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fix(term): prevent double keyboard input
Disconnects the "gui_input" signal as the _gui_input() override is working as expected now. Having this signal connected was causing it to be called twice for every input.
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2 changed files with 7 additions and 2 deletions
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@ -646,8 +646,6 @@ void Terminal::initialize_input() {
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selection_timer->set_wait_time(0.05);
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selection_timer->connect("timeout", Callable(this, "_on_selection_held"));
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add_child(selection_timer, false, INTERNAL_MODE_FRONT);
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connect("gui_input", Callable(this, "_on_gui_input"));
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}
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void Terminal::_handle_key_input(Ref<InputEventKey> event) {
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@ -57,6 +57,13 @@ class TestKeyPressed:
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await wait_for_signal(terminal.key_pressed, 1)
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assert_signal_emitted(terminal, "key_pressed")
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func test_key_pressed_emitted_only_once_per_key_input():
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input_event.keycode = KEY_B
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input_event.unicode = "b".unicode_at(0)
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await wait_for_signal(terminal.key_pressed, 1)
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assert_signal_emit_count(terminal, "key_pressed", 1)
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func test_key_pressed_emits_interpreted_key_input_as_first_param():
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input_event.keycode = KEY_UP
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input_event.unicode = 0
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