Move terminal.gd and pty.gd to godot_xterm directory

Makes for pretty paths when extending scripts:
`extends "res://addons/godot_xterm/terminal.gd"`
vs.
`extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"`

Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`.
This is okay for now as the PTY node is only supported on Unix
platforms. However, we will need to sort it out when adding Windows
support as part of #25.

Also remove the GDXterm namespace.
This commit is contained in:
Leroy Hopson 2021-07-26 00:31:23 +07:00
parent e6db81615e
commit 9d15420df3
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GPG key ID: D2747312A6DB51AA
22 changed files with 46 additions and 43 deletions

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/godot_xterm/nodes/terminal/terminal.gd" type="Script" id=1]
[ext_resource path="res://addons/godot_xterm/terminal.gd" type="Script" id=1]
[ext_resource path="res://examples/menu/menu.gd" type="Script" id=2]
[node name="Menu" type="Control"]
@ -19,4 +19,9 @@ script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="key_pressed" from="Terminal" to="." method="_on_Terminal_key_pressed"]
update_mode = 1
copy_on_selection = false
bell_muted = false
bell_cooldown = 0.1
blink_on_time = 0.6
blink_off_time = 0.3