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Update file format
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2 changed files with 65 additions and 65 deletions
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@ -9,39 +9,39 @@
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namespace godot
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{
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class Pseudoterminal : public Node
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{
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GODOT_CLASS(Pseudoterminal, Node)
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class Pseudoterminal : public Node
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{
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GODOT_CLASS(Pseudoterminal, Node)
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public:
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static const int MAX_READ_BUFFER_LENGTH = 1024;
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static const int MAX_WRITE_BUFFER_LENGTH = 1024;
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public:
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static const int MAX_READ_BUFFER_LENGTH = 1024;
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static const int MAX_WRITE_BUFFER_LENGTH = 1024;
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private:
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std::thread pty_thread;
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bool should_process_pty;
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private:
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std::thread pty_thread;
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bool should_process_pty;
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char write_buffer[MAX_WRITE_BUFFER_LENGTH];
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int bytes_to_write;
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std::mutex write_buffer_mutex;
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char write_buffer[MAX_WRITE_BUFFER_LENGTH];
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int bytes_to_write;
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std::mutex write_buffer_mutex;
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char read_buffer[MAX_READ_BUFFER_LENGTH];
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int bytes_to_read;
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std::mutex read_buffer_mutex;
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char read_buffer[MAX_READ_BUFFER_LENGTH];
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int bytes_to_read;
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std::mutex read_buffer_mutex;
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void process_pty();
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void process_pty();
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public:
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static void _register_methods();
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public:
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static void _register_methods();
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Pseudoterminal();
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~Pseudoterminal();
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Pseudoterminal();
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~Pseudoterminal();
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void _init();
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void _ready();
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void _init();
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void _ready();
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void put_data(PoolByteArray data);
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};
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void put_data(PoolByteArray data);
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};
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} // namespace godot
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#endif // PSEUDOTERMINAL_H
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@ -11,63 +11,63 @@
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namespace godot
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{
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class Terminal : public Control
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{
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GODOT_CLASS(Terminal, Control)
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public:
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struct cell
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class Terminal : public Control
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{
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char ch[5];
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struct tsm_screen_attr attr;
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} empty_cell = {ch : {0, 0, 0, 0, 0}, attr : {}};
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GODOT_CLASS(Terminal, Control)
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public:
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typedef std::vector<std::vector<struct cell>> Cells;
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typedef std::vector<struct cell> Row;
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public:
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struct cell
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{
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char ch[5];
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struct tsm_screen_attr attr;
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} empty_cell = {ch : {0, 0, 0, 0, 0}, attr : {}};
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Cells cells;
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public:
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typedef std::vector<std::vector<struct cell>> Cells;
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typedef std::vector<struct cell> Row;
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protected:
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tsm_screen *screen;
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tsm_vte *vte;
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Cells cells;
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private:
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static const uint8_t default_color_palette[TSM_COLOR_NUM][3];
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protected:
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tsm_screen *screen;
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tsm_vte *vte;
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Vector2 cell_size;
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std::map<int, Color> palette = {};
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private:
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static const uint8_t default_color_palette[TSM_COLOR_NUM][3];
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void update_size();
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Vector2 cell_size;
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std::map<int, Color> palette = {};
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void update_color_palette();
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std::pair<Color, Color> get_cell_colors(int row, int col);
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void draw_background(int row, int col, Color bgcol);
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void draw_foreground(int row, int col, Color fgcol);
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void update_size();
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public:
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static void _register_methods();
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void update_color_palette();
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std::pair<Color, Color> get_cell_colors(int row, int col);
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void draw_background(int row, int col, Color bgcol);
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void draw_foreground(int row, int col, Color fgcol);
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Terminal();
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~Terminal();
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public:
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static void _register_methods();
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void _init();
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void _ready();
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void _notification(int what);
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void _input(Variant event);
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void _draw();
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Terminal();
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~Terminal();
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void write(PoolByteArray bytes);
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void _init();
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void _ready();
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void _notification(int what);
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void _input(Variant event);
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void _draw();
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int rows;
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int cols;
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void write(PoolByteArray bytes);
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bool sleep;
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int rows;
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int cols;
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uint8_t color_palette[TSM_COLOR_NUM][3];
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bool sleep;
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tsm_age_t framebuffer_age;
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};
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uint8_t color_palette[TSM_COLOR_NUM][3];
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tsm_age_t framebuffer_age;
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};
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} // namespace godot
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#endif // TERMINAL_H
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