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Change target Godot version to v3.5-stable
Upgrade setup-godot action from v1 -> v2 which changes default Godot version from 3.4 -> 3.5.
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3 changed files with 6 additions and 4 deletions
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.github/workflows/main.yml
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.github/workflows/main.yml
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@ -209,7 +209,9 @@ jobs:
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steps:
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- uses: actions/checkout@v2
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- name: Setup Godot
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uses: lihop/setup-godot@v1
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uses: lihop/setup-godot@v2
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with:
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export-templates: true
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- name: Install binary build artifacts
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uses: actions/download-artifact@v2
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with:
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@ -249,7 +251,7 @@ jobs:
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steps:
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- uses: actions/checkout@v2
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- name: Setup Godot
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uses: lihop/setup-godot@v1
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uses: lihop/setup-godot@v2
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with:
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version: ${{ matrix.godot_version }}
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bits: ${{ matrix.bits }}
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@ -1 +1 @@
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Subproject commit a2b2e101f840e11359821d17b027d0b4aa1d9ddc
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Subproject commit 867374da404887337909e8b7b9de5a8acbc47569
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@ -91,7 +91,7 @@ Are you using GodotXterm in your project and want it listed here? Please [open a
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## Supported Godot Versions
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GodotXterm aims to support the current stable release of Godot, but may lag slightly.
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Currently, Godot versions 3.4.x are supported with support for 3.5 coming soon.
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Currently, Godot versions 3.5.x and 3.4.x are supported.
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Versions 3.3.x are no longer officially supported but *may* work if the GDNative libraries are
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compiled using an older version of godot-cpp.
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