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Re-enable building of godot-cpp dependency
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1 changed files with 2 additions and 4 deletions
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@ -59,10 +59,8 @@ updateSubmodules GODOT_CPP_DIR ${NATIVE_DIR}/thirdparty/godot-cpp
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# Build godot-cpp bindings.
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# Build godot-cpp bindings.
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# FIXME: Commented out to improve build time, but needs to be uncommented and run for initial build of godot-cpp.
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cd ${GODOT_CPP_DIR}
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#cd ${GODOT_CPP_DIR}
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scons generate_bindings=yes macos_arch=$(uname -m) target=$target -j$nproc
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#echo "scons generate_bindings=yes target=$target -j$nproc"
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#scons generate_bindings=yes macos_arch=$(uname -m) target=$target -j$nproc
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# Build libuv as a static library.
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# Build libuv as a static library.
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cd ${LIBUV_DIR}
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cd ${LIBUV_DIR}
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