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perf(term): add benchmarks
Adds benchmarks by running [alacritty/vtebench](https://github.com/alacritty/vtebench) benchmarks in the terminal. Uses code based on [godotengine/godot-benchmarks](https://github.com/godotengine/godot-benchmarks) to measure average GPU and CPU time spent per frame. Uses [github-action-benchmark](https://github.com/benchmark-action/github-action-benchmark) for continuous integration, and publishes benchmark results to https://lihop.github.io/godot-xterm/dev/bench/.
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benchmark/editor_launch.sh
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benchmark/editor_launch.sh
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#!/usr/bin/env bash
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set -e
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godot=${1:-godot}
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if ! command -v $godot &> /dev/null; then
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echo "Error: '$godot' command not found. Please provide a valid path to the Godot executable."
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exit 1
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fi
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results_file=benchmark/results/editor_launch.json
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value=$({ time -p $godot --editor --quit; } 2>&1 | tail -n3 | head -n1 | cut -d' ' -f2)
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cat <<EOF > $results_file
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[
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{
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"name": "editor_launch",
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"unit": "seconds",
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"value": $value
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}
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]
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EOF
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cat $results_file
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