Move and recompile pre-built binary

Move pre-built binary to 'dist' folder so it no longer causes git
conflicts with custom builds. Also make it a release build which
decreases its size by ~70M.


Former-commit-id: ea9954712062f6ab0f6af9a55d72f0324cd51e5f
This commit is contained in:
Leroy Hopson 2020-10-16 12:53:19 +07:00 committed by Leroy Hopson
parent 8b98da8ac6
commit 8c2c48f5b4
5 changed files with 12 additions and 1 deletions

View file

@ -15,6 +15,15 @@ Terminal emulator for Godot using GDNative and [libtsm](https://github.com/Aetf/
## Building
**Important**: It is recommended that you build the native binaries before opening this demo project, otherwise the Godot editor will automatically modify the example scenes when it can't find the native libs, such that they won't work when the files _are_ in place.
If you prefer not to build your own binaries from source, there are some pre-compiled release binaries in the [dist] directory.
They can be copied to the correct location by:
```
cd addons/godot_xterm/native
cp -rf dist/* bin/
```
### All Operating Systems
You will need at least these dependencies in order to build this plugin:
@ -93,4 +102,5 @@ See the various license files in the [subdirectories](addons/godot_xterm/themes/
[build.sh]: /addons/godot_xterm/native/build.sh
[dist]: /addons/godot_xterm/native/dist
[SConstruct]: /addons/godot_xterm/native/SConstruct