Automatic editor updates

Automatic updates performed by the editor after opening files in Godot
v4.0-beta12.
This commit is contained in:
Leroy Hopson 2023-01-14 22:33:56 +13:00
parent ad7f97e493
commit a26320d9a5
No known key found for this signature in database
GPG key ID: D2747312A6DB51AA
16 changed files with 306 additions and 707 deletions

View file

@ -1,23 +1,20 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=3 format=3 uid="uid://d3xc4utggdchf"]
[ext_resource path="res://addons/godot_xterm/terminal.gd" type="Script" id=2]
[ext_resource path="res://examples/web_console/web_console.gd" type="Script" id=3]
[ext_resource type="Script" path="res://addons/godot_xterm/terminal.gd" id="2"]
[ext_resource type="Script" path="res://examples/web_console/web_console.gd" id="3"]
[node name="WebConsole" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("3")
[node name="Terminal" type="Control" parent="."]
anchors_preset = 0
anchor_right = 1.0
anchor_bottom = 1.0
focus_mode = 2
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="key_pressed" from="Terminal" to="." method="_on_Terminal_key_pressed"]
script = ExtResource("2")