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Automatic editor updates
Automatic updates performed by the editor after opening files in Godot v4.0-beta12.
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16 changed files with 306 additions and 707 deletions
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@ -1,23 +1,20 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=3 format=3 uid="uid://d3xc4utggdchf"]
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[ext_resource path="res://addons/godot_xterm/terminal.gd" type="Script" id=2]
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[ext_resource path="res://examples/web_console/web_console.gd" type="Script" id=3]
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[ext_resource type="Script" path="res://addons/godot_xterm/terminal.gd" id="2"]
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[ext_resource type="Script" path="res://examples/web_console/web_console.gd" id="3"]
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[node name="WebConsole" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("3")
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[node name="Terminal" type="Control" parent="."]
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anchors_preset = 0
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anchor_right = 1.0
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anchor_bottom = 1.0
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focus_mode = 2
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="key_pressed" from="Terminal" to="." method="_on_Terminal_key_pressed"]
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script = ExtResource("2")
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