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Perform GDScript format checks using pre-commit
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parent
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commit
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4 changed files with 21 additions and 21 deletions
13
.github/workflows/main.yml
vendored
13
.github/workflows/main.yml
vendored
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@ -320,16 +320,9 @@ jobs:
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exit 1
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exit 1
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fi
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fi
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check-code-format:
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check-pre-commit:
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name: "Check Code Format"
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name: "Check Pre-Commit"
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runs-on: ubuntu-22.04
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runs-on: ubuntu-22.04
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steps:
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v4
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- uses: actions/setup-python@v5
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- uses: pre-commit/action@v3.0.1
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with:
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python-version: 3.9
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cache: "pip"
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- name: Install python dependencies
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run: pip install -r requirements.txt
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- name: GDScript format check
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run: gdformat -c .
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@ -13,3 +13,8 @@ repos:
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rev: v3.1.0
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rev: v3.1.0
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hooks:
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hooks:
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- id: prettier
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- id: prettier
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- repo: https://github.com/Scony/godot-gdscript-toolkit
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rev: 4.2.2
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hooks:
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- id: gdformat
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exclude: "^addons/gut/"
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@ -24,9 +24,9 @@ enum SelectionMode {
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POINTER,
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POINTER,
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}
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}
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@export var update_mode: UpdateMode = UpdateMode.AUTO :
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@export var update_mode: UpdateMode = UpdateMode.AUTO:
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get:
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get:
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return update_mode # TODOConverter40 Non existent get function
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return update_mode # TODOConverter40 Non existent get function
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set(p_update_mode):
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set(p_update_mode):
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set_update_mode(p_update_mode)
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set_update_mode(p_update_mode)
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@ -113,9 +113,9 @@ func _ready():
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_update_theme()
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_update_theme()
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_native_terminal.update_mode = update_mode
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_native_terminal.update_mode = update_mode
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_native_terminal.connect("data_sent",Callable(self,"_on_data_sent"))
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_native_terminal.connect("data_sent", Callable(self, "_on_data_sent"))
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_native_terminal.connect("key_pressed",Callable(self,"_on_key_pressed"))
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_native_terminal.connect("key_pressed", Callable(self, "_on_key_pressed"))
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_native_terminal.connect("size_changed",Callable(self,"_on_size_changed"))
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_native_terminal.connect("size_changed", Callable(self, "_on_size_changed"))
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_viewport.size = size
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_viewport.size = size
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_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
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_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
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@ -123,12 +123,12 @@ func _ready():
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_screen.set_anchors_preset(PRESET_VCENTER_WIDE)
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_screen.set_anchors_preset(PRESET_VCENTER_WIDE)
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_screen.texture = _viewport.get_texture()
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_screen.texture = _viewport.get_texture()
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_native_terminal.connect("bell",Callable(self,"_on_bell"))
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_native_terminal.connect("bell", Callable(self, "_on_bell"))
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_bell_timer.one_shot = true
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_bell_timer.one_shot = true
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add_child(_bell_timer)
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add_child(_bell_timer)
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_selection_timer.wait_time = 0.05
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_selection_timer.wait_time = 0.05
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_selection_timer.connect("timeout",Callable(self,"_on_selection_held"))
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_selection_timer.connect("timeout", Callable(self, "_on_selection_held"))
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add_child(_viewport)
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add_child(_viewport)
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add_child(_screen)
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add_child(_screen)
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@ -140,7 +140,7 @@ func _ready():
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# we make all the draw_* calls caused by writing. We need to use signals
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# we make all the draw_* calls caused by writing. We need to use signals
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# here rather than yield otherwise we will sometimes get a "Resumed
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# here rather than yield otherwise we will sometimes get a "Resumed
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# function after yield but class instance is gone" error.
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# function after yield but class instance is gone" error.
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RenderingServer.connect("frame_pre_draw",Callable(self,"_flush"))
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RenderingServer.connect("frame_pre_draw", Callable(self, "_flush"))
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func _update_theme():
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func _update_theme():
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@ -176,7 +176,7 @@ func _refresh():
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func _gui_input(event):
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func _gui_input(event):
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_native_terminal.__gui_input(event) # FIXME: use _gui_input rather than __gui_input.
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_native_terminal.__gui_input(event) # FIXME: use _gui_input rather than __gui_input.
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if event is InputEventKey and event.pressed:
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if event is InputEventKey and event.pressed:
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# Return to bottom of scrollback buffer if we scrolled up. Ignore modifier
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# Return to bottom of scrollback buffer if we scrolled up. Ignore modifier
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@ -243,7 +243,10 @@ func _handle_selection(event: InputEventMouse):
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func _on_selection_held() -> void:
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func _on_selection_held() -> void:
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if not Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) or _selecting_mode == SelectionMode.NONE:
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if (
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not Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT)
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or _selecting_mode == SelectionMode.NONE
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):
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if copy_on_selection:
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if copy_on_selection:
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var selection = _native_terminal.copy_selection()
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var selection = _native_terminal.copy_selection()
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# TODO:godot4
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# TODO:godot4
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@ -1 +0,0 @@
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gdtoolkit==4.2.2
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