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feat(pty): rename statuses
- NONE -> CLOSED. - CONNECTED -> OPEN. - Remove CONNECTING.
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2 changed files with 17 additions and 17 deletions
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@ -33,9 +33,8 @@ namespace godot
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};
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enum Status {
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STATUS_NONE,
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STATUS_CONNECTING,
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STATUS_CONNECTED,
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STATUS_CLOSED,
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STATUS_OPEN,
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STATUS_PAUSED,
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STATUS_ERROR,
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};
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@ -43,7 +42,7 @@ namespace godot
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PTY();
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~PTY();
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Status status = STATUS_NONE;
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Status status = STATUS_CLOSED;
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int get_cols() const;
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int get_rows() const;
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