Move terminal.gd and pty.gd to godot_xterm directory

Makes for pretty paths when extending scripts:
`extends "res://addons/godot_xterm/terminal.gd"`
vs.
`extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"`

Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`.
This is okay for now as the PTY node is only supported on Unix
platforms. However, we will need to sort it out when adding Windows
support as part of #25.

Also remove the GDXterm namespace.
This commit is contained in:
Leroy Hopson 2021-07-26 00:31:23 +07:00
parent e6db81615e
commit 9d15420df3
No known key found for this signature in database
GPG key ID: D2747312A6DB51AA
22 changed files with 46 additions and 43 deletions

View file

@ -17,7 +17,7 @@ func _enter_tree():
var asciicast_script = preload("./resources/asciicast.gd")
add_custom_type("Asciicast", "Animation", asciicast_script, null)
var terminal_script = preload("./nodes/terminal/terminal.gd")
var terminal_script = preload("./terminal.gd")
var terminal_icon = preload("./nodes/terminal/terminal_icon.svg")
add_custom_type("Terminal", "Control", terminal_script, terminal_icon)
@ -27,7 +27,7 @@ func _enter_tree():
var pty_script
match OS.get_name():
"X11", "Server", "OSX":
pty_script = load("%s/nodes/pty/unix/pty_unix.gd" % base_dir)
pty_script = load("%s/nodes/pty/pty.gd" % base_dir)
add_custom_type("PTY", "Node", pty_script, pty_icon)
var terminal_settings_script = preload("./editor_plugins/terminal/settings/terminal_settings.gd")
add_custom_type("TerminalSettings", "Resource", terminal_settings_script, null)