mirror of
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Pin GitHub-hosted runner versions
- ubuntu-latest -> ubuntu-22.04 - macos-latest -> macos-12 - windows-latest -> windows-2022
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parent
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commit
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1 changed files with 15 additions and 15 deletions
30
.github/workflows/main.yml
vendored
30
.github/workflows/main.yml
vendored
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@ -15,7 +15,7 @@ env:
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jobs:
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build_docker:
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name: 'Build Docker (linux, ${{ matrix.target }}, ${{ matrix.bits }})'
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runs-on: ubuntu-latest
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runs-on: ubuntu-22.04
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strategy:
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fail-fast: false
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matrix:
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@ -69,11 +69,11 @@ jobs:
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bits: [ 64, 32 ]
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include:
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- platform: javascript
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os: ubuntu-latest
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os: ubuntu-22.04
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- platform: osx
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os: macos-latest
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os: macos-12
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- platform: windows
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os: windows-latest
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os: windows-2022
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exclude:
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- platform: javascript
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bits: 64 # Currently only wasm32 is supported.
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@ -108,14 +108,14 @@ jobs:
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if: ${{ matrix.platform == 'javascript' }}
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run: sudo apt-get update && sudo apt-get install -y scons gcc-multilib g++-multilib
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- name: Install additional macos build dependencies
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if: ${{ matrix.os == 'macos-latest' }}
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if: ${{ matrix.os == 'macos-12' }}
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run: brew install scons
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- name: Install additional windows build dependencies
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if: ${{ matrix.os == 'windows-latest' }}
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if: ${{ matrix.os == 'windows-2022' }}
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run: python -m pip install scons
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- name: Setup MSVC command prompt
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uses: ilammy/msvc-dev-cmd@v1
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if: ${{ matrix.os == 'windows-latest' }}
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if: ${{ matrix.os == 'windows-2022' }}
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with:
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arch: win${{ matrix.bits }}
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- name: Build godot-cpp bindings
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@ -128,7 +128,7 @@ jobs:
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uses: jwlawson/actions-setup-cmake@v1
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with:
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cmake-version: '3.23.2'
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use-32bit: ${{ matrix.bits == 32 && matrix.os == 'windows-latest' }}
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use-32bit: ${{ matrix.bits == 32 && matrix.os == 'windows-2022' }}
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- name: Build libuv
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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shell: bash
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else
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args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
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fi
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if [ "$BITS" -eq 32 -a "$OS" == "windows-latest" ]; then
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if [ "$BITS" -eq 32 -a "$OS" == "windows-2022" ]; then
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cmake -G "Visual Studio 17 2022" -A Win32 -S $(pwd) -B "build" $args
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else
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mkdir build || true
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html5_export:
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name: 'HTML5 Export'
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needs: [ build_docker, build_native ]
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runs-on: ubuntu-latest
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@v2
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- name: Setup Godot
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strategy:
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fail-fast: false
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matrix:
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os: [ windows-latest, macos-latest, ubuntu-latest ]
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os: [ windows-2022, macos-12, ubuntu-22.04 ]
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bits: [ 64, 32 ]
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godot_version: [ 'v3.4.5-stable', 'v3.5-stable' ]
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exclude:
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- os: macos-latest
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- os: macos-12
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bits: 32
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steps:
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- uses: actions/checkout@v2
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timeout_minutes: 5
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max_attempts: 6
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- name: Run unix tests
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if: ${{ matrix.os != 'windows-latest' }}
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if: ${{ matrix.os != 'windows-2022' }}
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uses: nick-fields/retry@v2
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with:
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command: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
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# Git archive should only include addons/godot_xterm directory.
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check-archive:
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name: 'Check Archive'
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runs-on: ubuntu-latest
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@v2
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with:
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@ -302,7 +302,7 @@ jobs:
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check-code-format:
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name: 'Check Code Format'
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runs-on: ubuntu-latest
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-python@v2
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