Change target Godot version to v3.5-stable

Upgrade setup-godot action from v1 -> v2 which changes default Godot
version from 3.4 -> 3.5.
This commit is contained in:
Leroy Hopson 2022-08-26 15:17:59 +12:00
parent 64b45527fe
commit 9765e94889
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3 changed files with 6 additions and 4 deletions

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@ -209,7 +209,9 @@ jobs:
steps:
- uses: actions/checkout@v2
- name: Setup Godot
uses: lihop/setup-godot@v1
uses: lihop/setup-godot@v2
with:
export-templates: true
- name: Install binary build artifacts
uses: actions/download-artifact@v2
with:
@ -249,7 +251,7 @@ jobs:
steps:
- uses: actions/checkout@v2
- name: Setup Godot
uses: lihop/setup-godot@v1
uses: lihop/setup-godot@v2
with:
version: ${{ matrix.godot_version }}
bits: ${{ matrix.bits }}

@ -1 +1 @@
Subproject commit a2b2e101f840e11359821d17b027d0b4aa1d9ddc
Subproject commit 867374da404887337909e8b7b9de5a8acbc47569

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@ -91,7 +91,7 @@ Are you using GodotXterm in your project and want it listed here? Please [open a
## Supported Godot Versions
GodotXterm aims to support the current stable release of Godot, but may lag slightly.
Currently, Godot versions 3.4.x are supported with support for 3.5 coming soon.
Currently, Godot versions 3.5.x and 3.4.x are supported.
Versions 3.3.x are no longer officially supported but *may* work if the GDNative libraries are
compiled using an older version of godot-cpp.