.os == 'windows-latest' }}
use-32bit: ${{ matrix.bits == 32 && matrix.os == 'windows-2022' }}
- name: Build libuv
if: steps.cache-submodules.outputs.cache-hit != 'true'
shell: bash
@ -145,7 +145,7 @@ jobs:
else
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
fi
if [ "$BITS" -eq 32 -a "$OS" == "windows-latest" ]; then
if [ "$BITS" -eq 32 -a "$OS" == "windows-2022" ]; then
cmake -G "Visual Studio 17 2022" -A Win32 -S $(pwd) -B "build" $args
else
mkdir build || true
@ -171,7 +171,7 @@ jobs:
html5_export:
name: 'HTML5 Export'
needs: [ build_docker, build_native ]
runs-on: ubuntu-latest
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v2
- name: Setup Godot
@ -229,11 +229,11 @@ jobs:
strategy:
fail-fast: false
matrix:
os: [ windows-latest, macos-latest, ubuntu-latest ]
os: [ windows-2022, macos-12, ubuntu-22.04 ]
bits: [ 64, 32 ]
godot_version: [ 'v3.4.5-stable', 'v3.5-stable' ]
exclude:
- os: macos-latest
- os: macos-12
bits: 32
steps:
- uses: actions/checkout@v2
@ -256,7 +256,7 @@ jobs:
timeout_minutes: 5
max_attempts: 6
- name: Run unix tests
if: ${{ matrix.os != 'windows-latest' }}
if: ${{ matrix.os != 'windows-2022' }}
uses: nick-fields/retry@v2
with:
command: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
@ -268,7 +268,7 @@ jobs:
# Git archive should only include addons/godot_xterm directory.
check-archive:
name: 'Check Archive'
runs-on: ubuntu-latest
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v2
with:
@ -302,7 +302,7 @@ jobs:
check-code-format:
name: 'Check Code Format'
runs-on: ubuntu-latest
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v2
- uses: actions/setup-python@v2